OLD_SLOWDOWN does nothing, so remove it
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@ -929,15 +929,10 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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int moves_queued = movesplanned();
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// Slow down when the buffer starts to empty, rather than wait at the corner for a buffer refill
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#if ENABLED(OLD_SLOWDOWN) || ENABLED(SLOWDOWN)
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bool mq = moves_queued > 1 && moves_queued < (BLOCK_BUFFER_SIZE) / 2;
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#if ENABLED(OLD_SLOWDOWN)
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if (mq) fr_mm_s *= 2.0 * moves_queued / (BLOCK_BUFFER_SIZE);
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#endif
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#if ENABLED(SLOWDOWN)
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// segment time im micro seconds
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unsigned long segment_time = lround(1000000.0/inverse_mm_s);
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if (mq) {
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// Segment time im micro seconds
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unsigned long segment_time = lround(1000000.0 / inverse_mm_s);
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if (moves_queued > 1 && moves_queued < (BLOCK_BUFFER_SIZE) / 2) {
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if (segment_time < min_segment_time) {
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// buffer is draining, add extra time. The amount of time added increases if the buffer is still emptied more.
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inverse_mm_s = 1000000.0 / (segment_time + lround(2 * (min_segment_time - segment_time) / moves_queued));
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@ -947,7 +942,6 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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}
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}
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#endif
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#endif
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block->nominal_speed = block->millimeters * inverse_mm_s; // (mm/sec) Always > 0
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block->nominal_rate = ceil(block->step_event_count * inverse_mm_s); // (step/sec) Always > 0
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