🩹 Fix JyersUI/ProUI narrowing (#26453)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@ -389,7 +389,7 @@ private:
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// Draw value text on
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if (viewer_print_value) {
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xy_int_t offset { 0, cell_height_px / 2 - 6 };
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xy_uint_t offset { 0, cell_height_px / 2 - 6 };
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if (isnan(bedlevel.z_values[x][y])) { // undefined
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dwinDrawString(false, font6x12, COLOR_WHITE, COLOR_BG_BLUE, start_x_px + cell_width_px / 2 - 5, start_y_px + offset.y, F("X"));
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}
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@ -211,9 +211,9 @@ bool BedLevelTools::meshValidate() {
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void BedLevelTools::drawBedMesh(int16_t selected/*=-1*/, uint8_t gridline_width/*=1*/, uint16_t padding_x/*=8*/, uint16_t padding_y_top/*=(40 + 53 - 7)*/) {
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drawing_mesh = true;
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const uint16_t total_width_px = DWIN_WIDTH - padding_x - padding_x;
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const uint16_t cell_width_px = total_width_px / (GRID_MAX_POINTS_X);
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const uint16_t cell_height_px = total_width_px / (GRID_MAX_POINTS_Y);
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const uint16_t total_width_px = DWIN_WIDTH - padding_x - padding_x,
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cell_width_px = total_width_px / (GRID_MAX_POINTS_X),
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cell_height_px = total_width_px / (GRID_MAX_POINTS_Y);
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const float v_max = abs(getMaxValue()), v_min = abs(getMinValue()), rmax = _MAX(v_min, v_max);
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// Clear background from previous selection and select new square
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@ -247,7 +247,7 @@ bool BedLevelTools::meshValidate() {
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// Draw value text on
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const uint8_t fs = DWINUI::fontWidth(meshfont);
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if (viewer_print_value) {
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xy_int_t offset { 0, cell_height_px / 2 - fs };
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xy_uint_t offset { 0, cell_height_px / 2 - fs };
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if (isnan(bedlevel.z_values[x][y])) { // undefined
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dwinDrawString(false, meshfont, COLOR_WHITE, COLOR_BG_BLUE, start_x_px + cell_width_px / 2 - 5, start_y_px + offset.y, F("X"));
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}
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