Shrink 3-point leveling code
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@ -3518,23 +3518,21 @@ inline void gcode_G28() {
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#endif
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#endif
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// Probe at 3 arbitrary points
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// Probe at 3 arbitrary points
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float z_at_pt_1 = probe_pt( LOGICAL_X_POSITION(ABL_PROBE_PT_1_X),
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vector_3 points[3] = {
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LOGICAL_Y_POSITION(ABL_PROBE_PT_1_Y),
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vector_3(ABL_PROBE_PT_1_X, ABL_PROBE_PT_1_Y, 0),
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stow_probe_after_each, verbose_level),
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vector_3(ABL_PROBE_PT_2_X, ABL_PROBE_PT_2_Y, 0),
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z_at_pt_2 = probe_pt( LOGICAL_X_POSITION(ABL_PROBE_PT_2_X),
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vector_3(ABL_PROBE_PT_3_X, ABL_PROBE_PT_3_Y, 0)
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LOGICAL_Y_POSITION(ABL_PROBE_PT_2_Y),
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};
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stow_probe_after_each, verbose_level),
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z_at_pt_3 = probe_pt( LOGICAL_X_POSITION(ABL_PROBE_PT_3_X),
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for (uint8_t i = 0; i < 3; ++i)
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LOGICAL_Y_POSITION(ABL_PROBE_PT_3_Y),
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points[i].z = probe_pt(
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stow_probe_after_each, verbose_level);
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LOGICAL_X_POSITION(points[i].x),
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LOGICAL_Y_POSITION(points[i].y),
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stow_probe_after_each, verbose_level
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);
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if (!dryrun) {
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if (!dryrun) {
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vector_3 pt1 = vector_3(ABL_PROBE_PT_1_X, ABL_PROBE_PT_1_Y, z_at_pt_1),
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vector_3 planeNormal = vector_3::cross(points[0] - points[1], points[2] - points[1]).get_normal();
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pt2 = vector_3(ABL_PROBE_PT_2_X, ABL_PROBE_PT_2_Y, z_at_pt_2),
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pt3 = vector_3(ABL_PROBE_PT_3_X, ABL_PROBE_PT_3_Y, z_at_pt_3);
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vector_3 planeNormal = vector_3::cross(pt1 - pt2, pt3 - pt2).get_normal();
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if (planeNormal.z < 0) {
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if (planeNormal.z < 0) {
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planeNormal.x *= -1;
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planeNormal.x *= -1;
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planeNormal.y *= -1;
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planeNormal.y *= -1;
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