pull/1/head
Thomas Lindner 2022-12-30 00:19:15 +01:00
parent 3b005ad506
commit 58d3f51a61
1 changed files with 0 additions and 140 deletions

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import os
from pathlib import Path
from pygame import mixer
import random
from stockfish import Stockfish
import time
settings = {
"Debug Log File": "",
"Contempt": 0,
"Min Split Depth": 0,
"Threads": 1,
# More threads will make the engine stronger, but should be kept at less than the
# number of logical processors on your computer.
"Ponder": "false",
"Hash": 16,
# Default size is 16 MB. It's recommended that you increase this value, but keep it
# as some power of 2. E.g., if you're fine using 2 GB of RAM, set Hash to 2048
# (11th power of 2).
"MultiPV": 1,
"Skill Level": 20,
"Move Overhead": 10,
"Minimum Thinking Time": 20,
"Slow Mover": 100,
"UCI_Chess960": "false",
"UCI_LimitStrength": "false",
"UCI_Elo": 1350,
"NNUE": "true",
}
sound_path = Path("../../sounds")
def play_sound() -> None:
"""
Plays a random sound from the sound path
:return: None
"""
mixer.init()
mixer.music.load("sounds/" + random.choice(os.listdir(sound_path)))
mixer.music.play()
while mixer.music.get_busy():
time.sleep(0.1)
class Game:
"""
A class representing the game state
"""
def __init__(self, engine_settings: dict):
self.engine = Stockfish("/usr/bin/stockfish")
self.settings = engine_settings
self.engine.update_engine_parameters(self.settings)
self.current_evaluation = (
self.engine.get_evaluation()
) # This is not necessary, now that I think about it.
self.evaluations: list[dict] = []
self.current_wdl = self.engine.get_wdl_stats()
self.wdls: list[tuple[int, int, int]] = []
self.engine.set_position()
def move_was_blunder(self) -> bool:
"""
Returns true if the last move was a blunder
:return: bool
"""
if len(self.wdls) > 1: # Don't check for blunders on the first move
previous_wdl = self.wdls[len(self.evaluations) - 2]
if abs(previous_wdl[0] - self.current_wdl[0]) > 300:
return True
elif abs(previous_wdl[2] - self.current_wdl[2]) > 300:
return True
else:
return False
return False
def make_move(self, move) -> None:
"""
Makes a move on the board and updates the game state
:param move: str
:return: None
"""
if self.engine.is_move_correct(move):
self.engine.make_moves_from_current_position([move])
self.current_evaluation = self.engine.get_evaluation()
self.evaluations.append(self.current_evaluation)
self.current_wdl = self.engine.get_wdl_stats()
self.wdls.append(self.current_wdl)
print(self.current_wdl)
print(self.current_evaluation)
if self.move_was_blunder():
# If the played move was a blunder play a random sound from the sound
# path
# play_sound()
print("Blunder!")
else:
print("Invalid move")
def __str__(self):
return ""
test_game = Game(settings)
moves_manual = [
"e2e4",
"e7e6",
"e4e5",
"d7d5",
"e5d6",
"c7d6",
"b1c3",
"b8c6",
"f1b5",
"a7a6",
"b5a4",
"b7b5",
"a4b3",
"d6d5",
"a2a4",
"c8b7",
"a4b5",
"a6b5",
"a1a8",
"d8a8",
"c3b5",
"a8a5",
"c2c4",
"b7a6",
"b5c3",
"a6c4",
"b3c4",
"d5c4",
"d1g4",
"a5a1",
]
for move in moves_manual:
print(move)
test_game.make_move(move)