🚸 Encoder improvements (#26501)
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@ -67,6 +67,8 @@ MarlinUI ui;
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constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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#define BLOCK_CLICK_AFTER_MOVEMENT_MS 100
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#if HAS_STATUS_MESSAGE
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#if ENABLED(STATUS_MESSAGE_SCROLLING) && ANY(HAS_WIRED_LCD, DWIN_LCD_PROUI)
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uint8_t MarlinUI::status_scroll_offset; // = 0
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@ -880,8 +882,8 @@ void MarlinUI::init() {
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void MarlinUI::external_encoder() {
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if (external_control && encoderDiff) {
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bedlevel.encoder_diff += encoderDiff; // Encoder for UBL G29 mesh editing
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encoderDiff = 0; // Hide encoder events from the screen handler
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refresh(LCDVIEW_REDRAW_NOW); // ...but keep the refresh.
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encoderDiff = 0; // Hide encoder events from the screen handler
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refresh(LCDVIEW_REDRAW_NOW); // ...but keep the refresh.
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}
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}
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@ -932,7 +934,8 @@ void MarlinUI::init() {
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void MarlinUI::update() {
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static uint16_t max_display_update_time = 0;
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millis_t ms = millis();
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static millis_t next_encoder_enable_ms = 0;
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const millis_t ms = millis();
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#if LED_POWEROFF_TIMEOUT > 0
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leds.update_timeout(powerManager.psu_on);
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@ -982,7 +985,12 @@ void MarlinUI::init() {
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if (!touch_buttons) {
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// Integrated LCD click handling via button_pressed
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if (!external_control && button_pressed()) {
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if (!wait_for_unclick) do_click(); // Handle the click
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if (!wait_for_unclick) {
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if (ELAPSED(ms, next_encoder_enable_ms))
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do_click(); // Handle the click
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else
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wait_for_unclick = true;
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}
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}
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else
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wait_for_unclick = false;
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@ -1019,68 +1027,69 @@ void MarlinUI::init() {
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uint8_t abs_diff = ABS(encoderDiff);
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#if ENCODER_PULSES_PER_STEP > 1
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// When reversing the encoder direction, a movement step can be missed because
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// encoderDiff has a non-zero residual value, making the controller unresponsive.
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// The fix clears the residual value when the encoder is idle.
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// Also check if past half the threshold to compensate for missed single steps.
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static int8_t lastEncoderDiff;
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// Timeout? No decoder change since last check. 10 or 20 times per second.
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if (encoderDiff == lastEncoderDiff && abs_diff <= epps / 2) // Same direction & size but not over a half-step?
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encoderDiff = 0; // Clear residual pulses.
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else if (WITHIN(abs_diff, epps / 2 + 1, epps - 1)) { // Past half of threshold?
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abs_diff = epps; // Treat as a full step size
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encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
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}
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TERN_(HAS_TOUCH_SLEEP, if (lastEncoderDiff != encoderDiff) wakeup_screen());
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lastEncoderDiff = encoderDiff;
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#endif
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const bool encoderPastThreshold = (abs_diff >= epps);
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if (encoderPastThreshold || lcd_clicked) {
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if (encoderPastThreshold && TERN1(IS_TFTGLCD_PANEL, !external_control)) {
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if (encoderPastThreshold && TERN1(IS_TFTGLCD_PANEL, !external_control)) {
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#if ALL(HAS_MARLINUI_MENU, ENCODER_RATE_MULTIPLIER)
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#if ALL(HAS_MARLINUI_MENU, ENCODER_RATE_MULTIPLIER)
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int32_t encoderMultiplier = 1;
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int32_t encoderMultiplier = 1;
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if (encoderRateMultiplierEnabled) {
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if (encoderRateMultiplierEnabled) {
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if (lastEncoderMovementMillis) {
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const float encoderMovementSteps = float(abs_diff) / epps;
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// Note that the rate is always calculated between two passes through the
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// loop and that the abs of the encoderDiff value is tracked.
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const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000;
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if (lastEncoderMovementMillis) {
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// Note that the rate is always calculated between two passes through the
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// loop and that the abs of the encoderDiff value is tracked.
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const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000;
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if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
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else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
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if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
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else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
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// Enable to output the encoder steps per second value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG
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#if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPGM("Enc Step Rate: ", encoderStepRate);
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SERIAL_ECHOPGM(" Multiplier: ", encoderMultiplier);
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SERIAL_ECHOPGM(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC);
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SERIAL_ECHOPGM(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC);
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SERIAL_EOL();
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#endif
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}
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// Enable to output the encoder steps per second value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG
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#if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG)
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SERIAL_ECHO_START();
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SERIAL_ECHOPGM("Enc Step Rate: ", encoderStepRate);
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SERIAL_ECHOPGM(" Multiplier: ", encoderMultiplier);
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SERIAL_ECHOPGM(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC);
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SERIAL_ECHOPGM(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC);
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SERIAL_EOL();
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#endif
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}
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lastEncoderMovementMillis = ms;
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} // encoderRateMultiplierEnabled
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lastEncoderMovementMillis = ms;
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} // encoderRateMultiplierEnabled
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#else
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#else
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constexpr int32_t encoderMultiplier = 1;
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constexpr int32_t encoderMultiplier = 1;
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#endif // ENCODER_RATE_MULTIPLIER
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#endif // ENCODER_RATE_MULTIPLIER
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int8_t fullSteps = encoderDiff / epps;
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if (fullSteps != 0) {
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if (can_encode()) encoderPosition += (encoderDiff * encoderMultiplier) / epps;
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#if ENABLED(ENCODER_RATE_MULTIPLIER)
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static bool lastFwd;
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const bool fwd = fullSteps > 0;
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if (encoderMultiplier != 1 && fwd != lastFwd)
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fullSteps *= -1; // Fast move and direction changed? Assume glitch.
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else
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lastFwd = fwd; // Slow move or lastFwd==fwd already. Remember dir.
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#endif
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encoderDiff = 0;
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next_encoder_enable_ms = ms + BLOCK_CLICK_AFTER_MOVEMENT_MS;
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encoderDiff -= fullSteps * epps;
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if (can_encode() && !lcd_clicked)
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encoderPosition += (fullSteps * encoderMultiplier);
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}
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}
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if (encoderPastThreshold || lcd_clicked) {
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reset_status_timeout(ms);
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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@ -1094,7 +1103,7 @@ void MarlinUI::init() {
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#if LED_POWEROFF_TIMEOUT > 0
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if (!powerManager.psu_on) leds.reset_timeout(ms);
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#endif
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} // encoder activity
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}
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#endif // HAS_ENCODER_ACTION
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@ -1393,9 +1402,10 @@ void MarlinUI::init() {
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#if HAS_ENCODER_WHEEL
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static uint8_t lastEncoderBits;
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bool ignore = false;
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// Manage encoder rotation
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#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; }
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#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; break; default: ignore = true; }
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uint8_t enc = 0;
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if (buttons & EN_A) enc |= B01;
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@ -1410,7 +1420,7 @@ void MarlinUI::init() {
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#if ALL(HAS_MARLINUI_MENU, AUTO_BED_LEVELING_UBL)
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external_encoder();
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#endif
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lastEncoderBits = enc;
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if (!ignore) lastEncoderBits = enc;
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}
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#endif // HAS_ENCODER_WHEEL
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@ -33,6 +33,7 @@ opt_enable AUTO_BED_LEVELING_UBL AVOID_OBSTACLES RESTORE_LEVELING_AFTER_G28 DEBU
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EMERGENCY_PARSER MULTI_NOZZLE_DUPLICATION CLASSIC_JERK LIN_ADVANCE ADVANCE_K_EXTRA QUICK_HOME \
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SET_PROGRESS_MANUALLY SET_PROGRESS_PERCENT PRINT_PROGRESS_SHOW_DECIMALS SHOW_REMAINING_TIME \
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ENCODER_NOISE_FILTER BABYSTEPPING BABYSTEP_XY NANODLP_Z_SYNC I2C_POSITION_ENCODERS M114_DETAIL
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opt_disable ENCODER_RATE_MULTIPLIER
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exec_test $1 $2 "Azteeg X3 Pro | EXTRUDERS 5 | RRDFGSC | UBL | LIN_ADVANCE ..." "$3"
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#
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