diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp index ad163d77d2..a1f454df6c 100644 --- a/Marlin/Marlin_main.cpp +++ b/Marlin/Marlin_main.cpp @@ -7863,7 +7863,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c } float nx, ny, nz, ne, normalized_dist; if (cx > pcx && TEST(x_splits, cx)) { - nx = mbl.get_probe_x(cx) + home_offset[X_AXIS]; + nx = mbl.get_probe_x(cx) + home_offset[X_AXIS] + position_shift[X_AXIS]; normalized_dist = (nx - current_position[X_AXIS]) / (x - current_position[X_AXIS]); ny = current_position[Y_AXIS] + (y - current_position[Y_AXIS]) * normalized_dist; nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist; @@ -7871,7 +7871,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c CBI(x_splits, cx); } else if (cx < pcx && TEST(x_splits, pcx)) { - nx = mbl.get_probe_x(pcx) + home_offset[X_AXIS]; + nx = mbl.get_probe_x(pcx) + home_offset[X_AXIS] + position_shift[X_AXIS]; normalized_dist = (nx - current_position[X_AXIS]) / (x - current_position[X_AXIS]); ny = current_position[Y_AXIS] + (y - current_position[Y_AXIS]) * normalized_dist; nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist; @@ -7879,7 +7879,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c CBI(x_splits, pcx); } else if (cy > pcy && TEST(y_splits, cy)) { - ny = mbl.get_probe_y(cy) + home_offset[Y_AXIS]; + ny = mbl.get_probe_y(cy) + home_offset[Y_AXIS] + position_shift[Y_AXIS]; normalized_dist = (ny - current_position[Y_AXIS]) / (y - current_position[Y_AXIS]); nx = current_position[X_AXIS] + (x - current_position[X_AXIS]) * normalized_dist; nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist; @@ -7887,7 +7887,7 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c CBI(y_splits, cy); } else if (cy < pcy && TEST(y_splits, pcy)) { - ny = mbl.get_probe_y(pcy) + home_offset[Y_AXIS]; + ny = mbl.get_probe_y(pcy) + home_offset[Y_AXIS] + position_shift[Y_AXIS]; normalized_dist = (ny - current_position[Y_AXIS]) / (y - current_position[Y_AXIS]); nx = current_position[X_AXIS] + (x - current_position[X_AXIS]) * normalized_dist; nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;