Nest Manual Bed Leveling options

This formalizes the dependency of MANUAL_BED_LEVELING on
MESH_BED_LEVELING
This commit is contained in:
Scott Lahteine 2016-02-20 20:24:22 -08:00
parent 042a6a0a37
commit c2e5c6c12c
17 changed files with 136 additions and 102 deletions

View file

@ -411,16 +411,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -429,6 +424,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -393,16 +393,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -411,6 +406,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -363,16 +363,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -381,6 +376,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -403,16 +403,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -421,6 +416,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -399,16 +399,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -417,6 +412,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -411,16 +411,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -429,6 +424,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -402,16 +402,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -420,6 +415,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -419,16 +419,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -437,6 +432,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -431,16 +431,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -449,6 +444,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -403,16 +403,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -421,6 +416,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -411,16 +411,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -429,6 +424,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -446,16 +446,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -464,6 +459,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -446,16 +446,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -464,6 +459,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -446,16 +446,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -464,6 +459,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -433,16 +433,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -451,6 +446,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -414,16 +414,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -432,6 +427,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================

View file

@ -401,16 +401,11 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#endif #endif
//=========================================================================== //===========================================================================
//=========================== Manual Bed Leveling =========================== //============================ Mesh Bed Leveling ============================
//=========================================================================== //===========================================================================
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
//#define MESH_BED_LEVELING // Enable mesh bed leveling. //#define MESH_BED_LEVELING // Enable mesh bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#if ENABLED(MESH_BED_LEVELING) #if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10 #define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
@ -419,6 +414,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING
//=========================================================================== //===========================================================================