Comment/cleanup of motion code
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046a1ad331
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000b3b3117
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@ -366,6 +366,7 @@ float bilinear_z_offset(const float raw[XYZ]) {
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* splitting the move where it crosses grid borders.
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*/
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void bilinear_line_to_destination(const float fr_mm_s, uint16_t x_splits, uint16_t y_splits) {
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// Get current and destination cells for this line
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int cx1 = CELL_INDEX(X, current_position[X_AXIS]),
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cy1 = CELL_INDEX(Y, current_position[Y_AXIS]),
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cx2 = CELL_INDEX(X, destination[X_AXIS]),
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@ -375,8 +376,8 @@ float bilinear_z_offset(const float raw[XYZ]) {
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cx2 = constrain(cx2, 0, ABL_BG_POINTS_X - 2);
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cy2 = constrain(cy2, 0, ABL_BG_POINTS_Y - 2);
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// Start and end in the same cell? No split needed.
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if (cx1 == cx2 && cy1 == cy2) {
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// Start and end on same mesh square
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buffer_line_to_destination(fr_mm_s);
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set_current_from_destination();
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return;
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@ -385,25 +386,30 @@ float bilinear_z_offset(const float raw[XYZ]) {
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#define LINE_SEGMENT_END(A) (current_position[A ##_AXIS] + (destination[A ##_AXIS] - current_position[A ##_AXIS]) * normalized_dist)
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float normalized_dist, end[XYZE];
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// Split at the left/front border of the right/top square
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const int8_t gcx = max(cx1, cx2), gcy = max(cy1, cy2);
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// Crosses on the X and not already split on this X?
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// The x_splits flags are insurance against rounding errors.
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if (cx2 != cx1 && TEST(x_splits, gcx)) {
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// Split on the X grid line
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CBI(x_splits, gcx);
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COPY(end, destination);
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destination[X_AXIS] = bilinear_start[X_AXIS] + ABL_BG_SPACING(X_AXIS) * gcx;
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normalized_dist = (destination[X_AXIS] - current_position[X_AXIS]) / (end[X_AXIS] - current_position[X_AXIS]);
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destination[Y_AXIS] = LINE_SEGMENT_END(Y);
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CBI(x_splits, gcx);
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}
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// Crosses on the Y and not already split on this Y?
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else if (cy2 != cy1 && TEST(y_splits, gcy)) {
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// Split on the Y grid line
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CBI(y_splits, gcy);
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COPY(end, destination);
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destination[Y_AXIS] = bilinear_start[Y_AXIS] + ABL_BG_SPACING(Y_AXIS) * gcy;
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normalized_dist = (destination[Y_AXIS] - current_position[Y_AXIS]) / (end[Y_AXIS] - current_position[Y_AXIS]);
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destination[X_AXIS] = LINE_SEGMENT_END(X);
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CBI(y_splits, gcy);
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}
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else {
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// Already split on a border
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// Must already have been split on these border(s)
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// This should be a rare case.
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buffer_line_to_destination(fr_mm_s);
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set_current_from_destination();
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return;
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@ -59,6 +59,7 @@
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* splitting the move where it crosses mesh borders.
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*/
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void mesh_line_to_destination(const float fr_mm_s, uint8_t x_splits, uint8_t y_splits) {
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// Get current and destination cells for this line
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int cx1 = mbl.cell_index_x(current_position[X_AXIS]),
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cy1 = mbl.cell_index_y(current_position[Y_AXIS]),
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cx2 = mbl.cell_index_x(destination[X_AXIS]),
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@ -68,8 +69,8 @@
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NOMORE(cx2, GRID_MAX_POINTS_X - 2);
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NOMORE(cy2, GRID_MAX_POINTS_Y - 2);
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// Start and end in the same cell? No split needed.
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if (cx1 == cx2 && cy1 == cy2) {
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// Start and end on same mesh square
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buffer_line_to_destination(fr_mm_s);
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set_current_from_destination();
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return;
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@ -78,25 +79,30 @@
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#define MBL_SEGMENT_END(A) (current_position[A ##_AXIS] + (destination[A ##_AXIS] - current_position[A ##_AXIS]) * normalized_dist)
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float normalized_dist, end[XYZE];
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// Split at the left/front border of the right/top square
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const int8_t gcx = max(cx1, cx2), gcy = max(cy1, cy2);
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// Crosses on the X and not already split on this X?
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// The x_splits flags are insurance against rounding errors.
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if (cx2 != cx1 && TEST(x_splits, gcx)) {
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// Split on the X grid line
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CBI(x_splits, gcx);
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COPY(end, destination);
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destination[X_AXIS] = mbl.index_to_xpos[gcx];
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normalized_dist = (destination[X_AXIS] - current_position[X_AXIS]) / (end[X_AXIS] - current_position[X_AXIS]);
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destination[Y_AXIS] = MBL_SEGMENT_END(Y);
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CBI(x_splits, gcx);
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}
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// Crosses on the Y and not already split on this Y?
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else if (cy2 != cy1 && TEST(y_splits, gcy)) {
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// Split on the Y grid line
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CBI(y_splits, gcy);
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COPY(end, destination);
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destination[Y_AXIS] = mbl.index_to_ypos[gcy];
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normalized_dist = (destination[Y_AXIS] - current_position[Y_AXIS]) / (end[Y_AXIS] - current_position[Y_AXIS]);
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destination[X_AXIS] = MBL_SEGMENT_END(X);
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CBI(y_splits, gcy);
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}
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else {
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// Already split on a border
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// Must already have been split on these border(s)
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// This should be a rare case.
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buffer_line_to_destination(fr_mm_s);
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set_current_from_destination();
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return;
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@ -475,30 +475,17 @@
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// We don't want additional apply_leveling() performed by regular buffer_line or buffer_line_kinematic,
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// so we call _buffer_line directly here. Per-segmented leveling and kinematics performed first.
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inline void _O2 ubl_buffer_segment_raw(const float &rx, const float &ry, const float rz, const float &e, const float &fr) {
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inline void _O2 ubl_buffer_segment_raw(const float raw[XYZE], const float &fr) {
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#if ENABLED(DELTA) // apply delta inverse_kinematics
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const float delta_A = rz + SQRT( delta_diagonal_rod_2_tower[A_AXIS]
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- HYPOT2( delta_tower[A_AXIS][X_AXIS] - rx,
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delta_tower[A_AXIS][Y_AXIS] - ry ));
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const float delta_B = rz + SQRT( delta_diagonal_rod_2_tower[B_AXIS]
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- HYPOT2( delta_tower[B_AXIS][X_AXIS] - rx,
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delta_tower[B_AXIS][Y_AXIS] - ry ));
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const float delta_C = rz + SQRT( delta_diagonal_rod_2_tower[C_AXIS]
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- HYPOT2( delta_tower[C_AXIS][X_AXIS] - rx,
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delta_tower[C_AXIS][Y_AXIS] - ry ));
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planner._buffer_line(delta_A, delta_B, delta_C, e, fr, active_extruder);
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DELTA_RAW_IK();
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planner._buffer_line(delta[A_AXIS], delta[B_AXIS], delta[C_AXIS], raw[E_AXIS], fr, active_extruder);
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#elif IS_SCARA // apply scara inverse_kinematics (should be changed to save raw->logical->raw)
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const float lseg[XYZ] = { rx, ry, rz };
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inverse_kinematics(lseg); // this writes delta[ABC] from lseg[XYZ]
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// should move the feedrate scaling to scara inverse_kinematics
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inverse_kinematics(raw); // this writes delta[ABC] from raw[XYZE]
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// should move the feedrate scaling to scara inverse_kinematics
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const float adiff = FABS(delta[A_AXIS] - scara_oldA),
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bdiff = FABS(delta[B_AXIS] - scara_oldB);
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@ -506,11 +493,11 @@
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scara_oldB = delta[B_AXIS];
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float s_feedrate = max(adiff, bdiff) * scara_feed_factor;
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planner._buffer_line(delta[A_AXIS], delta[B_AXIS], delta[C_AXIS], e, s_feedrate, active_extruder);
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planner._buffer_line(delta[A_AXIS], delta[B_AXIS], delta[C_AXIS], raw[E_AXIS], s_feedrate, active_extruder);
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#else // CARTESIAN
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planner._buffer_line(rx, ry, rz, e, fr, active_extruder);
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planner._buffer_line(raw[X_AXIS], raw[Y_AXIS], raw[Z_AXIS], raw[E_AXIS], fr, active_extruder);
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#endif
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@ -528,12 +515,14 @@
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if (!position_is_reachable(rtarget[X_AXIS], rtarget[Y_AXIS])) // fail if moving outside reachable boundary
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return true; // did not move, so current_position still accurate
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const float tot_dx = rtarget[X_AXIS] - current_position[X_AXIS],
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tot_dy = rtarget[Y_AXIS] - current_position[Y_AXIS],
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tot_dz = rtarget[Z_AXIS] - current_position[Z_AXIS],
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tot_de = rtarget[E_AXIS] - current_position[E_AXIS];
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const float total[XYZE] = {
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rtarget[X_AXIS] - current_position[X_AXIS],
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rtarget[Y_AXIS] - current_position[Y_AXIS],
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rtarget[Z_AXIS] - current_position[Z_AXIS],
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rtarget[E_AXIS] - current_position[E_AXIS]
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};
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const float cartesian_xy_mm = HYPOT(tot_dx, tot_dy); // total horizontal xy distance
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const float cartesian_xy_mm = HYPOT(total[X_AXIS], total[Y_AXIS]); // total horizontal xy distance
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#if IS_KINEMATIC
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const float seconds = cartesian_xy_mm / feedrate; // seconds to move xy distance at requested rate
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@ -553,41 +542,30 @@
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scara_oldB = stepper.get_axis_position_degrees(B_AXIS);
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#endif
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const float seg_dx = tot_dx * inv_segments,
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seg_dy = tot_dy * inv_segments,
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seg_dz = tot_dz * inv_segments,
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seg_de = tot_de * inv_segments;
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const float diff[XYZE] = {
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total[X_AXIS] * inv_segments,
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total[Y_AXIS] * inv_segments,
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total[Z_AXIS] * inv_segments,
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total[E_AXIS] * inv_segments
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};
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// Note that E segment distance could vary slightly as z mesh height
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// changes for each segment, but small enough to ignore.
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float seg_rx = current_position[X_AXIS],
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seg_ry = current_position[Y_AXIS],
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seg_rz = current_position[Z_AXIS],
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seg_le = current_position[E_AXIS];
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float raw[XYZE] = {
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current_position[X_AXIS],
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current_position[Y_AXIS],
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current_position[Z_AXIS],
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current_position[E_AXIS]
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};
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// Only compute leveling per segment if ubl active and target below z_fade_height.
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if (!planner.leveling_active || !planner.leveling_active_at_z(rtarget[Z_AXIS])) { // no mesh leveling
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do {
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if (--segments) { // not the last segment
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seg_rx += seg_dx;
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seg_ry += seg_dy;
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seg_rz += seg_dz;
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seg_le += seg_de;
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} else { // last segment, use exact destination
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seg_rx = rtarget[X_AXIS];
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seg_ry = rtarget[Y_AXIS];
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seg_rz = rtarget[Z_AXIS];
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seg_le = rtarget[E_AXIS];
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}
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ubl_buffer_segment_raw(seg_rx, seg_ry, seg_rz, seg_le, feedrate);
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} while (segments);
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while (--segments) {
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LOOP_XYZE(i) raw[i] += diff[i];
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ubl_buffer_segment_raw(raw, feedrate);
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}
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ubl_buffer_segment_raw(rtarget, feedrate);
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return false; // moved but did not set_current_from_destination();
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}
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@ -598,10 +576,7 @@
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#endif
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// increment to first segment destination
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seg_rx += seg_dx;
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seg_ry += seg_dy;
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seg_rz += seg_dz;
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seg_le += seg_de;
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LOOP_XYZE(i) raw[i] += diff[i];
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for(;;) { // for each mesh cell encountered during the move
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@ -612,8 +587,8 @@
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// in top of loop and again re-find same adjacent cell and use it, just less efficient
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// for mesh inset area.
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int8_t cell_xi = (seg_rx - (MESH_MIN_X)) * (1.0 / (MESH_X_DIST)),
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cell_yi = (seg_ry - (MESH_MIN_Y)) * (1.0 / (MESH_X_DIST));
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int8_t cell_xi = (raw[X_AXIS] - (MESH_MIN_X)) * (1.0 / (MESH_X_DIST)),
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cell_yi = (raw[Y_AXIS] - (MESH_MIN_Y)) * (1.0 / (MESH_X_DIST));
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cell_xi = constrain(cell_xi, 0, (GRID_MAX_POINTS_X) - 1);
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cell_yi = constrain(cell_yi, 0, (GRID_MAX_POINTS_Y) - 1);
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@ -631,8 +606,8 @@
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if (isnan(z_x0y1)) z_x0y1 = 0; // in order to avoid isnan tests per cell,
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if (isnan(z_x1y1)) z_x1y1 = 0; // thus guessing zero for undefined points
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float cx = seg_rx - x0, // cell-relative x and y
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cy = seg_ry - y0;
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float cx = raw[X_AXIS] - x0, // cell-relative x and y
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cy = raw[Y_AXIS] - y0;
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const float z_xmy0 = (z_x1y0 - z_x0y0) * (1.0 / (MESH_X_DIST)), // z slope per x along y0 (lower left to lower right)
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z_xmy1 = (z_x1y1 - z_x0y1) * (1.0 / (MESH_X_DIST)); // z slope per x along y1 (upper left to upper right)
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@ -650,40 +625,34 @@
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// and the z_cxym slope will change, both as a function of cx within the cell, and
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// each change by a constant for fixed segment lengths.
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const float z_sxy0 = z_xmy0 * seg_dx, // per-segment adjustment to z_cxy0
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z_sxym = (z_xmy1 - z_xmy0) * (1.0 / (MESH_Y_DIST)) * seg_dx; // per-segment adjustment to z_cxym
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const float z_sxy0 = z_xmy0 * diff[X_AXIS], // per-segment adjustment to z_cxy0
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z_sxym = (z_xmy1 - z_xmy0) * (1.0 / (MESH_Y_DIST)) * diff[X_AXIS]; // per-segment adjustment to z_cxym
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for(;;) { // for all segments within this mesh cell
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float z_cxcy = z_cxy0 + z_cxym * cy; // interpolated mesh z height along cx at cy
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if (--segments == 0) // if this is last segment, use rtarget for exact
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COPY(raw, rtarget);
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float z_cxcy = z_cxy0 + z_cxym * cy; // interpolated mesh z height along cx at cy
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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z_cxcy *= fade_scaling_factor; // apply fade factor to interpolated mesh height
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#endif
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if (--segments == 0) { // if this is last segment, use rtarget for exact
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seg_rx = rtarget[X_AXIS];
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seg_ry = rtarget[Y_AXIS];
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seg_rz = rtarget[Z_AXIS];
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seg_le = rtarget[E_AXIS];
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}
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ubl_buffer_segment_raw(seg_rx, seg_ry, seg_rz + z_cxcy, seg_le, feedrate);
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const float z = raw[Z_AXIS];
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raw[Z_AXIS] += z_cxcy;
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ubl_buffer_segment_raw(raw, feedrate);
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raw[Z_AXIS] = z;
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if (segments == 0) // done with last segment
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return false; // did not set_current_from_destination()
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seg_rx += seg_dx;
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seg_ry += seg_dy;
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seg_rz += seg_dz;
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seg_le += seg_de;
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LOOP_XYZE(i) raw[i] += diff[i];
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cx += seg_dx;
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cy += seg_dy;
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cx += diff[X_AXIS];
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cy += diff[Y_AXIS];
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if (!WITHIN(cx, 0, MESH_X_DIST) || !WITHIN(cy, 0, MESH_Y_DIST)) { // done within this cell, break to next
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if (!WITHIN(cx, 0, MESH_X_DIST) || !WITHIN(cy, 0, MESH_Y_DIST)) // done within this cell, break to next
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break;
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}
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// Next segment still within same mesh cell, adjust the per-segment
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// slope and intercept to compute next z height.
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@ -587,12 +587,9 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
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float raw[XYZE];
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COPY(raw, current_position);
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// Drop one segment so the last move is to the exact target.
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// If there's only 1 segment, loops will be skipped entirely.
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--segments;
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// Calculate and execute the segments
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for (uint16_t s = segments + 1; --s;) {
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while (--segments) {
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static millis_t next_idle_ms = millis() + 200UL;
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thermalManager.manage_heater(); // This returns immediately if not really needed.
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@ -691,16 +688,12 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
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// SERIAL_ECHOPAIR("mm=", cartesian_mm);
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// SERIAL_ECHOLNPAIR(" segments=", segments);
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// Drop one segment so the last move is to the exact target.
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// If there's only 1 segment, loops will be skipped entirely.
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--segments;
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// Get the raw current position as starting point
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float raw[XYZE];
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COPY(raw, current_position);
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// Calculate and execute the segments
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for (uint16_t s = segments + 1; --s;) {
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while (--segments) {
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static millis_t next_idle_ms = millis() + 200UL;
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thermalManager.manage_heater(); // This returns immediately if not really needed.
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if (ELAPSED(millis(), next_idle_ms)) {
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@ -505,8 +505,8 @@ class Planner {
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/**
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* Get the index of the next / previous block in the ring buffer
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*/
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static int8_t next_block_index(int8_t block_index) { return BLOCK_MOD(block_index + 1); }
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static int8_t prev_block_index(int8_t block_index) { return BLOCK_MOD(block_index - 1); }
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static int8_t next_block_index(const int8_t block_index) { return BLOCK_MOD(block_index + 1); }
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static int8_t prev_block_index(const int8_t block_index) { return BLOCK_MOD(block_index - 1); }
|
||||
|
||||
/**
|
||||
* Calculate the distance (not time) it takes to accelerate
|
||||
|
|
|
@ -409,8 +409,7 @@ void Stepper::isr() {
|
|||
// If there is no current block, attempt to pop one from the buffer
|
||||
if (!current_block) {
|
||||
// Anything in the buffer?
|
||||
current_block = planner.get_current_block();
|
||||
if (current_block) {
|
||||
if ((current_block = planner.get_current_block())) {
|
||||
trapezoid_generator_reset();
|
||||
|
||||
// Initialize Bresenham counters to 1/2 the ceiling
|
||||
|
|
Loading…
Reference in a new issue