♻️ Small sound / buzz refactor (#24520)
This commit is contained in:
parent
ed2071aabd
commit
5f2908a117
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@ -63,7 +63,7 @@
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#include "../lcd/marlinui.h"
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#include "../lcd/marlinui.h"
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#if HAS_BUZZER
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#if HAS_SOUND
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#include "../libs/buzzer.h"
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#include "../libs/buzzer.h"
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#endif
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#endif
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@ -98,7 +98,7 @@ fil_change_settings_t fc_settings[EXTRUDERS];
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#define _PMSG(L) L##_LCD
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#define _PMSG(L) L##_LCD
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#endif
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#endif
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#if HAS_BUZZER
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#if HAS_SOUND
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static void impatient_beep(const int8_t max_beep_count, const bool restart=false) {
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static void impatient_beep(const int8_t max_beep_count, const bool restart=false) {
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if (TERN0(HAS_MARLINUI_MENU, pause_mode == PAUSE_MODE_PAUSE_PRINT)) return;
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if (TERN0(HAS_MARLINUI_MENU, pause_mode == PAUSE_MODE_PAUSE_PRINT)) return;
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@ -294,7 +294,7 @@ public:
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* If not set defaults to 80% power
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* If not set defaults to 80% power
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*/
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*/
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static void test_fire_pulse() {
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static void test_fire_pulse() {
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TERN_(HAS_BEEPER, buzzer.tone(30, 3000));
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BUZZ(30, 3000);
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cutter_mode = CUTTER_MODE_STANDARD;// Menu needs standard mode.
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cutter_mode = CUTTER_MODE_STANDARD;// Menu needs standard mode.
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laser_menu_toggle(true); // Laser On
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laser_menu_toggle(true); // Laser On
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delay(testPulse); // Delay for time set by user in pulse ms menu screen.
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delay(testPulse); // Delay for time set by user in pulse ms menu screen.
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@ -765,7 +765,7 @@ void GcodeSuite::process_parsed_command(const bool no_ok/*=false*/) {
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case 290: M290(); break; // M290: Babystepping
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case 290: M290(); break; // M290: Babystepping
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#endif
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#endif
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#if HAS_BUZZER
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#if HAS_SOUND
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case 300: M300(); break; // M300: Play beep tone
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case 300: M300(); break; // M300: Play beep tone
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#endif
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#endif
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@ -914,7 +914,7 @@ private:
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static void M290();
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static void M290();
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#endif
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#endif
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#if HAS_BUZZER
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#if HAS_SOUND
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static void M300();
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static void M300();
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#endif
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#endif
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@ -22,7 +22,7 @@
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#include "../../inc/MarlinConfig.h"
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#include "../../inc/MarlinConfig.h"
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#if HAS_BUZZER
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#if HAS_SOUND
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#include "../gcode.h"
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#include "../gcode.h"
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@ -42,4 +42,4 @@ void GcodeSuite::M300() {
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BUZZ(duration, frequency);
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BUZZ(duration, frequency);
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}
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}
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#endif // HAS_BUZZER
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#endif // HAS_SOUND
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@ -3564,8 +3564,11 @@
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#if PIN_EXISTS(BEEPER)
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#if PIN_EXISTS(BEEPER)
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#define HAS_BEEPER 1
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#define HAS_BEEPER 1
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#endif
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#endif
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#if ANY(HAS_BEEPER, LCD_USE_I2C_BUZZER, PCA9632_BUZZER)
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#if ANY(IS_TFTGLCD_PANEL, PCA9632_BUZZER, LCD_USE_I2C_BUZZER)
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#define HAS_BUZZER 1
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#define USE_MARLINUI_BUZZER 1
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#endif
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#if EITHER(HAS_BEEPER, USE_MARLINUI_BUZZER)
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#define HAS_SOUND 1
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#endif
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#endif
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#if ENABLED(LCD_USE_I2C_BUZZER)
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#if ENABLED(LCD_USE_I2C_BUZZER)
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@ -3575,7 +3578,7 @@
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#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
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#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
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#endif
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#endif
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#elif HAS_BUZZER
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#elif HAS_SOUND
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#ifndef LCD_FEEDBACK_FREQUENCY_HZ
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#ifndef LCD_FEEDBACK_FREQUENCY_HZ
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#define LCD_FEEDBACK_FREQUENCY_HZ 5000
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#define LCD_FEEDBACK_FREQUENCY_HZ 5000
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#endif
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#endif
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@ -3584,12 +3587,13 @@
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#endif
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#endif
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#endif
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#endif
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#if HAS_BUZZER
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#if HAS_SOUND
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#if LCD_FEEDBACK_FREQUENCY_DURATION_MS && LCD_FEEDBACK_FREQUENCY_HZ
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#if LCD_FEEDBACK_FREQUENCY_DURATION_MS && LCD_FEEDBACK_FREQUENCY_HZ
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#define HAS_CHIRP 1
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#define HAS_CHIRP 1
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#endif
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#endif
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#else
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#else
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#undef SOUND_MENU_ITEM // No buzzer menu item without a buzzer
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#undef SOUND_MENU_ITEM // No buzzer menu item without a buzzer
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#undef SOUND_ON_DEFAULT
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#endif
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#endif
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/**
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/**
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@ -120,10 +120,11 @@ static void createChar_P(const char c, const byte * const ptr) {
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#endif
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#endif
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#if ENABLED(LCD_USE_I2C_BUZZER)
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#if ENABLED(LCD_USE_I2C_BUZZER)
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void MarlinUI::buzz(const long duration, const uint16_t freq) {
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void MarlinUI::buzz(const long duration, const uint16_t freq) {
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if (!sound_on) return;
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if (sound_on) lcd.buzz(duration, freq);
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lcd.buzz(duration, freq);
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}
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}
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#endif
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#endif
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void MarlinUI::set_custom_characters(const HD44780CharSet screen_charset/*=CHARSET_INFO*/) {
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void MarlinUI::set_custom_characters(const HD44780CharSet screen_charset/*=CHARSET_INFO*/) {
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@ -36,7 +36,7 @@
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#include "../../marlinui.h"
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#include "../../marlinui.h"
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#include "../../../HAL/shared/Delay.h"
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#include "../../../HAL/shared/Delay.h"
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#if HAS_BUZZER
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#if HAS_SOUND
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#include "../../../libs/buzzer.h"
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#include "../../../libs/buzzer.h"
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#endif
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#endif
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@ -50,9 +50,7 @@ ENCODER_Rate EncoderRate;
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// TODO: Replace with ui.quick_feedback
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// TODO: Replace with ui.quick_feedback
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void Encoder_tick() {
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void Encoder_tick() {
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#if PIN_EXISTS(BEEPER)
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TERN_(HAS_BEEPER, if (ui.sound_on) buzzer.click(10));
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if (ui.sound_on) buzzer.click(10);
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#endif
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}
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}
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// Encoder initialization
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// Encoder initialization
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@ -66,7 +64,7 @@ void Encoder_Configuration() {
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#if BUTTON_EXISTS(ENC)
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#if BUTTON_EXISTS(ENC)
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SET_INPUT_PULLUP(BTN_ENC);
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SET_INPUT_PULLUP(BTN_ENC);
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#endif
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#endif
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#if PIN_EXISTS(BEEPER)
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#if HAS_BEEPER
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SET_OUTPUT(BEEPER_PIN); // TODO: Use buzzer.h which already inits this
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SET_OUTPUT(BEEPER_PIN); // TODO: Use buzzer.h which already inits this
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#endif
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#endif
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}
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}
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@ -2625,15 +2625,13 @@ void Draw_HomeOff_Menu() {
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#include "../../../libs/buzzer.h"
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#include "../../../libs/buzzer.h"
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void HMI_AudioFeedback(const bool success=true) {
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void HMI_AudioFeedback(const bool success=true) {
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#if HAS_BUZZER
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if (success) {
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if (success) {
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buzzer.tone(100, 659);
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BUZZ(100, 659);
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buzzer.tone(10, 0);
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BUZZ(10, 0);
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buzzer.tone(100, 698);
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BUZZ(100, 698);
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}
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}
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else
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else
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buzzer.tone(40, 440);
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BUZZ(40, 440);
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#endif
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}
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}
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// Prepare
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// Prepare
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@ -119,17 +119,9 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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bool MarlinUI::sound_on = ENABLED(SOUND_ON_DEFAULT);
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bool MarlinUI::sound_on = ENABLED(SOUND_ON_DEFAULT);
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#endif
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#endif
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#if EITHER(PCA9632_BUZZER, HAS_BEEPER)
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#if ENABLED(PCA9632_BUZZER)
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#if ENABLED(PCA9632_BUZZER)
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#include "../feature/leds/pca9632.h"
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#endif
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void MarlinUI::buzz(const long duration, const uint16_t freq) {
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void MarlinUI::buzz(const long duration, const uint16_t freq) {
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if (!sound_on) return;
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if (sound_on) PCA9632_buzz(duration, freq);
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#if ENABLED(PCA9632_BUZZER)
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PCA9632_buzz(duration, freq);
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#elif HAS_BEEPER
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buzzer.tone(duration, freq);
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#endif
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}
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}
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#endif
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#endif
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@ -683,7 +675,7 @@ void MarlinUI::init() {
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if (old_frm != new_frm) {
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if (old_frm != new_frm) {
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feedrate_percentage = new_frm;
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feedrate_percentage = new_frm;
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encoderPosition = 0;
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encoderPosition = 0;
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#if BOTH(HAS_BUZZER, BEEP_ON_FEEDRATE_CHANGE)
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#if BOTH(HAS_SOUND, BEEP_ON_FEEDRATE_CHANGE)
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static millis_t next_beep;
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static millis_t next_beep;
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#ifndef GOT_MS
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#ifndef GOT_MS
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const millis_t ms = millis();
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const millis_t ms = millis();
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UNUSED(clear_buttons);
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UNUSED(clear_buttons);
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#endif
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#endif
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#if HAS_CHIRP
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chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
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chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
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#if BOTH(HAS_MARLINUI_MENU, HAS_BEEPER)
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#if HAS_CHIRP && HAS_MARLINUI_MENU
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#if HAS_BEEPER
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for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
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for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
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#elif HAS_MARLINUI_MENU
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#else
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delay(10);
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delay(10);
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#endif
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#endif
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#endif
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#endif
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static constexpr bool sound_on = true;
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static constexpr bool sound_on = true;
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#endif
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#endif
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#if HAS_BUZZER
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#if USE_MARLINUI_BUZZER
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static void buzz(const long duration, const uint16_t freq);
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static void buzz(const long duration, const uint16_t freq);
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#endif
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#endif
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FORCE_INLINE static void chirp() {
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static void chirp() {
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TERN_(HAS_CHIRP, TERN(HAS_BUZZER, buzz, BUZZ)(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ));
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TERN_(HAS_CHIRP, TERN(USE_MARLINUI_BUZZER, buzz, BUZZ)(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ));
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}
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}
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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#endif
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#endif
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static void quick_feedback(const bool clear_buttons=true);
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static void quick_feedback(const bool clear_buttons=true);
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#if HAS_BUZZER
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#if HAS_SOUND
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static void completion_feedback(const bool good=true);
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static void completion_feedback(const bool good=true);
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#else
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#else
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static void completion_feedback(const bool=true) { TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); }
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static void completion_feedback(const bool=true) { TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); }
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//#define MUTE_GAMES
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//#define MUTE_GAMES
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#if ENABLED(MUTE_GAMES) || !HAS_BUZZER
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#if ENABLED(MUTE_GAMES) || !HAS_SOUND
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#define _BUZZ(D,F) NOOP
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#define _BUZZ(D,F) NOOP
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#else
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#else
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#define _BUZZ(D,F) BUZZ(D,F)
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#define _BUZZ(D,F) BUZZ(D,F)
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#include "../../module/temperature.h"
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#include "../../module/temperature.h"
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#include "../../gcode/queue.h"
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#include "../../gcode/queue.h"
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#if HAS_BUZZER
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#if HAS_SOUND
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#include "../../libs/buzzer.h"
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#include "../../libs/buzzer.h"
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#endif
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#endif
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@ -272,7 +272,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
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encoderTopLine = encoderLine;
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encoderTopLine = encoderLine;
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}
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}
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#if HAS_BUZZER
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#if HAS_SOUND
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void MarlinUI::completion_feedback(const bool good/*=true*/) {
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void MarlinUI::completion_feedback(const bool good/*=true*/) {
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TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
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TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
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if (good) OKAY_BUZZ(); else ERR_BUZZ();
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if (good) OKAY_BUZZ(); else ERR_BUZZ();
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// Buzz directly via the BEEPER pin tone queue
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// Buzz directly via the BEEPER pin tone queue
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#define BUZZ(d,f) buzzer.tone(d, f)
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#define BUZZ(d,f) buzzer.tone(d, f)
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#elif HAS_BUZZER
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#elif USE_MARLINUI_BUZZER
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// Buzz indirectly via the MarlinUI instance
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// Use MarlinUI for a buzzer on the LCD
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#define BUZZ(d,f) ui.buzz(d,f)
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#include "../lcd/marlinui.h"
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#include "../lcd/marlinui.h"
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#define BUZZ(d,f) ui.buzz(d,f)
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#else
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#else
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@ -37,7 +37,7 @@ Stopwatch print_job_timer; // Global Print Job Timer instance
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#include "../MarlinCore.h"
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#include "../MarlinCore.h"
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#include "../HAL/shared/eeprom_api.h"
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#include "../HAL/shared/eeprom_api.h"
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#if HAS_BUZZER && SERVICE_WARNING_BUZZES > 0
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#if HAS_SOUND && SERVICE_WARNING_BUZZES > 0
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#include "../libs/buzzer.h"
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#include "../libs/buzzer.h"
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#endif
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#endif
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#if SERVICE_INTERVAL_3 > 0
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#if SERVICE_INTERVAL_3 > 0
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if (data.nextService3 == 0) doBuzz = _service_warn(PSTR(" " SERVICE_NAME_3));
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if (data.nextService3 == 0) doBuzz = _service_warn(PSTR(" " SERVICE_NAME_3));
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#endif
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#endif
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#if HAS_BUZZER && SERVICE_WARNING_BUZZES > 0
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#if HAS_SOUND && SERVICE_WARNING_BUZZES > 0
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if (doBuzz) for (int i = 0; i < SERVICE_WARNING_BUZZES; i++) { BUZZ(200, 404); BUZZ(10, 0); }
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if (doBuzz) for (int i = 0; i < SERVICE_WARNING_BUZZES; i++) { BUZZ(200, 404); BUZZ(10, 0); }
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#else
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#else
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UNUSED(doBuzz);
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UNUSED(doBuzz);
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@ -202,7 +202,7 @@ HAS_STATUS_MESSAGE = src_filter=+<src/gcode/lcd/M117.cpp>
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HAS_LCD_CONTRAST = src_filter=+<src/gcode/lcd/M250.cpp>
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HAS_LCD_CONTRAST = src_filter=+<src/gcode/lcd/M250.cpp>
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HAS_GCODE_M255 = src_filter=+<src/gcode/lcd/M255.cpp>
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HAS_GCODE_M255 = src_filter=+<src/gcode/lcd/M255.cpp>
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HAS_LCD_BRIGHTNESS = src_filter=+<src/gcode/lcd/M256.cpp>
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HAS_LCD_BRIGHTNESS = src_filter=+<src/gcode/lcd/M256.cpp>
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HAS_BUZZER = src_filter=+<src/gcode/lcd/M300.cpp>
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HAS_SOUND = src_filter=+<src/gcode/lcd/M300.cpp>
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TOUCH_SCREEN_CALIBRATION = src_filter=+<src/gcode/lcd/M995.cpp>
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TOUCH_SCREEN_CALIBRATION = src_filter=+<src/gcode/lcd/M995.cpp>
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ARC_SUPPORT = src_filter=+<src/gcode/motion/G2_G3.cpp>
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ARC_SUPPORT = src_filter=+<src/gcode/motion/G2_G3.cpp>
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GCODE_MOTION_MODES = src_filter=+<src/gcode/motion/G80.cpp>
|
GCODE_MOTION_MODES = src_filter=+<src/gcode/motion/G80.cpp>
|
||||||
|
|
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Reference in a new issue