Update Display Throttling (#15837)
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@ -1033,7 +1033,8 @@ void MarlinUI::update() {
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// If still drawing and there's another page, update max-time and return now.
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// The nextPage will already be set up on the next call.
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if (drawing_screen && (drawing_screen = u8g.nextPage())) {
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NOLESS(max_display_update_time, millis() - ms);
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if (on_status_screen())
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NOLESS(max_display_update_time, millis() - ms);
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return;
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}
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}
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@ -1050,7 +1051,8 @@ void MarlinUI::update() {
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// Keeping track of the longest time for an individual LCD update.
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// Used to do screen throttling when the planner starts to fill up.
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NOLESS(max_display_update_time, millis() - ms);
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if (on_status_screen())
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NOLESS(max_display_update_time, millis() - ms);
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}
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#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
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