Add ALL_AXES manual move for UBL mesh editing
Co-Authored-By: Jason Smith <20053467+sjasonsmith@users.noreply.github.com> #20620
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@ -684,8 +684,11 @@ void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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millis_t ManualMove::start_time = 0;
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float ManualMove::menu_scale = 1;
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TERN_(IS_KINEMATIC, float ManualMove::offset = 0);
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TERN_(IS_KINEMATIC, bool ManualMove::processing = false);
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#if IS_KINEMATIC
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float ManualMove::offset = 0;
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xyze_pos_t ManualMove::all_axes_destination = { 0 };
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bool ManualMove::processing = false;
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#endif
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TERN_(MULTI_MANUAL, int8_t ManualMove::e_index = 0);
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AxisEnum ManualMove::axis = NO_AXIS;
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@ -725,8 +728,12 @@ void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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#endif
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// Apply a linear offset to a single axis
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if (axis == ALL_AXES)
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destination = all_axes_destination;
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else if (axis <= XYZE) {
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destination = current_position;
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if (axis <= XYZE) destination[axis] += offset;
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destination[axis] += offset;
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}
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// Reset for the next move
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offset = 0;
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@ -23,6 +23,8 @@
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#include "../inc/MarlinConfig.h"
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#include "../module/motion.h"
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#if HAS_BUZZER
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#include "../libs/buzzer.h"
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#endif
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@ -270,9 +272,22 @@
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static int8_t constexpr e_index = 0;
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#endif
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static millis_t start_time;
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TERN_(IS_KINEMATIC, static xyze_pos_t all_axes_destination);
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public:
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static float menu_scale;
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TERN_(IS_KINEMATIC, static float offset);
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template <typename T>
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void set_destination(const T& dest) {
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#if IS_KINEMATIC
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// Moves are segmented, so the entire move is not submitted at once.
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// Using a separate variable prevents corrupting the in-progress move.
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all_axes_destination = current_position;
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all_axes_destination.set(dest);
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#else
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// Moves are submitted as single line to the planner using buffer_line.
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current_position.set(dest);
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#endif
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}
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#if IS_KINEMATIC
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static bool processing;
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#else
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@ -426,10 +426,9 @@ void ubl_map_move_to_xy() {
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}
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#endif
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// Do an internal move to the mesh point
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destination.set(ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot));
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constexpr feedRate_t fr_mm_s = MMM_TO_MMS(XY_PROBE_SPEED);
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prepare_internal_move_to_destination(fr_mm_s); // Set current_position from destination
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// Use the built-in manual move handler to move to the mesh point.
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ui.manual_move.set_destination(xy);
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ui.manual_move.soon(ALL_AXES);
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}
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inline int32_t grid_index(const uint8_t x, const uint8_t y) {
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