Make MAPPER_NON the fall back mapper
Make MAPPER_NON the fall back mapper - if no other is defined. One list less to maintain.
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@ -30,7 +30,6 @@
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#ifndef LANGUAGE_AN_H
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#define LANGUAGE_AN_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_CA_H
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#define LANGUAGE_CA_H
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//#define MAPPER_NON
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#define MAPPER_C2C3 // because of "ó"
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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@ -29,8 +29,6 @@
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*/
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#ifndef LANGUAGE_CN_H
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#define LANGUAGE_CN_H
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#define MAPPER_NON // For direct ascii codes
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#define DISPLAY_CHARSET_ISO10646_CN
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#define WELCOME_MSG "\xa4\xa5\xa6\xa7"
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@ -34,7 +34,6 @@
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#ifndef LANGUAGE_CZ_H
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#define LANGUAGE_CZ_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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@ -35,10 +35,6 @@
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#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
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#endif
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#if DISABLED(MAPPER_NON) && DISABLED(MAPPER_C2C3) && DISABLED(MAPPER_D0D1) && DISABLED(MAPPER_D0D1_MOD) && DISABLED(MAPPER_E382E383) && DISABLED(MAPPER_CECF)
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#define MAPPER_NON // For direct ascii codes
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#endif
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#ifndef WELCOME_MSG
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#define WELCOME_MSG MACHINE_NAME " ready."
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#endif
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#ifndef LANGUAGE_ES_H
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#define LANGUAGE_ES_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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@ -30,7 +30,6 @@
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#ifndef LANGUAGE_EU_H
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#define LANGUAGE_EU_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_FR_H
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#define LANGUAGE_FR_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_HR_H
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#define LANGUAGE_HR_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#ifndef LANGUAGE_IT_H
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#define LANGUAGE_IT_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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@ -31,7 +31,6 @@
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#ifndef LANGUAGE_KANA_H
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#define LANGUAGE_KANA_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_KANA
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#ifndef LANGUAGE_NL_H
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#define LANGUAGE_NL_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_PL_H
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#define LANGUAGE_PL_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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@ -30,7 +30,6 @@
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#ifndef LANGUAGE_PT_BR_H
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#define LANGUAGE_PT_BR_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_PT_BR_UTF_H
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#define LANGUAGE_PT_BR_UTF_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_PT_H
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#define LANGUAGE_PT_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#ifndef LANGUAGE_PT_UTF_H
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#define LANGUAGE_PT_UTF_H
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#define MAPPER_NON
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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@ -46,11 +46,10 @@
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// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
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// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
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#define MAPPER_NON // For direct ascii codes ( until now all languages except ru, de, fi, kana_utf8, ... )
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//#define MAPPER_C2C3 // For most European languages when language file is in utf8
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//#define MAPPER_D0D1 // For Cyrillic
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//#define MAPPER_E382E383 // For Katakana
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//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#endif // DISPLAY_CHARSET_HD44780
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#endif // SIMULATE_ROMFONT
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#if ENABLED(MAPPER_NON)
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char charset_mapper(char c) {
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HARDWARE_CHAR_OUT( c );
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return 1;
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}
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#elif ENABLED(MAPPER_C2C3)
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#if ENABLED(MAPPER_C2C3)
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char charset_mapper(char c) {
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static uint8_t utf_hi_char; // UTF-8 high part
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#else
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#error "You have to define one of the DISPLAY_INPUT_CODE_MAPPERs in your language_xx.h file" // should not occur because (en) will set.
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#define MAPPER_NON
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#endif // code mappers
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char charset_mapper(char c) {
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HARDWARE_CHAR_OUT( c );
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return 1;
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}
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#endif // code mappers
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#endif // UTF_MAPPER_H
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