Bulgarian for all the Configuration.h's
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@ -639,7 +639,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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// @section lcd
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// @section lcd
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -572,7 +572,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -568,7 +568,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -594,7 +594,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -600,7 +600,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -623,7 +623,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -593,7 +593,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -640,7 +640,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -644,7 +644,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -591,7 +591,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -597,7 +597,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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