✨ TFT Screen/Backlight Sleep (#22617)
This commit is contained in:
parent
ae22a92017
commit
c2e4b1626f
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@ -2780,6 +2780,8 @@
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#define BUTTON_DELAY_EDIT 50 // (ms) Button repeat delay for edit screens
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#define BUTTON_DELAY_MENU 250 // (ms) Button repeat delay for menus
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//#define TOUCH_IDLE_SLEEP 300 // (secs) Turn off the TFT backlight if set (5mn)
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#define TOUCH_SCREEN_CALIBRATION
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//#define TOUCH_CALIBRATION_X 12316
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@ -542,6 +542,7 @@ inline void manage_inactivity(const bool no_stepper_sleep=false) {
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next_cub_ms_##N = ms + CUB_DEBOUNCE_DELAY_##N; \
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CODE; \
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queue.inject_P(PSTR(BUTTON##N##_GCODE)); \
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TERN_(HAS_LCD_MENU, ui.quick_feedback()); \
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} \
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} \
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}while(0)
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@ -1354,7 +1355,7 @@ void setup() {
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#endif
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#if HAS_TOUCH_BUTTONS
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SETUP_RUN(touch.init());
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SETUP_RUN(touchBt.init());
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#endif
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TERN_(HAS_M206_COMMAND, current_position += home_offset); // Init current position based on home_offset
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@ -1360,6 +1360,9 @@
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// This emulated DOGM has 'touch/xpt2046', not 'tft/xpt2046'
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#if ENABLED(TOUCH_SCREEN)
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#if TOUCH_IDLE_SLEEP
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#define HAS_TOUCH_SLEEP 1
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#endif
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#if NONE(TFT_TOUCH_DEVICE_GT911, TFT_TOUCH_DEVICE_XPT2046)
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#define TFT_TOUCH_DEVICE_XPT2046 // ADS7843/XPT2046 ADC Touchscreen such as ILI9341 2.8
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#endif
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@ -73,13 +73,18 @@ TFT_IO tftio;
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#define HEIGHT LCD_PIXEL_HEIGHT
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#define PAGE_HEIGHT 8
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#include "../touch/touch_buttons.h"
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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#include "../tft_io/touch_calibration.h"
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#include "../marlinui.h"
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#endif
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#if HAS_TOUCH_BUTTONS
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#include "../touch/touch_buttons.h"
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#if HAS_TOUCH_SLEEP
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#define HAS_TOUCH_BUTTONS_SLEEP 1
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#endif
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#endif
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#define X_HI (UPSCALE(TFT_PIXEL_OFFSET_X, WIDTH) - 1)
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#define Y_HI (UPSCALE(TFT_PIXEL_OFFSET_Y, HEIGHT) - 1)
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@ -340,6 +345,18 @@ static uint8_t page;
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}
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#endif // HAS_TOUCH_BUTTONS
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static void u8g_upscale_clear_lcd(u8g_t *u8g, u8g_dev_t *dev, uint16_t *buffer) {
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setWindow(u8g, dev, 0, 0, (TFT_WIDTH) - 1, (TFT_HEIGHT) - 1);
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#if HAS_LCD_IO
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UNUSED(buffer);
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tftio.WriteMultiple(TFT_MARLINBG_COLOR, (TFT_WIDTH) * (TFT_HEIGHT));
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#else
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memset2(buffer, TFT_MARLINBG_COLOR, (TFT_WIDTH) / 2);
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for (uint16_t i = 0; i < (TFT_HEIGHT) * sq(GRAPHICAL_TFT_UPSCALE); i++)
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u8g_WriteSequence(u8g, dev, (TFT_WIDTH) / 2, (uint8_t *)buffer);
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#endif
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}
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static uint8_t msgInitCount = 2; // Ignore all messages until 2nd U8G_COM_MSG_INIT
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uint8_t u8g_dev_tft_320x240_upscale_from_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, void *arg) {
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@ -365,27 +382,32 @@ uint8_t u8g_dev_tft_320x240_upscale_from_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, u
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tftio.Init();
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tftio.InitTFT();
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TERN_(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration_reset());
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// Clear Screen
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setWindow(u8g, dev, 0, 0, (TFT_WIDTH) - 1, (TFT_HEIGHT) - 1);
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#if HAS_LCD_IO
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tftio.WriteMultiple(TFT_MARLINBG_COLOR, (TFT_WIDTH) * (TFT_HEIGHT));
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#else
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memset2(buffer, TFT_MARLINBG_COLOR, (TFT_WIDTH) / 2);
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for (uint16_t i = 0; i < (TFT_HEIGHT) * sq(GRAPHICAL_TFT_UPSCALE); i++)
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u8g_WriteSequence(u8g, dev, (TFT_WIDTH) / 2, (uint8_t *)buffer);
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#endif
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u8g_upscale_clear_lcd(u8g, dev, buffer);
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return 0;
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case U8G_DEV_MSG_STOP: preinit = true; break;
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case U8G_DEV_MSG_PAGE_FIRST:
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case U8G_DEV_MSG_PAGE_FIRST: {
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page = 0;
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#if HAS_TOUCH_BUTTONS_SLEEP
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static bool sleepCleared;
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if (touchBt.isSleeping()) {
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if (!sleepCleared) {
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sleepCleared = true;
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u8g_upscale_clear_lcd(u8g, dev, buffer);
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IF_ENABLED(HAS_TOUCH_BUTTONS, redrawTouchButtons = true);
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}
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break;
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}
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else
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sleepCleared = false;
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#endif
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TERN_(HAS_TOUCH_BUTTONS, drawTouchButtons(u8g, dev));
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setWindow(u8g, dev, TFT_PIXEL_OFFSET_X, TFT_PIXEL_OFFSET_Y, X_HI, Y_HI);
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break;
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} break;
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case U8G_DEV_MSG_PAGE_NEXT:
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if (TERN0(HAS_TOUCH_BUTTONS_SLEEP, touchBt.isSleeping())) break;
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if (++page > (HEIGHT / PAGE_HEIGHT)) return 1;
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LOOP_L_N(y, PAGE_HEIGHT) {
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@ -673,8 +673,20 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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draw_kill_screen();
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}
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void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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#if HAS_TOUCH_SLEEP
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#if HAS_TOUCH_BUTTONS
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#include "touch/touch_buttons.h"
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#else
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#include "tft/touch.h"
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#endif
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// Wake up a sleeping TFT
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void MarlinUI::wakeup_screen() {
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TERN(HAS_TOUCH_BUTTONS, touchBt.wakeUp(), touch.wakeUp());
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}
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#endif
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void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
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TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up the TFT with most buttons
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TERN_(HAS_LCD_MENU, refresh());
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#if HAS_ENCODER_ACTION
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@ -926,7 +938,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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if (on_status_screen()) next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
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TERN_(HAS_ENCODER_ACTION, touch_buttons = touch.read_buttons());
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TERN_(HAS_ENCODER_ACTION, touch_buttons = touchBt.read_buttons());
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#endif
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@ -955,6 +967,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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abs_diff = epps; // Treat as a full step size
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encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
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}
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TERN_(HAS_TOUCH_SLEEP, if (lastEncoderDiff != encoderDiff) wakeup_screen());
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lastEncoderDiff = encoderDiff;
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#endif
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@ -435,11 +435,15 @@ public:
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static millis_t next_filament_display;
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#endif
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#if HAS_TOUCH_SLEEP
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static void wakeup_screen();
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#endif
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static void quick_feedback(const bool clear_buttons=true);
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#if HAS_BUZZER
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static void completion_feedback(const bool good=true);
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#else
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static inline void completion_feedback(const bool=true) {}
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static inline void completion_feedback(const bool=true) { TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); }
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#endif
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#if DISABLED(LIGHTWEIGHT_UI)
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@ -285,6 +285,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
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#if HAS_BUZZER
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void MarlinUI::completion_feedback(const bool good/*=true*/) {
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TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
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if (good) {
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BUZZ(100, 659);
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BUZZ(100, 698);
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@ -47,7 +47,10 @@ millis_t Touch::last_touch_ms = 0,
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Touch::time_to_hold,
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Touch::repeat_delay,
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Touch::touch_time;
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TouchControlType Touch::touch_control_type = NONE;
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TouchControlType Touch::touch_control_type = NONE;
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#if HAS_TOUCH_SLEEP
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millis_t Touch::next_sleep_ms; // = 0
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#endif
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#if HAS_RESUME_CONTINUE
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extern bool wait_for_user;
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#endif
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@ -56,6 +59,7 @@ void Touch::init() {
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TERN_(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration_reset());
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reset();
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io.Init();
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TERN_(HAS_TOUCH_SLEEP, wakeUp());
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enable();
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}
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@ -271,9 +275,34 @@ bool Touch::get_point(int16_t *x, int16_t *y) {
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#elif ENABLED(TFT_TOUCH_DEVICE_GT911)
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bool is_touched = (TOUCH_ORIENTATION == TOUCH_PORTRAIT ? io.getPoint(y, x) : io.getPoint(x, y));
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#endif
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#if HAS_TOUCH_SLEEP
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if (is_touched)
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wakeUp();
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else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
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sleepTimeout();
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#endif
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return is_touched;
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}
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#if HAS_TOUCH_SLEEP
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void Touch::sleepTimeout() {
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#if PIN_EXISTS(TFT_BACKLIGHT)
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OUT_WRITE(TFT_BACKLIGHT_PIN, LOW);
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#endif
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next_sleep_ms = TSLP_SLEEPING;
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}
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void Touch::wakeUp() {
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if (isSleeping()) {
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#if PIN_EXISTS(TFT_BACKLIGHT)
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WRITE(TFT_BACKLIGHT_PIN, HIGH);
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#endif
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}
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next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP);
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}
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#endif // HAS_TOUCH_SLEEP
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Touch touch;
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bool MarlinUI::touch_pressed() {
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@ -90,6 +90,9 @@ typedef struct __attribute__((__packed__)) {
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#define UBL_REPEAT_DELAY 125
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#define FREE_MOVE_RANGE 32
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#define TSLP_PREINIT 0
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#define TSLP_SLEEPING 1
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class Touch {
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private:
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static TOUCH_DRIVER_CLASS io;
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@ -121,7 +124,12 @@ class Touch {
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}
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static void disable() { enabled = false; }
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static void enable() { enabled = true; }
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#if HAS_TOUCH_SLEEP
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static millis_t next_sleep_ms;
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static inline bool isSleeping() { return next_sleep_ms == TSLP_SLEEPING; }
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static void sleepTimeout();
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static void wakeUp();
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#endif
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static void add_control(TouchControlType type, uint16_t x, uint16_t y, uint16_t width, uint16_t height, intptr_t data = 0);
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};
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@ -47,6 +47,7 @@
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void MarlinUI::tft_idle() {
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#if ENABLED(TOUCH_SCREEN)
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if (TERN0(HAS_TOUCH_SLEEP, lcd_sleep_task())) return;
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if (draw_menu_navigation) {
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add_control(164, TFT_HEIGHT - 50, PAGE_UP, imgPageUp, encoderTopLine > 0);
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add_control(796, TFT_HEIGHT - 50, PAGE_DOWN, imgPageDown, encoderTopLine + LCD_HEIGHT < screen_items);
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@ -47,6 +47,7 @@
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void MarlinUI::tft_idle() {
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#if ENABLED(TOUCH_SCREEN)
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if (TERN0(HAS_TOUCH_SLEEP, lcd_sleep_task())) return;
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if (draw_menu_navigation) {
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add_control(48, 206, PAGE_UP, imgPageUp, encoderTopLine > 0);
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add_control(240, 206, PAGE_DOWN, imgPageDown, encoderTopLine + LCD_HEIGHT < screen_items);
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@ -47,6 +47,7 @@
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void MarlinUI::tft_idle() {
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#if ENABLED(TOUCH_SCREEN)
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if (TERN0(HAS_TOUCH_SLEEP, lcd_sleep_task())) return;
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if (draw_menu_navigation) {
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add_control(104, TFT_HEIGHT - 34, PAGE_UP, imgPageUp, encoderTopLine > 0);
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add_control(344, TFT_HEIGHT - 34, PAGE_DOWN, imgPageDown, encoderTopLine + LCD_HEIGHT < screen_items);
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@ -37,6 +37,27 @@ static xy_uint_t cursor;
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bool draw_menu_navigation = false;
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#endif
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#if HAS_TOUCH_SLEEP
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bool lcd_sleep_task() {
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static bool sleepCleared;
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if (touch.isSleeping()) {
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tft.queue.reset();
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if (!sleepCleared) {
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sleepCleared = true;
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ui.clear_lcd();
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tft.queue.async();
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}
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touch.idle();
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return true;
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}
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else
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sleepCleared = false;
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return false;
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}
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#endif
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void menu_line(const uint8_t row, uint16_t color) {
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cursor.set(0, row);
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tft.canvas(0, TFT_TOP_LINE_Y + cursor.y * MENU_LINE_HEIGHT, TFT_WIDTH, MENU_ITEM_HEIGHT);
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@ -51,6 +51,10 @@ void draw_fan_status(uint16_t x, uint16_t y, const bool blink);
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void menu_line(const uint8_t row, uint16_t color=COLOR_BACKGROUND);
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void menu_item(const uint8_t row, bool sel = false);
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#if HAS_TOUCH_SLEEP
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bool lcd_sleep_task();
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#endif
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#define ABSOLUTE_ZERO -273.15
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#if HAS_TEMP_CHAMBER && HOTENDS > 1
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@ -59,7 +59,6 @@
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#define TFT_ROTATION TFT_NO_ROTATION
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#endif
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// TFT_ORIENTATION is the "sum" of TFT_DEFAULT_ORIENTATION plus user TFT_ROTATION
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#define TFT_ORIENTATION ((TFT_DEFAULT_ORIENTATION) ^ (TFT_ROTATION))
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@ -38,6 +38,10 @@
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#include "../tft_io/touch_calibration.h"
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#endif
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#if HAS_TOUCH_SLEEP
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millis_t TouchButtons::next_sleep_ms;
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#endif
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#include "../buttons.h" // For EN_C bit mask
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#include "../marlinui.h" // For ui.refresh
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#include "../tft_io/tft_io.h"
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@ -50,15 +54,24 @@
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#define BUTTON_AREA_TOP BUTTON_Y_LO
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#define BUTTON_AREA_BOT BUTTON_Y_HI
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TouchButtons touch;
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TouchButtons touchBt;
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void TouchButtons::init() { touchIO.Init(); }
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void TouchButtons::init() {
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touchIO.Init();
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TERN_(HAS_TOUCH_SLEEP, next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP));
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}
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uint8_t TouchButtons::read_buttons() {
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#ifdef HAS_WIRED_LCD
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int16_t x, y;
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const bool is_touched = (TERN(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration.orientation, TOUCH_ORIENTATION) == TOUCH_PORTRAIT ? touchIO.getRawPoint(&y, &x) : touchIO.getRawPoint(&x, &y));
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#if HAS_TOUCH_SLEEP
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if (is_touched)
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wakeUp();
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else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
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sleepTimeout();
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#endif
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if (!is_touched) return 0;
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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@ -96,4 +109,23 @@ uint8_t TouchButtons::read_buttons() {
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return 0;
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}
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#if HAS_TOUCH_SLEEP
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void TouchButtons::sleepTimeout() {
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#if PIN_EXISTS(TFT_BACKLIGHT)
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OUT_WRITE(TFT_BACKLIGHT_PIN, LOW);
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#endif
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next_sleep_ms = TSLP_SLEEPING;
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}
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void TouchButtons::wakeUp() {
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if (isSleeping()) {
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#if PIN_EXISTS(TFT_BACKLIGHT)
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WRITE(TFT_BACKLIGHT_PIN, HIGH);
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#endif
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}
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next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP);
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}
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#endif // HAS_TOUCH_SLEEP
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#endif // HAS_TOUCH_BUTTONS
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@ -50,10 +50,19 @@
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#define BUTTON_Y_HI (TFT_HEIGHT) - BUTTON_SPACING
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#define BUTTON_Y_LO BUTTON_Y_HI - BUTTON_HEIGHT
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#define TSLP_PREINIT 0
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#define TSLP_SLEEPING 1
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class TouchButtons {
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public:
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static void init();
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static uint8_t read_buttons();
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#if HAS_TOUCH_SLEEP
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static millis_t next_sleep_ms;
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static bool isSleeping() { return next_sleep_ms == TSLP_SLEEPING; }
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static void sleepTimeout();
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static void wakeUp();
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#endif
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};
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extern TouchButtons touch;
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extern TouchButtons touchBt;
|
||||
|
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Loading…
Reference in a new issue