Add missing FTDI EVE menu source (#19382)
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@ -30,12 +30,12 @@ namespace FTDI {
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*/
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static void _draw_text_with_ellipsis(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, char *str, uint16_t options, uint8_t font) {
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FontMetrics fm(font);
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const uint16_t ellipsisWidth = fm.get_char_width('.') * 3;
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const int16_t ellipsisWidth = fm.get_char_width('.') * 3;
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// Compute the total line length, as well as
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// the location in the string where it can
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// split and still allow the ellipsis to fit.
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uint16_t lineWidth = 0;
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int16_t lineWidth = 0;
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char *breakPoint = str;
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for(char* c = str; *c; c++) {
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lineWidth += fm.get_char_width(*c);
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@ -61,7 +61,9 @@ namespace ExtUI {
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if (AT_SCREEN(StatusScreen) || isPrintingFromMedia())
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StatusScreen::setStatusMessage(GET_TEXT_F(MSG_MEDIA_REMOVED));
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if (AT_SCREEN(FilesScreen)) GOTO_SCREEN(StatusScreen);
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#if ENABLED(SDSUPPORT)
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if (AT_SCREEN(FilesScreen)) GOTO_SCREEN(StatusScreen);
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#endif
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}
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void onMediaError() {
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@ -304,7 +304,7 @@ void StatusScreen::draw_overlay_icons(draw_mode_t what) {
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PolyUI ui(cmd, what);
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if (what & FOREGROUND) {
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ui.button_fill (TERN(TOUCH_UI_COCOA_PRESS, stroke_rgb, fill_rgb);
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ui.button_fill (TERN(TOUCH_UI_COCOA_PRESS, stroke_rgb, fill_rgb));
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ui.button_stroke(stroke_rgb, 28);
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ui.button_shadow(shadow_rgb, shadow_depth);
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@ -0,0 +1,121 @@
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/*********************
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* leveling_menu.cpp *
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*********************/
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/****************************************************************************
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* Written By Mark Pelletier 2017 - Aleph Objects, Inc. *
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* Written By Marcio Teixeira 2018 - Aleph Objects, Inc. *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#include "../config.h"
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#if BOTH(TOUCH_UI_FTDI_EVE,HAS_LEVELING)
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#include "screens.h"
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#if BOTH(HAS_BED_PROBE,BLTOUCH)
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#include "../../../../../feature/bltouch.h"
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#endif
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using namespace FTDI;
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using namespace ExtUI;
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using namespace Theme;
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#ifdef TOUCH_UI_PORTRAIT
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#define GRID_ROWS 9
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#define GRID_COLS 2
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1)
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#else
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#define GRID_ROWS 7
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#define GRID_COLS 2
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,6), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,6), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,7), BTN_SIZE(2,1)
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#endif
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void LevelingMenu::onRedraw(draw_mode_t what) {
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if (what & BACKGROUND) {
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CommandProcessor cmd;
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cmd.cmd(CLEAR_COLOR_RGB(Theme::bg_color))
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.cmd(CLEAR(true,true,true))
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.tag(0);
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}
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if (what & FOREGROUND) {
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CommandProcessor cmd;
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cmd.font(font_large)
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.text(TITLE_POS, GET_TEXT_F(MSG_LEVELING))
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.font(font_medium).colors(normal_btn)
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.tag(2).button(LEVEL_BED_POS, GET_TEXT_F(MSG_LEVEL_BED))
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.enabled(
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#ifdef AXIS_LEVELING_COMMANDS
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1
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#endif
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)
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.tag(3).button(LEVEL_AXIS_POS, GET_TEXT_F(MSG_AUTOLEVEL_X_AXIS))
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.enabled(ENABLED(HAS_MESH))
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.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH));
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#if ENABLED(BLTOUCH)
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cmd.text(BLTOUCH_TITLE_POS, GET_TEXT_F(MSG_BLTOUCH))
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.tag(5).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
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.tag(6).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST));
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#endif
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cmd.colors(action_btn)
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.tag(1).button(BACK_POS, GET_TEXT_F(MSG_BACK));
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}
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}
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bool LevelingMenu::onTouchEnd(uint8_t tag) {
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switch (tag) {
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case 1: GOTO_PREVIOUS(); break;
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case 2:
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#ifndef BED_LEVELING_COMMANDS
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#define BED_LEVELING_COMMANDS "G29"
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#endif
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#if HAS_MESH
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BedMeshScreen::startMeshProbe();
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#else
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SpinnerDialogBox::enqueueAndWait_P(F(BED_LEVELING_COMMANDS));
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#endif
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break;
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#ifdef AXIS_LEVELING_COMMANDS
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case 3: SpinnerDialogBox::enqueueAndWait_P(F(AXIS_LEVELING_COMMANDS)); break;
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#endif
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#if HAS_MESH
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case 4: GOTO_SCREEN(BedMeshScreen); break;
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#endif
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#if ENABLED(BLTOUCH)
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case 5: injectCommands_P(PSTR("M280 P0 S60")); break;
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case 6: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break;
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#endif
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default: return false;
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}
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return true;
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}
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#endif // BOTH(TOUCH_UI_FTDI_EVE,HAS_LEVELING)
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@ -376,7 +376,9 @@ bool StatusScreen::onTouchEnd(uint8_t tag) {
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using namespace ExtUI;
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switch (tag) {
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case 3: GOTO_SCREEN(FilesScreen); break;
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#if ENABLED(SDSUPPORT)
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case 3: GOTO_SCREEN(FilesScreen); break;
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#endif
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case 4:
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if (isPrinting()) {
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GOTO_SCREEN(TuneMenu);
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