Minor G12 tweaks and point_t struct extension
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021544f572
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@ -2717,18 +2717,15 @@ inline void gcode_G4() {
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#endif //FWRETRACT
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#if ENABLED(CLEAN_NOZZLE_FEATURE) && ENABLED(AUTO_BED_LEVELING_FEATURE)
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#if ENABLED(NOZZLE_CLEAN_FEATURE) && ENABLED(AUTO_BED_LEVELING_FEATURE)
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#include "nozzle.h"
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inline void gcode_G12() {
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// Don't allow nozzle cleaning without homing first
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if (!axis_homed[X_AXIS] || !axis_homed[Y_AXIS] || !axis_homed[Z_AXIS]) {
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axis_unhomed_error(true);
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return;
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}
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if (axis_unhomed_error(true, true, true)) { return; }
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uint8_t const pattern = code_seen('P') ? code_value_ushort() : 0;
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uint8_t const strokes = code_seen('S') ? code_value_ushort() : CLEAN_NOZZLE_STROKES;
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uint8_t const strokes = code_seen('S') ? code_value_ushort() : NOZZLE_CLEAN_STROKES;
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uint8_t const objects = code_seen('T') ? code_value_ushort() : 3;
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Nozzle::clean(pattern, strokes, objects);
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@ -6796,11 +6793,11 @@ void process_next_command() {
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break;
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#endif // FWRETRACT
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#if ENABLED(CLEAN_NOZZLE_FEATURE) && ENABLED(AUTO_BED_LEVELING_FEATURE)
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#if ENABLED(NOZZLE_CLEAN_FEATURE) && HAS_BED_PROBE
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case 12:
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gcode_G12(); // G12: Clean Nozzle
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break;
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#endif // CLEAN_NOZZLE_FEATURE
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#endif // NOZZLE_CLEAN_FEATURE
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#if ENABLED(INCH_MODE_SUPPORT)
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case 20: //G20: Inch Mode
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@ -649,8 +649,8 @@
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/**
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* Nozzle cleaning
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*/
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#if ENABLED(CLEAN_NOZZLE_FEATURE) && DISABLED(AUTO_BED_LEVELING_FEATURE)
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#error You must enable AUTO_BED_LEVELING_FEATURE for CLEAN_NOZZLE_FEATURE to work
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#if ENABLED(NOZZLE_CLEAN_FEATURE) && !HAS_BED_PROBE
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#error Due to internal dependencies you must have a bed probe for NOZZLE_CLEAN_FEATURE to work
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#endif
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#endif //SANITYCHECK_H
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef __CLEAN_NOZZLE_H__
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#define __CLEAN_NOZZLE_H__
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#ifndef __NOZZLE_H__
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#define __NOZZLE_H__
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#include "Marlin.h"
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#include "point_t.h"
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@ -30,7 +30,7 @@
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* @brief Nozzle class
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*
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* @todo: Do not ignore the end.z value and allow XYZ movements
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* @todo: Currently this feature needs AUTO_BED_LEVELING_FEATURE to be active
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* @todo: Currently this feature needs HAS_BED_PROBE to be active
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* due to the do_blocking_move_to*() functions.
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*/
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class Nozzle {
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@ -45,6 +45,17 @@ class Nozzle {
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*/
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static void stroke(point_t const &start, point_t const &end, uint8_t const &strokes)
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__attribute__ ((optimize ("Os"))) {
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#if ENABLED(NOZZLE_CLEAN_PARK)
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// Store the current coords
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point_t const initial = {
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current_position[X_AXIS],
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current_position[Y_AXIS],
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current_position[Z_AXIS],
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current_position[E_AXIS]
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};
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#endif
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// Move to the starting point
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do_blocking_move_to_xy(start.x, start.y);
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do_blocking_move_to_z(start.z);
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@ -54,6 +65,12 @@ class Nozzle {
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do_blocking_move_to_xy(end.x, end.y);
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do_blocking_move_to_xy(start.x, start.y);
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}
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#if ENABLED(NOZZLE_CLEAN_PARK)
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// Move the nozzle to the initial point
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do_blocking_move_to_z(initial.z);
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do_blocking_move_to_xy(initial.x, initial.y);
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#endif
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}
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/**
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@ -74,13 +91,15 @@ class Nozzle {
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// Don't allow impossible triangles
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if (A <= 0.0f || P <= 0.0f ) return;
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// Store the current coords
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point_t const home = {
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current_position[X_AXIS],
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current_position[Y_AXIS],
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current_position[Z_AXIS],
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current_position[E_AXIS]
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};
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#if ENABLED(NOZZLE_CLEAN_PARK)
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// Store the current coords
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point_t const initial = {
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current_position[X_AXIS],
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current_position[Y_AXIS],
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current_position[Z_AXIS],
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current_position[E_AXIS]
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};
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#endif
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for (uint8_t j = 0; j < strokes; j++) {
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for (uint8_t i = 0; i < (objects << 1); i++) {
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@ -99,9 +118,11 @@ class Nozzle {
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}
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}
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// Move to home/start position
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do_blocking_move_to_z(home.z);
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do_blocking_move_to_xy(home.x, home.y);
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#if ENABLED(NOZZLE_CLEAN_PARK)
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// Move the nozzle to the initial point
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do_blocking_move_to_z(initial.z);
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do_blocking_move_to_xy(initial.x, initial.y);
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#endif
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}
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public:
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@ -118,14 +139,14 @@ class Nozzle {
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switch (pattern) {
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case 1:
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Nozzle::zigzag(
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CLEAN_NOZZLE_START_PT,
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CLEAN_NOZZLE_END_PT, strokes, objects);
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NOZZLE_CLEAN_START_PT,
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NOZZLE_CLEAN_END_PT, strokes, objects);
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break;
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default:
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Nozzle::stroke(
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CLEAN_NOZZLE_START_PT,
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CLEAN_NOZZLE_END_PT, strokes);
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NOZZLE_CLEAN_START_PT,
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NOZZLE_CLEAN_END_PT, strokes);
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}
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}
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};
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@ -28,6 +28,19 @@ struct point_t {
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float y;
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float z;
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float e;
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point_t(float const x, float const y)
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: point_t(x, y, NAN, NAN) {}
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point_t(float const x, float const y, float const z)
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: point_t(x, y, z, NAN) {}
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point_t(float const x, float const y, float const z, float const e) {
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this->x = x;
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this->y = y;
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this->z = z;
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this->e = e;
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}
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};
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#endif
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