Comment, spacing cleanup
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c43ca39ec2
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@ -113,7 +113,7 @@ bool PersistentStore::access_start() {
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// This must be the first time since power on that we have accessed the storage, or someone
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// loaded and called write_data and never called access_finish.
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// Lets go looking for the slot that holds our configuration.
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if (eeprom_data_written) DEBUG_ECHOLN("Dangling EEPROM write_data");
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if (eeprom_data_written) DEBUG_ECHOLNPGM("Dangling EEPROM write_data");
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uint32_t address = FLASH_ADDRESS_START;
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while (address <= FLASH_ADDRESS_END) {
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uint32_t address_value = (*(__IO uint32_t*)address);
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@ -32,7 +32,7 @@ void set_pwm_frequency(const pin_t pin, int f_desired) {
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PinName pin_name = digitalPinToPinName(pin);
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TIM_TypeDef *Instance = (TIM_TypeDef *)pinmap_peripheral(pin_name, PinMap_PWM); // Get HAL timer instance
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LOOP_S_L_N(i, 0, NUM_HARDWARE_TIMERS) // Protect used timers
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if (timer_instance[i] && timer_instance[i]->getHandle()->Instance == Instance)
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return;
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@ -34,9 +34,7 @@
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#include "watchdog.h"
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/**
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* The watchdog clock is 40Khz. We need a 4 seconds interval, so use a /256 preescaler and
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* 625 reload value (counts down to 0)
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* use 1250 for 8 seconds
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* The watchdog clock is 40Khz. So for a 4s or 8s interval use a /256 preescaler and 625 or 1250 reload value (counts down to 0).
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*/
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#define STM32F1_WD_RELOAD TERN(WATCHDOG_DURATION_8S, 1250, 625) // 4 or 8 second timeout
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@ -56,7 +54,7 @@ void watchdogSetup() {
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*
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* @return No return
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*
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* @details The watchdog clock is 40Khz. We need a 4 seconds interval, so use a /256 preescaler and 625 reload value (counts down to 0)
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* @details The watchdog clock is 40Khz. So for a 4s or 8s interval use a /256 preescaler and 625 or 1250 reload value (counts down to 0).
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*/
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void watchdog_init() {
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#if DISABLED(DISABLE_WATCHDOG_INIT)
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@ -27,11 +27,9 @@
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#include <libmaple/iwdg.h>
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// Arduino STM32F1 core now has watchdog support
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// Initialize watchdog with a 4 second countdown time
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// Initialize watchdog with a 4 or 8 second countdown time
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void watchdog_init();
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// Reset watchdog. MUST be called at least every 4 seconds after the
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// first watchdog_init or STM32F1 will reset.
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// Reset watchdog. MUST be called every 4 or 8 seconds after the
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// first watchdog_init or the STM32F1 will reset.
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void HAL_watchdog_refresh();
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@ -113,7 +113,7 @@ void GcodeSuite::M3_M4(const bool is_M4) {
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else
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cutter.set_power(cutter.upower_to_ocr(get_s_power()));
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#elif ENABLED(SPINDLE_SERVO)
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cutter.set_power(get_s_power());
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cutter.set_power(get_s_power());
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#else
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cutter.set_enabled(true);
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#endif
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@ -675,6 +675,10 @@
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#define HAS_BED_PROBE 1
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#endif
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#if EITHER(MESH_BED_LEVELING, AUTO_BED_LEVELING_UBL)
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#undef PROBE_MANUALLY
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#endif
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#if ANY(HAS_BED_PROBE, PROBE_MANUALLY, MESH_BED_LEVELING)
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#define PROBE_SELECTED 1
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#endif
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@ -747,6 +751,7 @@
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#define HAS_PROBING_PROCEDURE 1
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#endif
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#if !HAS_LEVELING
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#undef PROBE_MANUALLY
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#undef RESTORE_LEVELING_AFTER_G28
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#endif
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@ -1382,9 +1382,6 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
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* Unified Bed Leveling
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*/
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// Hide PROBE_MANUALLY from the rest of the code
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#undef PROBE_MANUALLY
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#if IS_SCARA
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#error "AUTO_BED_LEVELING_UBL does not yet support SCARA printers."
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#elif DISABLED(EEPROM_SETTINGS)
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@ -1410,13 +1407,7 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
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#elif ENABLED(MESH_BED_LEVELING)
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// Hide PROBE_MANUALLY from the rest of the code
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#undef PROBE_MANUALLY
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/**
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* Mesh Bed Leveling
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*/
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// Mesh Bed Leveling
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#if ENABLED(DELTA)
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#error "MESH_BED_LEVELING is not compatible with DELTA printers."
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#elif GRID_MAX_POINTS_X > 9 || GRID_MAX_POINTS_Y > 9
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@ -26,7 +26,7 @@
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#if ENABLED(DGUS_LCD_UI_FYSETC)
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#include "../DGUSDisplayDef.h"
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#include "DGUSDisplayDef.h"
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#include "../DGUSDisplay.h"
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#include "../DGUSScreenHandler.h"
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@ -21,6 +21,8 @@
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*/
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#pragma once
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#include "../DGUSDisplayDef.h"
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enum DGUSLCD_Screens : uint8_t {
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DGUSLCD_SCREEN_BOOT = 0,
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DGUSLCD_SCREEN_MAIN = 1,
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@ -256,7 +256,7 @@
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* ----- -----
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* LCD LCD
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*/
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#define LCD_PINS_RS P1_23
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#define BTN_EN1 P1_20
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@ -13,10 +13,10 @@ env.Append(CXXFLAGS=[
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# Useful for JTAG debugging
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#
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# It will separe release and debug build folders.
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# It useful when we need keep two live versions: one debug, for debugging,
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# It will separe release and debug build folders.
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# It useful when we need keep two live versions: one debug, for debugging,
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# other release, for flashing.
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# Without this, PIO will recompile everything twice for any small change.
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#
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#
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if env.GetBuildType() == "debug":
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env['BUILD_DIR'] = '$PROJECT_BUILD_DIR/$PIOENV/debug'
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