MBL: Apply https://github.com/MarlinFirmware/Marlin/pull/3903 to example_configurations
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@ -501,10 +501,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -499,10 +499,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -511,10 +511,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -513,10 +513,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -536,10 +536,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -519,10 +519,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -513,10 +513,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -527,10 +527,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -540,10 +540,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -511,10 +511,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -519,10 +519,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -550,10 +550,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -559,10 +559,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -522,10 +522,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -509,10 +509,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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//#define MESH_BED_LEVELING // Enable mesh bed leveling.
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||||||
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||||||
#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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||||||
#define MESH_MIN_X 10
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#define MESH_INSET 10 // Mesh inset margin on print area
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||||||
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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||||||
#define MESH_MIN_Y 10
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||||||
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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||||||
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
|
||||||
#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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||||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||||
|
|
Loading…
Reference in a new issue