Move the condition before the loop
Result see: https://youtu.be/AEnBzdu9_tk Dot is moving not so fast -> less executed loops.
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@ -1363,16 +1363,18 @@ void lcd_update() {
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#ifdef DOGLCD // Changes due to different driver architecture of the DOGM display
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blink++; // Variable for fan animation and alive dot
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u8g.firstPage();
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(*currentMenu)();
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if (lcdDrawUpdate) {
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do {
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if (!dotcounter) dotcounter = 63;
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lcd_setFont(FONT_MENU);
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u8g.setPrintPos(125, 0);
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// if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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// if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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u8g.drawPixel(127, dotcounter--); // draw alive dot
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// u8g.setColorIndex(1); // black on white
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// u8g.setColorIndex(1); // black on white
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(*currentMenu)();
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if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
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} while( u8g.nextPage() );
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}
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#else
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(*currentMenu)();
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#endif
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