🩹 Fix ProUI + Leveling compile (#24508)
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@ -99,7 +99,7 @@
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#define HAS_ONESTEP_LEVELING 1
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#endif
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#if HAS_MESH || HAS_ONESTEP_LEVELING
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#if HAS_MESH || (HAS_LEVELING && HAS_ZOFFSET_ITEM)
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#include "../../../feature/bedlevel/bedlevel.h"
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#include "bedlevel_tools.h"
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#endif
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@ -2138,7 +2138,7 @@ void HomeZ() { queue.inject(F("G28Z")); }
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);
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gcode.process_subcommands_now(cmd);
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#else
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set_bed_leveling_enabled(false);
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(false));
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gcode.process_subcommands_now(F("G28O\nG0Z0F300\nM400"));
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#endif
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ui.reset_status();
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@ -3825,6 +3825,7 @@ void Draw_Steps_Menu() {
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#endif // AUTO_BED_LEVELING_UBL
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#if HAS_MESH
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void Draw_MeshSet_Menu() {
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checkkey = Menu;
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if (SetMenu(MeshMenu, GET_TEXT_F(MSG_MESH_LEVELING), 15)) {
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