Use Z_HOME_DIR over axis_home_dir where we can
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@ -2437,8 +2437,8 @@ static void homeaxis(AxisEnum axis) {
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home_dir(axis);
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home_dir(axis);
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// Homing Z towards the bed? Deploy the Z probe or endstop.
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// Homing Z towards the bed? Deploy the Z probe or endstop.
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#if HAS_BED_PROBE && DISABLED(Z_MIN_PROBE_ENDSTOP)
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#if HAS_BED_PROBE && Z_HOME_DIR < 0 && DISABLED(Z_MIN_PROBE_ENDSTOP)
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if (axis == Z_AXIS && axis_home_dir < 0) {
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if (axis == Z_AXIS) {
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) SERIAL_ECHOPGM("> ");
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if (DEBUGGING(LEVELING)) SERIAL_ECHOPGM("> ");
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#endif
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#endif
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@ -2499,7 +2499,7 @@ static void homeaxis(AxisEnum axis) {
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#if ENABLED(DELTA)
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#if ENABLED(DELTA)
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// retrace by the amount specified in endstop_adj
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// retrace by the amount specified in endstop_adj
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if (endstop_adj[axis] * axis_home_dir < 0) {
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if (endstop_adj[axis] * Z_HOME_DIR < 0) {
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) {
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if (DEBUGGING(LEVELING)) {
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SERIAL_ECHOPAIR("> endstop_adj = ", endstop_adj[axis]);
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SERIAL_ECHOPAIR("> endstop_adj = ", endstop_adj[axis]);
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@ -2525,8 +2525,8 @@ static void homeaxis(AxisEnum axis) {
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axis_homed[axis] = true;
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axis_homed[axis] = true;
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// Put away the Z probe
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// Put away the Z probe
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#if HAS_BED_PROBE && DISABLED(Z_MIN_PROBE_ENDSTOP)
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#if HAS_BED_PROBE && Z_HOME_DIR < 0 && DISABLED(Z_MIN_PROBE_ENDSTOP)
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if (axis == Z_AXIS && axis_home_dir < 0) {
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if (axis == Z_AXIS) {
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) SERIAL_ECHOPGM("> ");
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if (DEBUGGING(LEVELING)) SERIAL_ECHOPGM("> ");
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#endif
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#endif
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@ -3636,7 +3636,7 @@ inline void gcode_G28() {
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#endif // !DELTA
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#endif // !DELTA
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int probePointCounter = 0;
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int probePointCounter = 0;
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bool zig = (auto_bed_leveling_grid_points & 1) ? true : false; //always end at [RIGHT_PROBE_BED_POSITION, BACK_PROBE_BED_POSITION]
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bool zig = auto_bed_leveling_grid_points & 1; //always end at [RIGHT_PROBE_BED_POSITION, BACK_PROBE_BED_POSITION]
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for (int yCount = 0; yCount < auto_bed_leveling_grid_points; yCount++) {
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for (int yCount = 0; yCount < auto_bed_leveling_grid_points; yCount++) {
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float yBase = front_probe_bed_position + yGridSpacing * yCount,
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float yBase = front_probe_bed_position + yGridSpacing * yCount,
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