🎨 Apply F() to MKS UI errors, assets

This commit is contained in:
Scott Lahteine 2021-09-28 19:28:29 -05:00
parent 1dafd1887e
commit d1938d54ed
5 changed files with 159 additions and 153 deletions

View file

@ -33,11 +33,12 @@
static lv_obj_t *scr;
void lv_draw_error_message(PGM_P const msg) {
void lv_draw_error_message(FSTR_P const fmsg) {
FSTR_P fhalted = F("PRINTER HALTED"), fplease = F("Please Reset");
SPI_TFT.LCD_clear(0x0000);
if (msg) disp_string((TFT_WIDTH - strlen(msg) * 16) / 2, 100, msg, 0xFFFF, 0x0000);
disp_string((TFT_WIDTH - strlen("PRINTER HALTED") * 16) / 2, 140, "PRINTER HALTED", 0xFFFF, 0x0000);
disp_string((TFT_WIDTH - strlen("Please Reset") * 16) / 2, 180, "Please Reset", 0xFFFF, 0x0000);
if (fmsg) disp_string((TFT_WIDTH - strlen_P(FTOP(fmsg)) * 16) / 2, 100, fmsg, 0xFFFF, 0x0000);
disp_string((TFT_WIDTH - strlen_P(FTOP(fhalted)) * 16) / 2, 140, fhalted, 0xFFFF, 0x0000);
disp_string((TFT_WIDTH - strlen_P(FTOP(fplease)) * 16) / 2, 180, fplease, 0xFFFF, 0x0000);
}
void lv_clear_error_message() { lv_obj_del(scr); }

View file

@ -29,7 +29,7 @@
#define PGM_P const char *
#endif
void lv_draw_error_message(PGM_P const msg);
void lv_draw_error_message(FSTR_P const fmsg);
void lv_clear_error_message();
#ifdef __cplusplus

View file

@ -697,24 +697,28 @@ void disp_char_1624(uint16_t x, uint16_t y, uint8_t c, uint16_t charColor, uint1
}
}
void disp_string(uint16_t x, uint16_t y, const char * string, uint16_t charColor, uint16_t bkColor) {
while (*string != '\0') {
disp_char_1624(x, y, *string, charColor, bkColor);
string++;
x += 16;
}
void disp_string(uint16_t x, uint16_t y, const char * cstr, uint16_t charColor, uint16_t bkColor) {
for (char c; (c = *cstr); cstr++, x += 16)
disp_char_1624(x, y, c, charColor, bkColor);
}
void disp_string(uint16_t x, uint16_t y, FSTR_P const fstr, uint16_t charColor, uint16_t bkColor) {
PGM_P pstr = FTOP(fstr);
for (char c; (c = pgm_read_byte(pstr)); pstr++, x += 16)
disp_char_1624(x, y, c, charColor, bkColor);
}
void disp_assets_update() {
SPI_TFT.LCD_clear(0x0000);
disp_string(100, 140, "Assets Updating...", 0xFFFF, 0x0000);
disp_string(100, 140, F("Assets Updating..."), 0xFFFF, 0x0000);
}
void disp_assets_update_progress(const char *msg) {
char buf[30];
memset(buf, ' ', COUNT(buf));
strncpy(buf, msg, strlen(msg));
buf[COUNT(buf) - 1] = '\0';
void disp_assets_update_progress(FSTR_P const fmsg) {
static constexpr int buflen = 30;
char buf[buflen];
memset(buf, ' ', buflen);
strncpy_P(buf, FTOP(fmsg), buflen - 1);
buf[buflen - 1] = '\0';
disp_string(100, 165, buf, 0xFFFF, 0x0000);
}

View file

@ -36,6 +36,7 @@
#endif
// String display and assets
void disp_string(uint16_t x, uint16_t y, const char * string, uint16_t charColor, uint16_t bkColor);
void disp_string(uint16_t x, uint16_t y, const char * cstr, uint16_t charColor, uint16_t bkColor);
void disp_string(uint16_t x, uint16_t y, FSTR_P const fstr, uint16_t charColor, uint16_t bkColor);
void disp_assets_update();
void disp_assets_update_progress(const char *msg);
void disp_assets_update_progress(FSTR_P const msg);

View file

@ -40,186 +40,186 @@ extern uint16_t DeviceCode;
extern char *createFilename(char * const buffer, const dir_t &p);
#endif
static const char assets[][LONG_FILENAME_LENGTH] = {
static FSTR_P const assets[] = {
// Homing screen
"bmp_zeroAll.bin",
"bmp_zero.bin",
"bmp_zeroX.bin",
"bmp_zeroY.bin",
"bmp_zeroZ.bin",
"bmp_manual_off.bin",
F("bmp_zeroAll.bin"),
F("bmp_zero.bin"),
F("bmp_zeroX.bin"),
F("bmp_zeroY.bin"),
F("bmp_zeroZ.bin"),
F("bmp_manual_off.bin"),
// Tool screen
"bmp_preHeat.bin",
"bmp_extruct.bin",
"bmp_mov.bin",
"bmp_leveling.bin",
"bmp_filamentchange.bin",
"bmp_more.bin",
F("bmp_preHeat.bin"),
F("bmp_extruct.bin"),
F("bmp_mov.bin"),
F("bmp_leveling.bin"),
F("bmp_filamentchange.bin"),
F("bmp_more.bin"),
// Fan screen
"bmp_Add.bin",
"bmp_Dec.bin",
"bmp_speed255.bin",
"bmp_speed127.bin",
"bmp_speed0.bin",
F("bmp_Add.bin"),
F("bmp_Dec.bin"),
F("bmp_speed255.bin"),
F("bmp_speed127.bin"),
F("bmp_speed0.bin"),
"bmp_bed.bin",
"bmp_step1_degree.bin",
"bmp_step5_degree.bin",
"bmp_step10_degree.bin",
F("bmp_bed.bin"),
F("bmp_step1_degree.bin"),
F("bmp_step5_degree.bin"),
F("bmp_step10_degree.bin"),
// Extrusion screen
"bmp_in.bin",
"bmp_out.bin",
"bmp_extru1.bin",
F("bmp_in.bin"),
F("bmp_out.bin"),
F("bmp_extru1.bin"),
#if HAS_MULTI_EXTRUDER
"bmp_extru2.bin",
F("bmp_extru2.bin"),
#endif
"bmp_speed_high.bin",
"bmp_speed_slow.bin",
"bmp_speed_normal.bin",
"bmp_step1_mm.bin",
"bmp_step5_mm.bin",
"bmp_step10_mm.bin",
F("bmp_speed_high.bin"),
F("bmp_speed_slow.bin"),
F("bmp_speed_normal.bin"),
F("bmp_step1_mm.bin"),
F("bmp_step5_mm.bin"),
F("bmp_step10_mm.bin"),
// Select file screen
"bmp_pageUp.bin",
"bmp_pageDown.bin",
"bmp_back.bin", //TODO: why two back buttons? Why not just one? (return / back)
"bmp_dir.bin",
"bmp_file.bin",
F("bmp_pageUp.bin"),
F("bmp_pageDown.bin"),
F("bmp_back.bin"), // TODO: why two back buttons? Why not just one? (return / back)
F("bmp_dir.bin"),
F("bmp_file.bin"),
// Move motor screen
// TODO: 6 equal icons, just in diffenct rotation... it may be optimized too
"bmp_xAdd.bin",
"bmp_xDec.bin",
"bmp_yAdd.bin",
"bmp_yDec.bin",
"bmp_zAdd.bin",
"bmp_zDec.bin",
"bmp_step_move0_1.bin",
"bmp_step_move1.bin",
"bmp_step_move10.bin",
F("bmp_xAdd.bin"),
F("bmp_xDec.bin"),
F("bmp_yAdd.bin"),
F("bmp_yDec.bin"),
F("bmp_zAdd.bin"),
F("bmp_zDec.bin"),
F("bmp_step_move0_1.bin"),
F("bmp_step_move1.bin"),
F("bmp_step_move10.bin"),
// Operation screen
"bmp_auto_off.bin",
"bmp_speed.bin",
"bmp_fan.bin",
"bmp_temp.bin",
"bmp_extrude_opr.bin",
"bmp_move_opr.bin",
F("bmp_auto_off.bin"),
F("bmp_speed.bin"),
F("bmp_fan.bin"),
F("bmp_temp.bin"),
F("bmp_extrude_opr.bin"),
F("bmp_move_opr.bin"),
// Change speed screen
"bmp_step1_percent.bin",
"bmp_step5_percent.bin",
"bmp_step10_percent.bin",
"bmp_extruct_sel.bin",
"bmp_mov_changespeed.bin",
"bmp_mov_sel.bin",
"bmp_speed_extruct.bin",
F("bmp_step1_percent.bin"),
F("bmp_step5_percent.bin"),
F("bmp_step10_percent.bin"),
F("bmp_extruct_sel.bin"),
F("bmp_mov_changespeed.bin"),
F("bmp_mov_sel.bin"),
F("bmp_speed_extruct.bin"),
// Printing screen
"bmp_pause.bin",
"bmp_resume.bin",
"bmp_stop.bin",
"bmp_ext1_state.bin",
F("bmp_pause.bin"),
F("bmp_resume.bin"),
F("bmp_stop.bin"),
F("bmp_ext1_state.bin"),
#if HAS_MULTI_EXTRUDER
"bmp_ext2_state.bin",
F("bmp_ext2_state.bin"),
#endif
"bmp_bed_state.bin",
"bmp_fan_state.bin",
"bmp_time_state.bin",
"bmp_zpos_state.bin",
"bmp_operate.bin",
F("bmp_bed_state.bin"),
F("bmp_fan_state.bin"),
F("bmp_time_state.bin"),
F("bmp_zpos_state.bin"),
F("bmp_operate.bin"),
// Manual Level screen (only if auto level is disabled)
#if DISABLED(AUTO_BED_LEVELING_BILINEAR)
"bmp_leveling1.bin",
"bmp_leveling2.bin",
"bmp_leveling3.bin",
"bmp_leveling4.bin",
"bmp_leveling5.bin",
F("bmp_leveling1.bin"),
F("bmp_leveling2.bin"),
F("bmp_leveling3.bin"),
F("bmp_leveling4.bin"),
F("bmp_leveling5.bin"),
#endif
// Language Select screen
#if HAS_LANG_SELECT_SCREEN
"bmp_language.bin",
"bmp_simplified_cn.bin",
"bmp_simplified_cn_sel.bin",
"bmp_traditional_cn.bin",
"bmp_traditional_cn_sel.bin",
"bmp_english.bin",
"bmp_english_sel.bin",
"bmp_russian.bin",
"bmp_russian_sel.bin",
"bmp_spanish.bin",
"bmp_spanish_sel.bin",
"bmp_french.bin",
"bmp_french_sel.bin",
"bmp_italy.bin",
"bmp_italy_sel.bin",
F("bmp_language.bin"),
F("bmp_simplified_cn.bin"),
F("bmp_simplified_cn_sel.bin"),
F("bmp_traditional_cn.bin"),
F("bmp_traditional_cn_sel.bin"),
F("bmp_english.bin"),
F("bmp_english_sel.bin"),
F("bmp_russian.bin"),
F("bmp_russian_sel.bin"),
F("bmp_spanish.bin"),
F("bmp_spanish_sel.bin"),
F("bmp_french.bin"),
F("bmp_french_sel.bin"),
F("bmp_italy.bin"),
F("bmp_italy_sel.bin"),
#endif // HAS_LANG_SELECT_SCREEN
// G-code preview
#if HAS_GCODE_DEFAULT_VIEW_IN_FLASH
"bmp_preview.bin",
F("bmp_preview.bin"),
#endif
#if HAS_LOGO_IN_FLASH
"bmp_logo.bin",
F("bmp_logo.bin"),
#endif
// Settings screen
"bmp_about.bin",
"bmp_eeprom_settings.bin",
"bmp_machine_para.bin",
"bmp_function1.bin",
F("bmp_about.bin"),
F("bmp_eeprom_settings.bin"),
F("bmp_machine_para.bin"),
F("bmp_function1.bin"),
// Start screen
"bmp_printing.bin",
"bmp_set.bin",
"bmp_tool.bin",
F("bmp_printing.bin"),
F("bmp_set.bin"),
F("bmp_tool.bin"),
// Base icons
"bmp_arrow.bin",
"bmp_back70x40.bin",
"bmp_value_blank.bin",
"bmp_blank_sel.bin",
"bmp_disable.bin",
"bmp_enable.bin",
"bmp_return.bin",
F("bmp_arrow.bin"),
F("bmp_back70x40.bin"),
F("bmp_value_blank.bin"),
F("bmp_blank_sel.bin"),
F("bmp_disable.bin"),
F("bmp_enable.bin"),
F("bmp_return.bin"),
#if ENABLED(MKS_WIFI_MODULE)
// Wifi screen
"bmp_wifi.bin",
"bmp_cloud.bin",
F("bmp_wifi.bin"),
F("bmp_cloud.bin"),
#endif
#if ENABLED(MULTI_VOLUME)
"bmp_usb_disk.bin",
// "bmp_usb_disk_sel.bin",
"bmp_sd.bin",
// "bmp_sd_sel.bin",
F("bmp_usb_disk.bin"),
//F("bmp_usb_disk_sel.bin"),
F("bmp_sd.bin"),
//F("bmp_sd_sel.bin"),
#endif
// Babystep screen
"bmp_baby_move0_01.bin",
"bmp_baby_move0_05.bin",
"bmp_baby_move0_1.bin",
F("bmp_baby_move0_01.bin"),
F("bmp_baby_move0_05.bin"),
F("bmp_baby_move0_1.bin"),
// More screen
"bmp_custom1.bin",
"bmp_custom2.bin",
"bmp_custom3.bin",
"bmp_custom4.bin",
"bmp_custom5.bin",
"bmp_custom6.bin",
"bmp_custom7.bin"
F("bmp_custom1.bin"),
F("bmp_custom2.bin"),
F("bmp_custom3.bin"),
F("bmp_custom4.bin"),
F("bmp_custom5.bin"),
F("bmp_custom6.bin"),
F("bmp_custom7.bin")
};
#if HAS_SPI_FLASH_FONT
static char fonts[][LONG_FILENAME_LENGTH] = { "FontUNIGBK.bin" };
static FSTR_P const fonts[] = { F("FontUNIGBK.bin") };
#endif
uint8_t currentFlashPage = 0;
@ -386,9 +386,9 @@ uint32_t Pic_Info_Write(uint8_t *P_name, uint32_t P_size) {
longName[j] = '\0';
}
static int8_t arrayFindStr(const char arr[][LONG_FILENAME_LENGTH], uint8_t arraySize, const char *str) {
static int8_t arrayFindStr(FSTR_P const arr[], uint8_t arraySize, const char *str) {
for (uint8_t a = 0; a < arraySize; a++) {
if (strcasecmp(arr[a], str) == 0)
if (strcasecmp(FTOP(arr[a]), str) == 0)
return a;
}
return -1;
@ -403,7 +403,7 @@ uint32_t Pic_Info_Write(uint8_t *P_name, uint32_t P_size) {
#define ASSET_TYPE_TITLE_LOGO 2
#define ASSET_TYPE_G_PREVIEW 3
#define ASSET_TYPE_FONT 4
static void loadAsset(SdFile &dir, dir_t& entry, const char *fn, int8_t assetType) {
static void loadAsset(SdFile &dir, dir_t& entry, FSTR_P const fn, int8_t assetType) {
SdFile file;
char dosFilename[FILENAME_LENGTH];
createFilename(dosFilename, entry);
@ -429,14 +429,14 @@ uint32_t Pic_Info_Write(uint8_t *P_name, uint32_t P_size) {
do {
watchdog_refresh();
pbr = file.read(public_buf, BMP_WRITE_BUF_LEN);
Pic_Logo_Write((uint8_t *)fn, public_buf, pbr);
Pic_Logo_Write((uint8_t*)fn, public_buf, pbr);
} while (pbr >= BMP_WRITE_BUF_LEN);
}
else if (assetType == ASSET_TYPE_TITLE_LOGO) {
do {
watchdog_refresh();
pbr = file.read(public_buf, BMP_WRITE_BUF_LEN);
Pic_TitleLogo_Write((uint8_t *)fn, public_buf, pbr);
Pic_TitleLogo_Write((uint8_t*)fn, public_buf, pbr);
} while (pbr >= BMP_WRITE_BUF_LEN);
}
else if (assetType == ASSET_TYPE_G_PREVIEW) {
@ -447,7 +447,7 @@ uint32_t Pic_Info_Write(uint8_t *P_name, uint32_t P_size) {
} while (pbr >= BMP_WRITE_BUF_LEN);
}
else if (assetType == ASSET_TYPE_ICON) {
Pic_Write_Addr = Pic_Info_Write((uint8_t *)fn, pfileSize);
Pic_Write_Addr = Pic_Info_Write((uint8_t*)fn, pfileSize);
SPIFlash.beginWrite(Pic_Write_Addr);
#if HAS_SPI_FLASH_COMPRESSION
do {
@ -492,16 +492,16 @@ uint32_t Pic_Info_Write(uint8_t *P_name, uint32_t P_size) {
if (dir.open(&root, assetsPath, O_RDONLY)) {
disp_assets_update();
disp_assets_update_progress("Erasing pics...");
disp_assets_update_progress(F("Erasing pics..."));
watchdog_refresh();
spiFlashErase_PIC();
#if HAS_SPI_FLASH_FONT
disp_assets_update_progress("Erasing fonts...");
disp_assets_update_progress(F("Erasing fonts..."));
watchdog_refresh();
spiFlashErase_FONT();
#endif
disp_assets_update_progress("Reading files...");
disp_assets_update_progress(F("Reading files..."));
dir_t d;
while (dir.readDir(&d, card.longFilename) > 0) {
// If we don't get a long name, but gets a short one, try it
@ -513,11 +513,11 @@ uint32_t Pic_Info_Write(uint8_t *P_name, uint32_t P_size) {
int8_t a = arrayFindStr(assets, COUNT(assets), card.longFilename);
if (a >= 0 && a < (int8_t)COUNT(assets)) {
uint8_t assetType = ASSET_TYPE_ICON;
if (strstr(assets[a], "_logo"))
if (strstr_P(FTOP(assets[a]), PSTR("_logo")))
assetType = ASSET_TYPE_LOGO;
else if (strstr(assets[a], "_titlelogo"))
else if (strstr_P(FTOP(assets[a]), PSTR("_titlelogo")))
assetType = ASSET_TYPE_TITLE_LOGO;
else if (strstr(assets[a], "_preview"))
else if (strstr_P(FTOP(assets[a]), PSTR("_preview")))
assetType = ASSET_TYPE_G_PREVIEW;
loadAsset(dir, d, assets[a], assetType);