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#
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2021-11-04 10:28:42 +00:00
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# simulator.py
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2021-07-22 00:01:23 +00:00
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# PlatformIO pre: script for simulator builds
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#
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2021-11-04 10:28:42 +00:00
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import pioutil
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if pioutil.is_pio_build():
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# Get the environment thus far for the build
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Import("env")
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#print(env.Dump())
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#
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# Give the binary a distinctive name
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#
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env['PROGNAME'] = "MarlinSimulator"
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2021-11-04 10:28:42 +00:00
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#
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# If Xcode is installed add the path to its Frameworks folder,
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# or if Mesa is installed try to use its GL/gl.h.
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#
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2021-07-22 00:01:23 +00:00
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2021-11-04 10:28:42 +00:00
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import sys
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if sys.platform == 'darwin':
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2021-07-22 00:01:23 +00:00
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#
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# Silence half of the ranlib warnings. (No equivalent for 'ARFLAGS')
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#
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env['RANLIBFLAGS'] += [ "-no_warning_for_no_symbols" ]
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2021-07-22 00:01:23 +00:00
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# Default paths for Xcode and a lucky GL/gl.h dropped by Mesa
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xcode_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
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mesa_path = "/opt/local/include/GL/gl.h"
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import os.path
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if os.path.exists(xcode_path):
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env['BUILD_FLAGS'] += [ "-F" + xcode_path ]
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print("Using OpenGL framework headers from Xcode.app")
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elif os.path.exists(mesa_path):
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env['BUILD_FLAGS'] += [ '-D__MESA__' ]
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print("Using OpenGL header from", mesa_path)
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else:
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print("\n\nNo OpenGL headers found. Install Xcode for matching headers, or use 'sudo port install mesa' to get a GL/gl.h.\n\n")
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2021-11-04 10:28:42 +00:00
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# Break out of the PIO build immediately
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sys.exit(1)
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env.AddCustomTarget("upload", "$BUILD_DIR/${PROGNAME}", "$BUILD_DIR/${PROGNAME}")
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