const float ref args in planner.h
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@ -264,7 +264,7 @@ class Planner {
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* fr_mm_s - (target) speed of the move (mm/s)
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* fr_mm_s - (target) speed of the move (mm/s)
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* extruder - target extruder
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* extruder - target extruder
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*/
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*/
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static FORCE_INLINE void buffer_line(ARG_X, ARG_Y, ARG_Z, const float &e, float fr_mm_s, const uint8_t extruder) {
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static FORCE_INLINE void buffer_line(ARG_X, ARG_Y, ARG_Z, const float &e, const float &fr_mm_s, const uint8_t extruder) {
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#if PLANNER_LEVELING && IS_CARTESIAN
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#if PLANNER_LEVELING && IS_CARTESIAN
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apply_leveling(lx, ly, lz);
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apply_leveling(lx, ly, lz);
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#endif
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#endif
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@ -280,7 +280,7 @@ class Planner {
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* fr_mm_s - (target) speed of the move (mm/s)
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* fr_mm_s - (target) speed of the move (mm/s)
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* extruder - target extruder
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* extruder - target extruder
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*/
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*/
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static FORCE_INLINE void buffer_line_kinematic(const float target[XYZE], float fr_mm_s, const uint8_t extruder) {
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static FORCE_INLINE void buffer_line_kinematic(const float target[XYZE], const float &fr_mm_s, const uint8_t extruder) {
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#if PLANNER_LEVELING
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#if PLANNER_LEVELING
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float pos[XYZ] = { target[X_AXIS], target[Y_AXIS], target[Z_AXIS] };
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float pos[XYZ] = { target[X_AXIS], target[Y_AXIS], target[Z_AXIS] };
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apply_leveling(pos);
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apply_leveling(pos);
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@ -311,9 +311,9 @@ class Planner {
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_set_position_mm(lx, ly, lz, e);
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_set_position_mm(lx, ly, lz, e);
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}
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}
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static void set_position_mm_kinematic(const float position[NUM_AXIS]);
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static void set_position_mm_kinematic(const float position[NUM_AXIS]);
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static void set_position_mm(const AxisEnum axis, const float& v);
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static void set_position_mm(const AxisEnum axis, const float &v);
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static FORCE_INLINE void set_z_position_mm(const float& z) { set_position_mm(Z_AXIS, z); }
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static FORCE_INLINE void set_z_position_mm(const float &z) { set_position_mm(Z_AXIS, z); }
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static FORCE_INLINE void set_e_position_mm(const float& e) { set_position_mm(E_AXIS, e); }
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static FORCE_INLINE void set_e_position_mm(const float &e) { set_position_mm(E_AXIS, e); }
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/**
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/**
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* Sync from the stepper positions. (e.g., after an interrupted move)
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* Sync from the stepper positions. (e.g., after an interrupted move)
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@ -369,7 +369,7 @@ class Planner {
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* Calculate the distance (not time) it takes to accelerate
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* Calculate the distance (not time) it takes to accelerate
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* from initial_rate to target_rate using the given acceleration:
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* from initial_rate to target_rate using the given acceleration:
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*/
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*/
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static float estimate_acceleration_distance(float initial_rate, float target_rate, float accel) {
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static float estimate_acceleration_distance(const float &initial_rate, const float &target_rate, const float &accel) {
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if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
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if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
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return (sq(target_rate) - sq(initial_rate)) / (accel * 2);
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return (sq(target_rate) - sq(initial_rate)) / (accel * 2);
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}
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}
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@ -382,7 +382,7 @@ class Planner {
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* This is used to compute the intersection point between acceleration and deceleration
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* This is used to compute the intersection point between acceleration and deceleration
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* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
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* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
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*/
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*/
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static float intersection_distance(float initial_rate, float final_rate, float accel, float distance) {
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static float intersection_distance(const float &initial_rate, const float &final_rate, const float &accel, const float &distance) {
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if (accel == 0) return 0; // accel was 0, set intersection distance to 0
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if (accel == 0) return 0; // accel was 0, set intersection distance to 0
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return (accel * 2 * distance - sq(initial_rate) + sq(final_rate)) / (accel * 4);
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return (accel * 2 * distance - sq(initial_rate) + sq(final_rate)) / (accel * 4);
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}
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}
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@ -392,7 +392,7 @@ class Planner {
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* to reach 'target_velocity' using 'acceleration' within a given
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* to reach 'target_velocity' using 'acceleration' within a given
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* 'distance'.
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* 'distance'.
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*/
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*/
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static float max_allowable_speed(float accel, float target_velocity, float distance) {
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static float max_allowable_speed(const float &accel, const float &target_velocity, const float &distance) {
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return sqrt(sq(target_velocity) - 2 * accel * distance);
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return sqrt(sq(target_velocity) - 2 * accel * distance);
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}
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}
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