Give names to lcdDrawUpdate values

This commit is contained in:
Scott Lahteine 2016-04-02 16:09:56 -07:00
parent b0a3c7a91c
commit 240b71ee1c

View file

@ -252,7 +252,7 @@ static void lcd_status_screen();
#endif //!ENCODER_RATE_MULTIPLIER
#define END_MENU() \
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
} } while(0)
/** Used variables to keep track of the menu */
@ -280,7 +280,15 @@ uint8_t lcd_status_update_delay;
bool ignore_click = false;
bool wait_for_unclick;
bool defer_return_to_status = false;
uint8_t lcdDrawUpdate = 2; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */
enum LCDHandlerAction {
LCD_DRAW_UPDATE_NONE,
LCD_DRAW_UPDATE_CALL_REDRAW,
LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW,
LCD_DRAW_UPDATE_CALL_NO_REDRAW,
};
uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
// Variables used when editing values.
const char* editLabel;
@ -298,7 +306,7 @@ float raw_Ki, raw_Kd;
static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
if (currentMenu != menu) {
currentMenu = menu;
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
#if ENABLED(NEWPANEL)
encoderPosition = encoder;
if (feedback) lcd_quick_feedback();
@ -524,7 +532,7 @@ void lcd_set_home_offsets() {
if (encoderPosition != 0) {
int distance = (int)encoderPosition * BABYSTEP_MULTIPLICATOR;
encoderPosition = 0;
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
#if ENABLED(COREXY) || ENABLED(COREXZ)
#if ENABLED(BABYSTEP_XY)
switch(axis) {
@ -948,7 +956,7 @@ static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
if (max_software_endstops) NOMORE(current_position[axis], max);
encoderPosition = 0;
line_to_current(axis);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
}
if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
if (LCD_CLICKED) lcd_goto_previous_menu();
@ -977,7 +985,7 @@ static void lcd_move_e(
current_position[E_AXIS] += float((int)encoderPosition) * move_menu_scale;
encoderPosition = 0;
line_to_current(E_AXIS);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
}
if (lcdDrawUpdate) {
PGM_P pos_label;
@ -1449,7 +1457,7 @@ static void lcd_control_volumetric_menu() {
lcd_contrast &= 0x3F;
#endif
encoderPosition = 0;
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
u8g.setContrast(lcd_contrast);
}
if (lcdDrawUpdate) {
@ -1590,7 +1598,7 @@ static void lcd_control_volumetric_menu() {
static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
lcd_save_previous_menu(); \
\
lcdDrawUpdate = 2; \
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \
currentMenu = menu_edit_ ## _name; \
\
editLabel = pstr; \
@ -1672,7 +1680,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01)
#endif
void lcd_quick_feedback() {
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
next_button_update_ms = millis() + 500;
#if ENABLED(LCD_USE_I2C_BUZZER)
@ -1837,11 +1845,27 @@ bool lcd_blink() {
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
* - Clear the LCD if lcdDrawUpdate == 2
*
* Warning: This function is called from interrupt context!
* Run the current LCD menu handler callback function:
* - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE
* - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE
* - Call the menu handler. Menu handlers should do the following:
* - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW
* - if (lcdDrawUpdate) { redraw }
* - Before exiting the handler set lcdDrawUpdate to:
* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event.
* - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop.
* - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
*
* After the menu handler callback runs (or not):
* - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
*
* No worries. This function is only called from the main thread.
*/
void lcd_update() {
#if ENABLED(ULTIPANEL)
@ -1854,7 +1878,7 @@ void lcd_update() {
bool sd_status = IS_SD_INSERTED;
if (sd_status != lcd_sd_status && lcd_detected()) {
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
#if ENABLED(LCD_PROGRESS_BAR)
currentMenu == lcd_status_screen
@ -1933,13 +1957,13 @@ void lcd_update() {
encoderDiff = 0;
}
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
}
#endif //ULTIPANEL
if (currentMenu == lcd_status_screen) {
if (!lcd_status_update_delay) {
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
else {
@ -1948,6 +1972,9 @@ void lcd_update() {
}
if (lcdDrawUpdate) {
if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
bool blink = lcd_blink();
u8g.firstPage();
@ -1971,14 +1998,29 @@ void lcd_update() {
#if ENABLED(ULTIPANEL)
// Return to Status Screen after a timeout
if (!defer_return_to_status && currentMenu != lcd_status_screen && millis() > return_to_status_ms) {
if (defer_return_to_status)
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
else if (currentMenu != lcd_status_screen && millis() > return_to_status_ms) {
lcd_return_to_status();
lcdDrawUpdate = 2;
}
#endif // ULTIPANEL
if (lcdDrawUpdate && --lcdDrawUpdate) lcd_implementation_clear();
switch (lcdDrawUpdate) {
case LCD_DRAW_UPDATE_NONE:
// do nothing
case LCD_DRAW_UPDATE_CALL_NO_REDRAW:
// changes to LCD_DRAW_UPDATE_NONE before call
break;
case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW:
lcd_implementation_clear();
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
break;
case LCD_DRAW_UPDATE_CALL_REDRAW:
lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
break;
}
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
}
}
@ -1995,7 +2037,7 @@ void lcd_finishstatus(bool persist=false) {
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
#endif
#endif
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
#if ENABLED(FILAMENT_LCD_DISPLAY)
previous_lcd_status_ms = millis(); //get status message to show up for a while
@ -2449,7 +2491,7 @@ char* ftostr52(const float& x) {
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
encoderPosition = 0;
line_to_current(Z_AXIS);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
}
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
@ -2458,7 +2500,7 @@ char* ftostr52(const float& x) {
static bool debounce_click = false;
if (LCD_CLICKED) {
if (!debounce_click) {
debounce_click = true;
debounce_click = true; // ignore multiple "clicks" in a row
int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS),
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
@ -2489,7 +2531,7 @@ char* ftostr52(const float& x) {
current_position[X_AXIS] = mbl.get_x(ix);
current_position[Y_AXIS] = mbl.get_y(iy);
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
}
}
}