Fix ANIM_CHAMBER
Co-Authored-By: alexscarbro <alexscarbro@users.noreply.github.com>
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@ -358,7 +358,7 @@ void MarlinUI::draw_status_screen() {
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#endif
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#if DO_DRAW_CHAMBER
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#if ANIM_HAMBER
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#if ANIM_CHAMBER
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#define CHAMBER_BITMAP(S) ((S) ? status_chamber_on_bmp : status_chamber_bmp)
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#else
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#define CHAMBER_BITMAP(S) status_chamber_bmp
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