Followup to Ender config

This commit is contained in:
Scott Lahteine 2018-01-15 05:54:44 -06:00
parent 72b7331f5f
commit fa432508b0
53 changed files with 322 additions and 67 deletions

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -90,6 +90,10 @@
// example configuration folder.
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -92,6 +92,9 @@
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// Set this to a file name (relative the ultralcd_impl_DOGM.h file) to read a
// customized status screen bitmap.
#define CUSTOM_STATUS_SCREEN_FILE "_Statusscreen.h"

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -111,6 +111,10 @@
// example configuration folder.
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -96,6 +96,10 @@
// example configuration folder.
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -92,6 +92,9 @@
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -121,6 +121,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -107,6 +107,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -107,6 +107,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -95,6 +95,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

View file

@ -91,6 +91,10 @@
// example configuration folder.
//
//#define SHOW_CUSTOM_BOOTSCREEN
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
//#define CUSTOM_STATUS_SCREEN_IMAGE
// @section machine
/**

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@ -38,10 +38,8 @@
#if ENABLED(START_BMPHIGH)
#define START_BMPWIDTH 112
#define START_BMPHEIGHT 38
#define START_BMPBYTEWIDTH 14
#define START_BMPBYTES 532 // START_BMPWIDTH * START_BMPHEIGHT / 8
const unsigned char start_bmp[START_BMPBYTES] PROGMEM = {
const unsigned char start_bmp[] PROGMEM = {
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xFF,
@ -83,10 +81,8 @@
#else
#define START_BMPWIDTH 56
#define START_BMPHEIGHT 19
#define START_BMPBYTEWIDTH 7
#define START_BMPBYTES 133 // START_BMPWIDTH * START_BMPHEIGHT / 8
const unsigned char start_bmp[START_BMPBYTES] PROGMEM = {
const unsigned char start_bmp[] PROGMEM = {
0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x60, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
@ -115,19 +111,63 @@
// When only one extruder is selected, the "1" on the symbol will not
// be displayed.
#ifdef CUSTOM_STATUS_SCREEN_FILE
#define STATUS_SCREENWIDTH 115 // Width in pixels
#define STATUS_SCREENHEIGHT 19 // Height in pixels
#if ENABLED(CUSTOM_STATUS_SCREEN_IMAGE)
#undef STATUS_SCREENWIDTH
// This file must define STATUS_SCREENWIDTH and status_screen{0,1}_bmp.
// It can also define STATUS_SCREEN_X, STATUS_SCREEN_{BED,FAN}_TEXT_X and
// STATUS_SCREEN_HOTEND_TEXT_X(i) to modify draw locations.
#include CUSTOM_STATUS_SCREEN_FILE
#include "_Statusscreen.h"
#elif HAS_TEMP_BED
#if HOTENDS == 1
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
#if HOTENDS == 0
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x5C, 0x63, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x5E, 0xF7, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x5E, 0xF7, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x5C, 0x63, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x58, 0x01, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x41, 0xF8, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x61, 0xF8, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#elif HOTENDS == 1
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -149,10 +189,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -174,10 +211,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#elif HOTENDS == 2
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -199,10 +233,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -224,10 +255,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#else
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -249,10 +277,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -273,13 +298,53 @@
0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
};
#endif // Extruders
#endif // HOTENDS
#else
#if HOTENDS == 1
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
#if HOTENDS == 0
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x63, 0xA0,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0xF7, 0xA0,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0xF7, 0xA0,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x63, 0xA0,
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#elif HOTENDS == 1
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -301,10 +366,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -326,10 +388,7 @@
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#elif HOTENDS == 2
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -351,10 +410,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -376,10 +432,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#else
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen0_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
@ -401,10 +454,7 @@
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char status_screen1_bmp[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
@ -425,12 +475,12 @@
0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#endif // Extruders
#endif // HOTENDS
#endif // HAS_TEMP_BED
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char cw_bmp[] PROGMEM = {
0x03,0xF8,0x00, // 000000111111100000000000
0x0F,0xFE,0x00, // 000011111111111000000000
0x1E,0x0F,0x00, // 000111100000111100000000
@ -449,7 +499,7 @@
0x03,0xF8,0x00 // 000000111111100000000000
};
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char ccw_bmp[] PROGMEM = {
0x00,0xFE,0x00, // 000000001111111000000000
0x03,0xFF,0x80, // 000000111111111110000000
0x07,0x83,0xC0, // 000001111000001111000000
@ -468,7 +518,7 @@
0x01,0xFC,0x00 // 000000011111110000000000
};
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char up_arrow_bmp[] PROGMEM = {
0x04,0x00, // 000001000000
0x0E,0x00, // 000011100000
0x1F,0x00, // 000111110000
@ -484,7 +534,7 @@
0x0E,0x00 // 000011100000
};
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char down_arrow_bmp[] PROGMEM = {
0x0E,0x00, // 000011100000
0x0E,0x00, // 000011100000
0x0E,0x00, // 000011100000
@ -500,11 +550,11 @@
0x04,0x00 // 000001000000
};
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char offset_bedline_bmp[] PROGMEM = {
0xFF,0xFF,0xFF // 111111111111111111111111
};
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
const unsigned char nozzle_bmp[] PROGMEM = {
0x7F,0x80, // 0111111110000000
0xFF,0xC0, // 1111111111000000
0xFF,0xC0, // 1111111111000000
@ -518,7 +568,6 @@
0x1E,0x00, // 0001111000000000
0x0C,0x00 // 0000110000000000
};
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
#ifndef STATUS_SCREEN_X