Merge pull request #7281 from thinkyhead/bf_seen_not_volatile
Fixes for recent merges
This commit is contained in:
commit
b9809ea86c
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@ -583,7 +583,7 @@
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* Note: Although we assume the first set of coordinates is the start of the line and the second
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* set of coordinates is the end of the line, it does not always work out that way. This function
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* optimizes the movement to minimize the travel distance before it can start printing. This saves
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* a lot of time and eleminates a lot of non-sensical movement of the nozzle. However, it does
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* a lot of time and eliminates a lot of nonsensical movement of the nozzle. However, it does
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* cause a lot of very little short retracement of th nozzle when it draws the very first line
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* segment of a 'circle'. The time this requires is very short and is easily saved by the other
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* cases where the optimization comes into play.
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@ -3242,7 +3242,7 @@ inline void gcode_G0_G1(
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if (autoretract_enabled && !(parser.seen('X') || parser.seen('Y') || parser.seen('Z')) && parser.seen('E')) {
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const float echange = destination[E_AXIS] - current_position[E_AXIS];
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// Is this move an attempt to retract or recover?
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if ((echange < -MIN_RETRACT && !retracted[active_extruder]) || (echange > MIN_RETRACT && retracted[active_extruder])) {
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if ((echange < -(MIN_RETRACT) && !retracted[active_extruder]) || (echange > MIN_RETRACT && retracted[active_extruder])) {
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current_position[E_AXIS] = destination[E_AXIS]; // hide the slicer-generated retract/recover from calculations
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sync_plan_position_e(); // AND from the planner
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retract(!retracted[active_extruder]);
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@ -4617,11 +4617,11 @@ void home_all_axes() { gcode_G28(true); }
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#if ENABLED(AUTO_BED_LEVELING_LINEAR)
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// mean += measured_z; // I believe this is unused code?
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// eqnBVector[abl_probe_index] = measured_z; // I believe this is unused code?
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// eqnAMatrix[abl_probe_index + 0 * abl2] = xProbe; // I believe this is unused code?
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// eqnAMatrix[abl_probe_index + 1 * abl2] = yProbe; // I believe this is unused code?
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// eqnAMatrix[abl_probe_index + 2 * abl2] = 1; // I believe this is unused code?
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mean += measured_z;
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eqnBVector[abl_probe_index] = measured_z;
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eqnAMatrix[abl_probe_index + 0 * abl2] = xProbe;
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eqnAMatrix[abl_probe_index + 1 * abl2] = yProbe;
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eqnAMatrix[abl_probe_index + 2 * abl2] = 1;
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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@ -4797,9 +4797,6 @@ void home_all_axes() { gcode_G28(true); }
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incremental_LSF(&lsf_results, xProbe, yProbe, measured_z);
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#if ENABLED(AUTO_BED_LEVELING_LINEAR)
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indexIntoAB[xCount][yCount] = abl_probe_index;
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#endif
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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z_values[xCount][yCount] = measured_z + zoffset;
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@ -4924,11 +4921,10 @@ void home_all_axes() { gcode_G28(true); }
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}
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// Create the matrix but don't correct the position yet
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if (!dryrun) {
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if (!dryrun)
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planner.bed_level_matrix = matrix_3x3::create_look_at(
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vector_3(-plane_equation_coefficients[0], -plane_equation_coefficients[1], 1) // We can eleminate the '-' here and up above
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vector_3(-plane_equation_coefficients[0], -plane_equation_coefficients[1], 1) // We can eliminate the '-' here and up above
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);
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}
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// Show the Topography map if enabled
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if (do_topography_map) {
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@ -976,8 +976,8 @@ static void lcd_implementation_status_screen() {
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uint8_t x_map_pixels = ((MAP_MAX_PIXELS_X - 4) / (GRID_MAX_POINTS_X)) * (GRID_MAX_POINTS_X),
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y_map_pixels = ((MAP_MAX_PIXELS_Y - 4) / (GRID_MAX_POINTS_Y)) * (GRID_MAX_POINTS_Y),
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pixels_per_X_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
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pixels_per_Y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
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pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X),
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pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y),
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x_offset = MAP_UPPER_LEFT_CORNER_X + 1 + (MAP_MAX_PIXELS_X - x_map_pixels - 2) / 2,
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y_offset = MAP_UPPER_LEFT_CORNER_Y + 1 + (MAP_MAX_PIXELS_Y - y_map_pixels - 2) / 2;
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@ -996,11 +996,11 @@ static void lcd_implementation_status_screen() {
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// Display Mesh Point Locations
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u8g.setColorIndex(1);
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const uint8_t sx = x_offset + pixels_per_X_mesh_pnt / 2;
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uint8_t y = y_offset + pixels_per_Y_mesh_pnt / 2;
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_Y_mesh_pnt)
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const uint8_t sx = x_offset + pixels_per_x_mesh_pnt / 2;
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uint8_t y = y_offset + pixels_per_y_mesh_pnt / 2;
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++, y += pixels_per_y_mesh_pnt)
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if (PAGE_CONTAINS(y, y))
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for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_X_mesh_pnt)
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for (uint8_t i = 0, x = sx; i < GRID_MAX_POINTS_X; i++, x += pixels_per_x_mesh_pnt)
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u8g.drawBox(sx, y, 1, 1);
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// Fill in the Specified Mesh Point
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@ -1008,11 +1008,11 @@ static void lcd_implementation_status_screen() {
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uint8_t inverted_y = GRID_MAX_POINTS_Y - y_plot - 1; // The origin is typically in the lower right corner. We need to
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// invert the Y to get it to plot in the right location.
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const uint8_t by = y_offset + inverted_y * pixels_per_Y_mesh_pnt;
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if (PAGE_CONTAINS(by, by + pixels_per_Y_mesh_pnt))
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const uint8_t by = y_offset + inverted_y * pixels_per_y_mesh_pnt;
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if (PAGE_CONTAINS(by, by + pixels_per_y_mesh_pnt))
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u8g.drawBox(
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x_offset + x_plot * pixels_per_X_mesh_pnt, by,
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pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt
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x_offset + x_plot * pixels_per_x_mesh_pnt, by,
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pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt
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);
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// Put Relevant Text on Display
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@ -42,10 +42,10 @@
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#define N_USER_CHARS 8
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#define TOP_LEFT 0x01
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#define TOP_RIGHT 0x02
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#define LOWER_LEFT 0x04
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#define LOWER_RIGHT 0x08
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#define TOP_LEFT _BV(0)
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#define TOP_RIGHT _BV(1)
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#define LOWER_LEFT _BV(2)
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#define LOWER_RIGHT _BV(3)
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#endif
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#endif
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@ -1057,9 +1057,7 @@ static void lcd_implementation_status_screen() {
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#endif // LCD_HAS_SLOW_BUTTONS
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#endif // ULTIPANEL
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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static void lcd_implementation_update_indicators() {
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// Set the LEDS - referred to as backlights by the LiquidTWI2 library
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@ -1094,9 +1092,9 @@ static void lcd_implementation_status_screen() {
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}
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}
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#endif // LCD_HAS_STATUS_INDICATORS
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#endif // LCD_HAS_STATUS_INDICATORS
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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/**
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Possible map screens:
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@ -1118,40 +1116,57 @@ static void lcd_implementation_status_screen() {
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*/
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struct custom_char {
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typedef struct {
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uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR];
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};
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} custom_char;
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struct coordinate pixel_location(uint8_t x, uint8_t y);
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struct coordinate {
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uint8_t column;
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uint8_t row;
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uint8_t y_pixel_offset;
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uint8_t x_pixel_offset;
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typedef struct {
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uint8_t column, row;
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uint8_t y_pixel_offset, x_pixel_offset;
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uint8_t x_pixel_mask;
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};
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} coordinate;
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void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, uint8_t cell_location);
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extern custom_char user_defined_chars[N_USER_CHARS];
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inline static void CLEAR_CUSTOM_CHAR(struct custom_char *cc) { uint8_t j; for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) cc->custom_char_bits[j] = 0; }
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void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, const uint8_t cell_location);
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FORCE_INLINE static void clear_custom_char(custom_char * const cc) { ZERO(cc->custom_char_bits); }
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/*
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void dump_custom_char(char *title, struct custom_char *c) { // This debug routine should be deleted by anybody that sees it. It doesn't belong here
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int i, j; // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
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SERIAL_PROTOCOLLN(title); // We will need it again if any funny lines show up on the mesh points.
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for(j=0; j<8; j++) {
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for(i=7; i>=0; i--) {
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if (c->custom_char_bits[j] & (0x01 << i))
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SERIAL_PROTOCOL("1");
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else
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SERIAL_PROTOCOL("0");
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// This debug routine should be deleted by anybody that sees it. It doesn't belong here
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// But I'm leaving it for now until we know the 20x4 Radar Map is working right.
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// We may need it again if any funny lines show up on the mesh points.
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void dump_custom_char(char *title, custom_char *c) {
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SERIAL_PROTOCOLLN(title);
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for (uint8_t j = 0; j < 8; j++) {
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for (uint8_t i = 7; i >= 0; i--)
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SERIAL_PROTOCOLCHAR(TEST(c->custom_char_bits[j], i) ? '1' : '0');
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SERIAL_EOL();
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}
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SERIAL_PROTOCOL("\n");
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SERIAL_EOL();
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}
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SERIAL_PROTOCOL("\n");
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//*/
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coordinate pixel_location(int16_t x, int16_t y) {
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coordinate ret_val;
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int16_t xp, yp, r, c;
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x++; y++; // +1 because lines on the left and top
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c = x / (ULTRA_X_PIXELS_PER_CHAR);
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r = y / (ULTRA_Y_PIXELS_PER_CHAR);
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ret_val.column = c;
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ret_val.row = r;
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xp = x - c * (ULTRA_X_PIXELS_PER_CHAR); // get the pixel offsets into the character cell
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xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relevant character cell (0 on the right)
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yp = y - r * (ULTRA_Y_PIXELS_PER_CHAR);
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ret_val.x_pixel_mask = _BV(xp);
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ret_val.x_pixel_offset = xp;
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ret_val.y_pixel_offset = yp;
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return ret_val;
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}
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*/
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coordinate pixel_location(uint8_t x, uint8_t y) { return pixel_location((int16_t)x, (int16_t)y); }
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void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) {
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@ -1188,17 +1203,13 @@ static void lcd_implementation_status_screen() {
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#else // 16x4 or 20x4 display
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struct coordinate upper_left, lower_right, bottom_right_corner;
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struct custom_char new_char;
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uint8_t i, j, k, l, m, n, n_rows, n_cols, y;
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uint8_t bottom_line, right_edge;
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uint8_t x_map_pixels, y_map_pixels;
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uint8_t pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt;
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uint8_t suppress_x_offset=0, suppress_y_offset=0;
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// ********************************************************
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// ************ Clear and setup everything *********
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// ********************************************************
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coordinate upper_left, lower_right, bottom_right_corner;
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custom_char new_char;
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uint8_t i, j, k, l, m, n, n_rows, n_cols, y,
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bottom_line, right_edge,
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x_map_pixels, y_map_pixels,
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pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt,
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suppress_x_offset = 0, suppress_y_offset = 0;
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y = GRID_MAX_POINTS_Y - inverted_y - 1;
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@ -1209,93 +1220,93 @@ static void lcd_implementation_status_screen() {
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lcd_implementation_clear();
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x_map_pixels = ULTRA_X_PIXELS_PER_CHAR * ULTRA_COLUMNS_FOR_MESH_MAP - 2; // minus 2 because we are drawing a box around the map
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y_map_pixels = ULTRA_Y_PIXELS_PER_CHAR * ULTRA_ROWS_FOR_MESH_MAP - 2;
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x_map_pixels = (ULTRA_X_PIXELS_PER_CHAR) * (ULTRA_COLUMNS_FOR_MESH_MAP) - 2; // minus 2 because we are drawing a box around the map
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y_map_pixels = (ULTRA_Y_PIXELS_PER_CHAR) * (ULTRA_ROWS_FOR_MESH_MAP) - 2;
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pixels_per_X_mesh_pnt = x_map_pixels / GRID_MAX_POINTS_X;
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pixels_per_Y_mesh_pnt = y_map_pixels / GRID_MAX_POINTS_Y;
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pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X);
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pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y);
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if (pixels_per_X_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
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pixels_per_X_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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if (pixels_per_x_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
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pixels_per_x_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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suppress_x_offset = 1; // of where the starting pixel is located.
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}
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if (pixels_per_Y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
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pixels_per_Y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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if (pixels_per_y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
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pixels_per_y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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suppress_y_offset = 1; // of where the starting pixel is located.
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}
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x_map_pixels = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X; // now we have the right number of pixels to make both
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y_map_pixels = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y; // directions fit nicely
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x_map_pixels = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X); // now we have the right number of pixels to make both
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y_map_pixels = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y); // directions fit nicely
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right_edge = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X + 1; // find location of right edge within the character cell
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bottom_line= pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 1; // find location of bottome line within the character cell
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right_edge = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X) + 1; // find location of right edge within the character cell
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bottom_line= pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 1; // find location of bottome line within the character cell
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n_rows = (bottom_line / ULTRA_Y_PIXELS_PER_CHAR) + 1;
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n_cols = (right_edge / ULTRA_X_PIXELS_PER_CHAR) + 1;
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n_rows = bottom_line / (ULTRA_Y_PIXELS_PER_CHAR) + 1;
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n_cols = right_edge / (ULTRA_X_PIXELS_PER_CHAR) + 1;
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for (i = 0; i < n_cols; i++) {
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lcd.setCursor(i, 0);
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lcd.print((char) 0x00); // top line of the box
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lcd.print((char)0x00); // top line of the box
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lcd.setCursor(i, n_rows-1);
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lcd.setCursor(i, n_rows - 1);
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lcd.write(0x01); // bottom line of the box
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}
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for (j = 0; j < n_rows; j++) {
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lcd.setCursor(0, j);
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lcd.write(0x02); // Left edge of the box
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lcd.setCursor(n_cols-1, j);
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lcd.setCursor(n_cols - 1, j);
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lcd.write(0x03); // right edge of the box
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}
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//
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/* if the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display */
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//
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/**
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* If the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display
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*/
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k = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 2;
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l = ULTRA_Y_PIXELS_PER_CHAR * n_rows;
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if ((k != l) && ((l-k)>=ULTRA_Y_PIXELS_PER_CHAR/2)) {
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lcd.setCursor(0, n_rows-1); // left edge of the box
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k = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 2;
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l = (ULTRA_Y_PIXELS_PER_CHAR) * n_rows;
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if (l > k && l - k >= (ULTRA_Y_PIXELS_PER_CHAR) / 2) {
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lcd.setCursor(0, n_rows - 1); // left edge of the box
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lcd.write(' ');
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lcd.setCursor(n_cols-1, n_rows-1); // right edge of the box
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lcd.setCursor(n_cols - 1, n_rows - 1); // right edge of the box
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lcd.write(' ');
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}
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CLEAR_CUSTOM_CHAR(&new_char);
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new_char.custom_char_bits[0] = (unsigned char) 0B11111; // char #0 is used for the top line of the box
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lcd.createChar(0, (uint8_t *) &new_char);
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clear_custom_char(&new_char);
|
||||
new_char.custom_char_bits[0] = 0B11111U; // char #0 is used for the top line of the box
|
||||
lcd.createChar(0, (uint8_t*)&new_char);
|
||||
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
k = GRID_MAX_POINTS_Y * pixels_per_Y_mesh_pnt + 1; // row of pixels for the bottom box line
|
||||
l = k % ULTRA_Y_PIXELS_PER_CHAR; // row within relivant character cell
|
||||
new_char.custom_char_bits[l] = (unsigned char) 0B11111; // char #1 is used for the bottom line of the box
|
||||
lcd.createChar(1, (uint8_t *) &new_char);
|
||||
clear_custom_char(&new_char);
|
||||
k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1; // row of pixels for the bottom box line
|
||||
l = k % (ULTRA_Y_PIXELS_PER_CHAR); // row within relevant character cell
|
||||
new_char.custom_char_bits[l] = 0B11111U; // char #1 is used for the bottom line of the box
|
||||
lcd.createChar(1, (uint8_t*)&new_char);
|
||||
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
clear_custom_char(&new_char);
|
||||
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
|
||||
new_char.custom_char_bits[j] = (unsigned char) 0B10000; // char #2 is used for the left edge of the box
|
||||
lcd.createChar(2, (uint8_t *) &new_char);
|
||||
new_char.custom_char_bits[j] = 0B10000U; // char #2 is used for the left edge of the box
|
||||
lcd.createChar(2, (uint8_t*)&new_char);
|
||||
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
m = GRID_MAX_POINTS_X * pixels_per_X_mesh_pnt + 1; // column of pixels for the right box line
|
||||
n = m % ULTRA_X_PIXELS_PER_CHAR; // column within relivant character cell
|
||||
i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // column within relivant character cell (0 on the right)
|
||||
clear_custom_char(&new_char);
|
||||
m = (GRID_MAX_POINTS_X) * pixels_per_x_mesh_pnt + 1; // Column of pixels for the right box line
|
||||
n = m % (ULTRA_X_PIXELS_PER_CHAR); // Column within relevant character cell
|
||||
i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // Column within relevant character cell (0 on the right)
|
||||
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
|
||||
new_char.custom_char_bits[j] = (unsigned char) 0B00001 << i; // char #3 is used for the right edge of the box
|
||||
lcd.createChar(3, (uint8_t *) &new_char);
|
||||
new_char.custom_char_bits[j] = (uint8_t)_BV(i); // Char #3 is used for the right edge of the box
|
||||
lcd.createChar(3, (uint8_t*)&new_char);
|
||||
|
||||
i = x*pixels_per_X_mesh_pnt - suppress_x_offset;
|
||||
j = y*pixels_per_Y_mesh_pnt - suppress_y_offset;
|
||||
i = x * pixels_per_x_mesh_pnt - suppress_x_offset;
|
||||
j = y * pixels_per_y_mesh_pnt - suppress_y_offset;
|
||||
upper_left = pixel_location(i, j);
|
||||
|
||||
k = (x+1)*pixels_per_X_mesh_pnt-1-suppress_x_offset;
|
||||
l = (y+1)*pixels_per_Y_mesh_pnt-1-suppress_y_offset;
|
||||
k = (x + 1) * pixels_per_x_mesh_pnt - 1 - suppress_x_offset;
|
||||
l = (y + 1) * pixels_per_y_mesh_pnt - 1 - suppress_y_offset;
|
||||
lower_right = pixel_location(k, l);
|
||||
|
||||
bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels);
|
||||
|
||||
/*
|
||||
/**
|
||||
* First, handle the simple case where everything is within a single character cell.
|
||||
* If part of the Mesh Plot is outside of this character cell, we will follow up
|
||||
* and deal with that next.
|
||||
|
@ -1303,40 +1314,37 @@ static void lcd_implementation_status_screen() {
|
|||
|
||||
//dump_custom_char("at entry:", &new_char);
|
||||
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
for(j=upper_left.y_pixel_offset; j<upper_left.y_pixel_offset+pixels_per_Y_mesh_pnt; j++) {
|
||||
if (j >= ULTRA_Y_PIXELS_PER_CHAR)
|
||||
break;
|
||||
i=upper_left.x_pixel_mask;
|
||||
for(k=0; k<pixels_per_X_mesh_pnt; k++) {
|
||||
clear_custom_char(&new_char);
|
||||
const uint8_t ypix = min(upper_left.y_pixel_offset + pixels_per_y_mesh_pnt, ULTRA_Y_PIXELS_PER_CHAR);
|
||||
for (j = upper_left.y_pixel_offset; j < ypix; j++) {
|
||||
i = upper_left.x_pixel_mask;
|
||||
for (k = 0; k < pixels_per_x_mesh_pnt; k++) {
|
||||
new_char.custom_char_bits[j] |= i;
|
||||
i = i >> 1;
|
||||
i >>= 1;
|
||||
}
|
||||
}
|
||||
//dump_custom_char("after loops:", &new_char);
|
||||
|
||||
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT);
|
||||
//dump_custom_char("after add edges", &new_char);
|
||||
lcd.createChar(4, (uint8_t *) &new_char);
|
||||
lcd.createChar(4, (uint8_t*)&new_char);
|
||||
|
||||
lcd.setCursor(upper_left.column, upper_left.row);
|
||||
lcd.write(0x04);
|
||||
//dump_custom_char("after lcd update:", &new_char);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Next, check for two side by side character cells being used to display the Mesh Point
|
||||
* If found... do the right hand character cell next.
|
||||
*/
|
||||
if (upper_left.column+1 == lower_right.column) {
|
||||
if (upper_left.column == lower_right.column - 1) {
|
||||
l = upper_left.x_pixel_offset;
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
for (j = upper_left.y_pixel_offset; j < upper_left.y_pixel_offset + pixels_per_Y_mesh_pnt; j++) {
|
||||
if (j >= ULTRA_Y_PIXELS_PER_CHAR)
|
||||
break;
|
||||
i=0x01 << (ULTRA_X_PIXELS_PER_CHAR-1); // fill in the left side of the right character cell
|
||||
for(k=0; k<pixels_per_X_mesh_pnt-1-l; k++) {
|
||||
clear_custom_char(&new_char);
|
||||
for (j = upper_left.y_pixel_offset; j < ypix; j++) {
|
||||
i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
|
||||
for (k = 0; k < pixels_per_x_mesh_pnt - 1 - l; k++) {
|
||||
new_char.custom_char_bits[j] |= i;
|
||||
i = i >> 1;
|
||||
i >>= 1;
|
||||
}
|
||||
}
|
||||
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT);
|
||||
|
@ -1347,20 +1355,18 @@ static void lcd_implementation_status_screen() {
|
|||
lcd.write(0x05);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Next, check for two character cells stacked on top of each other being used to display the Mesh Point
|
||||
*/
|
||||
if (upper_left.row+1 == lower_right.row) {
|
||||
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
|
||||
k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
for(j=0; j<k; j++) {
|
||||
i=upper_left.x_pixel_mask;
|
||||
for(m=0; m<pixels_per_X_mesh_pnt; m++) { // fill in the top side of the bottom character cell
|
||||
if (upper_left.row == lower_right.row - 1) {
|
||||
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
|
||||
k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
|
||||
clear_custom_char(&new_char);
|
||||
for (j = 0; j < k; j++) {
|
||||
i = upper_left.x_pixel_mask;
|
||||
for (m = 0; m < pixels_per_x_mesh_pnt; m++) { // Fill in the top side of the bottom character cell
|
||||
new_char.custom_char_bits[j] |= i;
|
||||
i = i >> 1;
|
||||
if (!i)
|
||||
break;
|
||||
if (!(i >>= 1)) break;
|
||||
}
|
||||
}
|
||||
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT);
|
||||
|
@ -1370,26 +1376,26 @@ static void lcd_implementation_status_screen() {
|
|||
lcd.write(0x06);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Next, check for four character cells being used to display the Mesh Point. If that is
|
||||
* what is here, we work to fill in the character cell that is down one and to the right one
|
||||
* from the upper_left character cell.
|
||||
*/
|
||||
|
||||
if (upper_left.column+1 == lower_right.column && upper_left.row+1 == lower_right.row) {
|
||||
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
|
||||
k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
|
||||
CLEAR_CUSTOM_CHAR(&new_char);
|
||||
for (j = 0; j<k; j++) {
|
||||
if (upper_left.column == lower_right.column - 1 && upper_left.row == lower_right.row - 1) {
|
||||
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
|
||||
k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
|
||||
clear_custom_char(&new_char);
|
||||
for (j = 0; j < k; j++) {
|
||||
l = upper_left.x_pixel_offset;
|
||||
i = 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1); // fill in the left side of the right character cell
|
||||
for (m = 0; m<pixels_per_X_mesh_pnt - 1 - l; m++) { // fill in the top side of the bottom character cell
|
||||
i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
|
||||
for (m = 0; m < pixels_per_x_mesh_pnt - 1 - l; m++) { // Fill in the top side of the bottom character cell
|
||||
new_char.custom_char_bits[j] |= i;
|
||||
i = i >> 1;
|
||||
i >>= 1;
|
||||
}
|
||||
}
|
||||
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT);
|
||||
lcd.createChar(7, (uint8_t *) &new_char);
|
||||
lcd.createChar(7, (uint8_t*)&new_char);
|
||||
|
||||
lcd.setCursor(lower_right.column, lower_right.row);
|
||||
lcd.write(0x07);
|
||||
|
@ -1438,178 +1444,92 @@ static void lcd_implementation_status_screen() {
|
|||
lcd_printPGM(PSTR(" -----"));
|
||||
|
||||
#endif // LCD_HEIGHT > 3
|
||||
|
||||
return;
|
||||
}
|
||||
void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, unsigned char cell_location) {
|
||||
unsigned char i, k;
|
||||
int n_rows, n_cols;
|
||||
|
||||
n_rows = lr->row - ul->row + 1;
|
||||
void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, uint8_t cell_location) {
|
||||
uint8_t i, k;
|
||||
int16_t n_rows = lr->row - ul->row + 1,
|
||||
n_cols = lr->column - ul->column + 1;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Check if Top line of box needs to be filled in
|
||||
*/
|
||||
if ((ul->row == 0) && ((cell_location&TOP_LEFT) || (cell_location&TOP_RIGHT))) { // Only fill in the top line for the top character cells
|
||||
if (ul->row == 0 && ((cell_location & TOP_LEFT) || (cell_location & TOP_RIGHT))) { // Only fill in the top line for the top character cells
|
||||
|
||||
if (n_cols == 1) {
|
||||
if (ul->column != brc->column)
|
||||
custom->custom_char_bits[0] = 0xff; // single column in middle
|
||||
else {
|
||||
for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++) // single column on right side
|
||||
custom->custom_char_bits[0] |= 0x01 << i;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (cell_location & TOP_LEFT)
|
||||
custom->custom_char_bits[0] = 0xff; // multiple column in the middle
|
||||
custom->custom_char_bits[0] = 0xFF; // Single column in middle
|
||||
else
|
||||
if (lr->column != brc->column)
|
||||
custom->custom_char_bits[0] = 0xff; // multiple column with right cell in middle
|
||||
else {
|
||||
for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++)
|
||||
custom->custom_char_bits[0] |= 0x01 << i;
|
||||
}
|
||||
for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) // Single column on right side
|
||||
SBI(custom->custom_char_bits[0], i);
|
||||
}
|
||||
else if ((cell_location & TOP_LEFT) || lr->column != brc->column) // Multiple column in the middle or with right cell in middle
|
||||
custom->custom_char_bits[0] = 0xFF;
|
||||
else
|
||||
for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++)
|
||||
SBI(custom->custom_char_bits[0], i);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Check if left line of box needs to be filled in
|
||||
*/
|
||||
if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) {
|
||||
if (ul->column == 0) { // Left column of characters on LCD Display
|
||||
if (ul->row != brc->row)
|
||||
k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
|
||||
else
|
||||
k = brc->y_pixel_offset;
|
||||
|
||||
k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; // If it isn't the last row... do the full character cell
|
||||
for (i = 0; i < k; i++)
|
||||
custom->custom_char_bits[i] |= 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1);
|
||||
SBI(custom->custom_char_bits[i], ULTRA_X_PIXELS_PER_CHAR - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Check if bottom line of box needs to be filled in
|
||||
*/
|
||||
|
||||
// Single row of mesh plot cells
|
||||
if ((n_rows==1) /* && ((cell_location == TOP_LEFT) || (cell_location==TOP_RIGHT)) */) {
|
||||
if (ul->row == brc->row) {
|
||||
if (n_cols == 1) { // single row, single column case
|
||||
if (ul->column != brc->column)
|
||||
if (n_rows == 1 /* && (cell_location == TOP_LEFT || cell_location == TOP_RIGHT) */ && ul->row == brc->row) {
|
||||
if (n_cols == 1) // Single row, single column case
|
||||
k = ul->column == brc->column ? brc->x_pixel_mask : 0x01;
|
||||
else if (cell_location & TOP_RIGHT) // Single row, multiple column case
|
||||
k = lr->column == brc->column ? brc->x_pixel_mask : 0x01;
|
||||
else // Single row, left of multiple columns
|
||||
k = 0x01;
|
||||
else
|
||||
k = brc->x_pixel_mask;
|
||||
} else {
|
||||
if (cell_location & TOP_RIGHT) { // single row, multiple column case
|
||||
if(lr->column != brc->column)
|
||||
k = 0x01;
|
||||
else
|
||||
k = brc->x_pixel_mask;
|
||||
} else // single row, left of multiple columns
|
||||
k = 0x01;
|
||||
}
|
||||
while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
|
||||
while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) {
|
||||
custom->custom_char_bits[brc->y_pixel_offset] |= k;
|
||||
k = k << 1;
|
||||
k <<= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Double row of characters on LCD Display
|
||||
// And this is a bottom custom character
|
||||
if ((n_rows==2) && ((cell_location == LOWER_LEFT) || (cell_location==LOWER_RIGHT))) {
|
||||
if (lr->row == brc->row) {
|
||||
if (n_cols == 1) { // double row, single column case
|
||||
if (ul->column != brc->column)
|
||||
if (n_rows == 2 && (cell_location == LOWER_LEFT || cell_location == LOWER_RIGHT) && lr->row == brc->row) {
|
||||
if (n_cols == 1) // Double row, single column case
|
||||
k = ul->column == brc->column ? brc->x_pixel_mask : 0x01;
|
||||
else if (cell_location & LOWER_RIGHT) // Double row, multiple column case
|
||||
k = lr->column == brc->column ? brc->x_pixel_mask : 0x01;
|
||||
else // Double row, left of multiple columns
|
||||
k = 0x01;
|
||||
else
|
||||
k = brc->x_pixel_mask;
|
||||
} else {
|
||||
if (cell_location & LOWER_RIGHT) { // double row, multiple column case
|
||||
if(lr->column != brc->column)
|
||||
k = 0x01;
|
||||
else
|
||||
k = brc->x_pixel_mask;
|
||||
} else // double row, left of multiple columns
|
||||
k = 0x01;
|
||||
}
|
||||
while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
|
||||
while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) {
|
||||
custom->custom_char_bits[brc->y_pixel_offset] |= k;
|
||||
k = k << 1;
|
||||
}
|
||||
k <<= 1;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Check if right line of box needs to be filled in
|
||||
*/
|
||||
|
||||
if (lr->column == brc->column) { // nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
|
||||
if ((ul->column == brc->column) ||
|
||||
((lr->column == brc->column) && (cell_location&TOP_RIGHT)) ||
|
||||
((lr->column == brc->column) && (cell_location&LOWER_RIGHT))) { // This mesh point is in the same character cell as the right box line
|
||||
|
||||
if (ul->row != brc->row)
|
||||
k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
|
||||
else
|
||||
k = brc->y_pixel_offset;
|
||||
|
||||
for (i = 0; i < k; i++)
|
||||
custom->custom_char_bits[i] |= brc->x_pixel_mask;
|
||||
// Nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
|
||||
if (lr->column == brc->column) {
|
||||
// This mesh point is in the same character cell as the right box line
|
||||
if (ul->column == brc->column || (cell_location & TOP_RIGHT) || (cell_location & LOWER_RIGHT)) {
|
||||
// If not the last row... do the full character cell
|
||||
k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR;
|
||||
for (i = 0; i < k; i++) custom->custom_char_bits[i] |= brc->x_pixel_mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct coordinate pixel_location(int x, int y) {
|
||||
struct coordinate ret_val;
|
||||
int xp, yp, r, c;
|
||||
#endif // AUTO_BED_LEVELING_UBL
|
||||
|
||||
x++; // +1 because there is a line on the left
|
||||
y++; // and a line at the top to make the box
|
||||
|
||||
c = x / ULTRA_X_PIXELS_PER_CHAR;
|
||||
r = y / ULTRA_Y_PIXELS_PER_CHAR;
|
||||
|
||||
ret_val.column = c;
|
||||
ret_val.row = r;
|
||||
|
||||
xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
|
||||
xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
|
||||
yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
|
||||
|
||||
ret_val.x_pixel_mask = 0x01 << xp;
|
||||
ret_val.x_pixel_offset = xp;
|
||||
ret_val.y_pixel_offset = yp;
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
struct coordinate pixel_location(uint8_t x, uint8_t y) {
|
||||
struct coordinate ret_val;
|
||||
uint8_t xp, yp, r, c;
|
||||
|
||||
x++; // +1 because there is a line on the left
|
||||
y++; // and a line at the top to make the box
|
||||
|
||||
c = x / ULTRA_X_PIXELS_PER_CHAR;
|
||||
r = y / ULTRA_Y_PIXELS_PER_CHAR;
|
||||
|
||||
ret_val.column = c;
|
||||
ret_val.row = r;
|
||||
|
||||
xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
|
||||
xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
|
||||
yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
|
||||
|
||||
ret_val.x_pixel_mask = 0x01 << xp;
|
||||
ret_val.x_pixel_offset = xp;
|
||||
ret_val.y_pixel_offset = yp;
|
||||
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
#endif // AUTO_BED_LEVELING_UBL
|
||||
#endif // ULTIPANEL
|
||||
|
||||
#endif // ULTRALCD_IMPL_HD44780_H
|
||||
|
|
Loading…
Reference in a new issue