Marlin/Marlin/ultralcd.h
Dirk Eichel a49c09a776 Add variable for animated fan, add float conversion w/o sign
A new variable was introduced to allow fan animation on the GLCD.
Add additional float to string conversion routine without sign
character. This is used for the coordinates visualisation on the GLCD.
2013-03-19 20:13:23 +01:00

84 lines
2.2 KiB
C

#ifndef ULTRALCD_H
#define ULTRALCD_H
#include "Marlin.h"
#ifdef ULTRA_LCD
void lcd_update();
void lcd_init();
void lcd_setstatus(const char* message);
void lcd_setstatuspgm(const char* message);
void lcd_setalertstatuspgm(const char* message);
void lcd_reset_alert_level();
static unsigned char blink = 0; // Variable for visualisation of fan rotation in GLCD
#define LCD_MESSAGEPGM(x) lcd_setstatuspgm(PSTR(x))
#define LCD_ALERTMESSAGEPGM(x) lcd_setalertstatuspgm(PSTR(x))
#define LCD_UPDATE_INTERVAL 100
#define LCD_TIMEOUT_TO_STATUS 15000
#ifdef ULTIPANEL
void lcd_buttons_update();
extern volatile uint8_t buttons; //the last checked buttons in a bit array.
#else
FORCE_INLINE void lcd_buttons_update() {}
#endif
extern int plaPreheatHotendTemp;
extern int plaPreheatHPBTemp;
extern int plaPreheatFanSpeed;
extern int absPreheatHotendTemp;
extern int absPreheatHPBTemp;
extern int absPreheatFanSpeed;
#ifdef NEWPANEL
#define EN_C (1<<BLEN_C)
#define EN_B (1<<BLEN_B)
#define EN_A (1<<BLEN_A)
#define LCD_CLICKED (buttons&EN_C)
#else
//atomatic, do not change
#define B_LE (1<<BL_LE)
#define B_UP (1<<BL_UP)
#define B_MI (1<<BL_MI)
#define B_DW (1<<BL_DW)
#define B_RI (1<<BL_RI)
#define B_ST (1<<BL_ST)
#define EN_B (1<<BLEN_B)
#define EN_A (1<<BLEN_A)
#define LCD_CLICKED ((buttons&B_MI)||(buttons&B_ST))
#endif//NEWPANEL
#else //no lcd
FORCE_INLINE void lcd_update() {}
FORCE_INLINE void lcd_init() {}
FORCE_INLINE void lcd_setstatus(const char* message) {}
FORCE_INLINE void lcd_buttons_update() {}
FORCE_INLINE void lcd_reset_alert_level() {}
#define LCD_MESSAGEPGM(x)
#define LCD_ALERTMESSAGEPGM(x)
#endif
char *itostr2(const uint8_t &x);
char *itostr31(const int &xx);
char *itostr3(const int &xx);
char *itostr3left(const int &xx);
char *itostr4(const int &xx);
char *ftostr3(const float &x);
char *ftostr31ns(const float &x); // float to string without sign character
char *ftostr31(const float &x);
char *ftostr32(const float &x);
char *ftostr5(const float &x);
char *ftostr51(const float &x);
char *ftostr52(const float &x);
#endif //ULTRALCD