Use named indices for delta_grid_spacing
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@ -3613,8 +3613,8 @@ inline void gcode_G28() {
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yGridSpacing = (back_probe_bed_position - front_probe_bed_position) / (auto_bed_leveling_grid_points - 1);
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yGridSpacing = (back_probe_bed_position - front_probe_bed_position) / (auto_bed_leveling_grid_points - 1);
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#if ENABLED(DELTA)
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#if ENABLED(DELTA)
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delta_grid_spacing[0] = xGridSpacing;
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delta_grid_spacing[X_AXIS] = xGridSpacing;
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delta_grid_spacing[1] = yGridSpacing;
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delta_grid_spacing[Y_AXIS] = yGridSpacing;
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float zoffset = zprobe_zoffset;
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float zoffset = zprobe_zoffset;
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if (code_seen('Z')) zoffset += code_value_axis_units(Z_AXIS);
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if (code_seen('Z')) zoffset += code_value_axis_units(Z_AXIS);
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#else // !DELTA
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#else // !DELTA
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@ -7897,12 +7897,12 @@ void clamp_to_software_endstops(float target[3]) {
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// Adjust print surface height by linear interpolation over the bed_level array.
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// Adjust print surface height by linear interpolation over the bed_level array.
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void adjust_delta(float cartesian[3]) {
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void adjust_delta(float cartesian[3]) {
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if (delta_grid_spacing[0] == 0 || delta_grid_spacing[1] == 0) return; // G29 not done!
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if (delta_grid_spacing[X_AXIS] == 0 || delta_grid_spacing[Y_AXIS] == 0) return; // G29 not done!
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int half = (AUTO_BED_LEVELING_GRID_POINTS - 1) / 2;
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int half = (AUTO_BED_LEVELING_GRID_POINTS - 1) / 2;
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float h1 = 0.001 - half, h2 = half - 0.001,
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float h1 = 0.001 - half, h2 = half - 0.001,
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grid_x = max(h1, min(h2, RAW_X_POSITION(cartesian[X_AXIS]) / delta_grid_spacing[0])),
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grid_x = max(h1, min(h2, RAW_X_POSITION(cartesian[X_AXIS]) / delta_grid_spacing[X_AXIS])),
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grid_y = max(h1, min(h2, RAW_Y_POSITION(cartesian[Y_AXIS]) / delta_grid_spacing[1]));
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grid_y = max(h1, min(h2, RAW_Y_POSITION(cartesian[Y_AXIS]) / delta_grid_spacing[Y_AXIS]));
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int floor_x = floor(grid_x), floor_y = floor(grid_y);
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int floor_x = floor(grid_x), floor_y = floor(grid_y);
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float ratio_x = grid_x - floor_x, ratio_y = grid_y - floor_y,
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float ratio_x = grid_x - floor_x, ratio_y = grid_y - floor_y,
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z1 = bed_level[floor_x + half][floor_y + half],
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z1 = bed_level[floor_x + half][floor_y + half],
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