Move fade_scaling_factor_for_z to Planner
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@ -134,20 +134,16 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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const bool level_active = LEVELING_IS_ACTIVE();
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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if (level_active) set_bed_leveling_enabled(false); // turn off before changing fade height for proper apply/unapply leveling to maintain current_position
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#endif
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if (level_active)
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set_bed_leveling_enabled(false); // turn off before changing fade height for proper apply/unapply leveling to maintain current_position
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planner.z_fade_height = zfh;
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planner.inverse_z_fade_height = RECIPROCAL(zfh);
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if (level_active)
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planner.z_fade_height = zfh;
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planner.inverse_z_fade_height = RECIPROCAL(zfh);
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if (level_active) {
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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set_bed_leveling_enabled(true); // turn back on after changing fade height
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#else
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planner.z_fade_height = zfh;
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planner.inverse_z_fade_height = RECIPROCAL(zfh);
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if (level_active) {
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#else
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set_current_from_steppers_for_axis(
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#if ABL_PLANAR
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ALL_AXES
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@ -155,8 +151,8 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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Z_AXIS
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#endif
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);
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}
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#endif
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#endif
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}
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}
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#endif // ENABLE_LEVELING_FADE_HEIGHT
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@ -367,31 +367,6 @@ class unified_bed_leveling {
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return z0;
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}
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/**
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* This function sets the Z leveling fade factor based on the given Z height,
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* only re-calculating when necessary.
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*
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* Returns 1.0 if planner.z_fade_height is 0.0.
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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*/
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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static inline float fade_scaling_factor_for_z(const float &lz) {
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if (planner.z_fade_height == 0.0) return 1.0;
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static float fade_scaling_factor = 1.0;
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const float rz = RAW_Z_POSITION(lz);
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if (last_specified_z != rz) {
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last_specified_z = rz;
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fade_scaling_factor =
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rz < planner.z_fade_height
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? 1.0 - (rz * planner.inverse_z_fade_height)
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: 0.0;
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}
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return fade_scaling_factor;
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}
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#else
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FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) { return 1.0; }
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#endif
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FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) {
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return i < GRID_MAX_POINTS_X ? pgm_read_float(&_mesh_index_to_xpos[i]) : UBL_MESH_MIN_X + i * (MESH_X_DIST);
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}
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@ -173,7 +173,7 @@
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// are going to apply the Y-Distance into the cell to interpolate the final Z correction.
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const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - mesh_index_to_ypos(cell_dest_yi)) * (1.0 / (MESH_Y_DIST));
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float z0 = cell_dest_yi < GRID_MAX_POINTS_Y - 1 ? (z1 + (z2 - z1) * yratio) * fade_scaling_factor_for_z(end[Z_AXIS]) : 0.0;
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float z0 = cell_dest_yi < GRID_MAX_POINTS_Y - 1 ? (z1 + (z2 - z1) * yratio) * planner.fade_scaling_factor_for_z(end[Z_AXIS]) : 0.0;
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -259,7 +259,7 @@
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float z0 = z_correction_for_x_on_horizontal_mesh_line(x, current_xi, current_yi);
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z0 *= fade_scaling_factor_for_z(end[Z_AXIS]);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -324,7 +324,7 @@
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float z0 = z_correction_for_y_on_vertical_mesh_line(y, current_xi, current_yi);
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z0 *= fade_scaling_factor_for_z(end[Z_AXIS]);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -397,7 +397,7 @@
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// Yes! Crossing a Y Mesh Line next
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float z0 = z_correction_for_x_on_horizontal_mesh_line(x, current_xi - left_flag, current_yi + dyi);
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z0 *= fade_scaling_factor_for_z(end[Z_AXIS]);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -425,7 +425,7 @@
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// Yes! Crossing a X Mesh Line next
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float z0 = z_correction_for_y_on_vertical_mesh_line(y, current_xi + dxi, current_yi - down_flag);
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z0 *= fade_scaling_factor_for_z(end[Z_AXIS]);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -616,7 +616,7 @@
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// Otherwise perform per-segment leveling
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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const float fade_scaling_factor = fade_scaling_factor_for_z(ltarget[Z_AXIS]);
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const float fade_scaling_factor = planner.fade_scaling_factor_for_z(ltarget[Z_AXIS]);
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#endif
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// increment to first segment destination
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@ -131,7 +131,8 @@ float Planner::min_feedrate_mm_s,
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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float Planner::z_fade_height, // Initialized by settings.load()
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Planner::inverse_z_fade_height;
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Planner::inverse_z_fade_height,
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Planner::last_raw_lz;
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#endif
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#if ENABLED(AUTOTEMP)
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@ -557,40 +558,29 @@ void Planner::calculate_volumetric_multipliers() {
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if (!LEVELING_IS_ACTIVE()) return;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
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if (planner.z_fade_height && planner.z_fade_height <= RAW_Z_POSITION(lz)) return;
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lz += ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz);
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#else // no fade
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lz += ubl.get_z_correction(lx, ly);
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#endif // FADE
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#endif // UBL
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) && DISABLED(AUTO_BED_LEVELING_UBL)
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static float z_fade_factor = 1.0, last_raw_lz = -999.0;
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if (z_fade_height) {
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const float raw_lz = RAW_Z_POSITION(lz);
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if (raw_lz >= z_fade_height) return;
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if (last_raw_lz != raw_lz) {
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last_raw_lz = raw_lz;
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z_fade_factor = 1.0 - raw_lz * inverse_z_fade_height;
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}
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}
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else
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z_fade_factor = 1.0;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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const float fade_scaling_factor = fade_scaling_factor_for_z(lz);
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if (!fade_scaling_factor) return;
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#else
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constexpr float fade_scaling_factor = 1.0;
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#endif
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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lz += ubl.get_z_correction(lx, ly) * fade_scaling_factor;
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#elif ENABLED(MESH_BED_LEVELING)
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lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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, z_fade_factor
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, fade_scaling_factor
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#endif
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);
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);
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#elif ABL_PLANAR
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UNUSED(fade_scaling_factor);
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float dx = RAW_X_POSITION(lx) - (X_TILT_FULCRUM),
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dy = RAW_Y_POSITION(ly) - (Y_TILT_FULCRUM),
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dz = RAW_Z_POSITION(lz);
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@ -604,11 +594,7 @@ void Planner::calculate_volumetric_multipliers() {
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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float tmp[XYZ] = { lx, ly, 0 };
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lz += bilinear_z_offset(tmp)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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* z_fade_factor
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#endif
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;
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lz += bilinear_z_offset(tmp) * fade_scaling_factor;
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#endif
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}
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@ -263,6 +263,38 @@ class Planner {
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if (!filament_size[i]) filament_size[i] = DEFAULT_NOMINAL_FILAMENT_DIA;
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}
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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/**
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* Get the Z leveling fade factor based on the given Z height,
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* re-calculating only when needed.
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*
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* Returns 1.0 if planner.z_fade_height is 0.0.
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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*/
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inline static float fade_scaling_factor_for_z(const float &lz) {
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static float z_fade_factor = 1.0, last_raw_lz = -999.0;
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if (z_fade_height) {
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const float raw_lz = RAW_Z_POSITION(lz);
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if (raw_lz >= z_fade_height) return 0.0;
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if (last_raw_lz != raw_lz) {
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last_raw_lz = raw_lz;
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z_fade_factor = 1.0 - raw_lz * inverse_z_fade_height;
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}
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return z_fade_factor;
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}
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return 1.0;
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}
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#else
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FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) {
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UNUSED(lz);
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return 1.0;
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}
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#endif
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#if PLANNER_LEVELING
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#define ARG_X float lx
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