Use 'sq' macro where possible
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@ -66,12 +66,12 @@ int finish_incremental_LSF(struct linear_fit_data *lsf) {
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lsf->xbar /= N;
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lsf->ybar /= N;
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lsf->zbar /= N;
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lsf->x2bar = lsf->x2bar / N - lsf->xbar * lsf->xbar;
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lsf->y2bar = lsf->y2bar / N - lsf->ybar * lsf->ybar;
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lsf->z2bar = lsf->z2bar / N - lsf->zbar * lsf->zbar;
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lsf->xybar = lsf->xybar / N - lsf->xbar * lsf->ybar;
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lsf->yzbar = lsf->yzbar / N - lsf->ybar * lsf->zbar;
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lsf->xzbar = lsf->xzbar / N - lsf->xbar * lsf->zbar;
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lsf->x2bar = lsf->x2bar / N - sq(lsf->xbar);
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lsf->y2bar = lsf->y2bar / N - sq(lsf->ybar);
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lsf->z2bar = lsf->z2bar / N - sq(lsf->zbar);
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lsf->xybar = lsf->xybar / N - sq(lsf->xbar);
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lsf->yzbar = lsf->yzbar / N - sq(lsf->ybar);
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lsf->xzbar = lsf->xzbar / N - sq(lsf->xbar);
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const float DD = lsf->x2bar * lsf->y2bar - sq(lsf->xybar);
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if (fabs(DD) <= 1e-10 * (lsf->max_absx + lsf->max_absy))
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@ -63,7 +63,7 @@ vector_3 vector_3::get_normal() {
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return normalized;
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}
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float vector_3::get_length() { return sqrt((x * x) + (y * y) + (z * z)); }
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float vector_3::get_length() { return sqrt(sq(x) + sq(y) + sq(z)); }
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void vector_3::normalize() {
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const float inv_length = 1.0 / get_length();
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