cleanup
This commit is contained in:
parent
db38497dea
commit
7c8b703cbc
18
.gitignore
vendored
18
.gitignore
vendored
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@ -1,18 +0,0 @@
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.*.swp
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# Binaries for programs and plugins
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*.exe
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*.exe~
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*.dll
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*.so
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*.dylib
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blunderboard
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# Test binary, built with `go test -c`
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*.test
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# Output of the go coverage tool, specifically when used with LiteIDE
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*.out
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# Dependency directories (remove the comment below to include it)
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# vendor/
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@ -1,69 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AutoImportSettings">
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="3e262a23-1a63-4818-97cf-591091cd1e52" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/blunderboard.py" beforeDir="false" afterPath="$PROJECT_DIR$/blunderboard.py" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/requirements.txt" beforeDir="false" afterPath="$PROJECT_DIR$/requirements.txt" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="MarkdownSettingsMigration">
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<option name="stateVersion" value="1" />
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</component>
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<component name="ProjectId" id="2JHA16UVCORl9oGXtkokQL85N3r" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"last_opened_file_path": "/home/hagenest/Repos/blunderboard/blunderboard-py",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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<task active="true" id="Default" summary="Default task">
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<changelist id="3e262a23-1a63-4818-97cf-591091cd1e52" name="Changes" comment="" />
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<created>1671724416846</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1671724416846</updated>
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<workItem from="1671724417946" duration="16204000" />
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</task>
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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</component>
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<component name="UnknownFeatures">
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<option featureType="com.intellij.fileTypeFactory" implementationName="requirements.txt" />
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</component>
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<component name="Vcs.Log.Tabs.Properties">
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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</option>
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</component>
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/blunderboard_py$blunderboard.coverage" NAME="blunderboard Coverage Results" MODIFIED="1671828227830" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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</component>
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</project>
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@ -1,17 +0,0 @@
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stockfish
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<<<<<<< Updated upstream
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playsound
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=======
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<<<<<<< Updated upstream
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playsound
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pygobject
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pgn_parser
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=======
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<<<<<<< Updated upstream
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playsound
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=======
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pygame
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pgn_parser
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>>>>>>> Stashed changes
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>>>>>>> Stashed changes
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>>>>>>> Stashed changes
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@ -1,91 +0,0 @@
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package main
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import (
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"fmt"
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"github.com/notnil/chess"
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"github.com/notnil/chess/uci"
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"math"
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"os"
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)
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// stolen^H^H inspired from lichess https://github.com/ornicar/lila/blob/master/modules/analyse/src/main/Advice.scala#L79
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func WinningChance(cp int) float64 {
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winning_chance := 2 / (1 + math.Exp(-0.004 * float64(cp))) - 1
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return winning_chance
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}
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func main() {
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reader, err := os.Open("spongeboyahoy_vs_tomlx.pgn")
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if err != nil {
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panic(err)
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}
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pgn, err := chess.PGN(reader)
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if err != nil {
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panic(err)
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}
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spongeboyahoy_vs_tomlx := chess.NewGame(pgn)
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fmt.Println(spongeboyahoy_vs_tomlx)
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engine, err := uci.New("stockfish")
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if err != nil {
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panic(err)
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}
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defer engine.Close()
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if err := engine.Run(uci.CmdUCI, uci.CmdIsReady, uci.CmdUCINewGame); err != nil {
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panic(err)
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}
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game := chess.NewGame()
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// prevprev_winning_chance := 0.0
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prev_winning_chance := 0.0
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for game.Outcome() == chess.NoOutcome {
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num_of_moves := len(game.Moves())
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if err := engine.Run(uci.CmdPosition{Position: game.Position()}, uci.CmdGo{Depth: 12}); err != nil {
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panic(err)
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}
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search_results := engine.SearchResults()
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cp := search_results.Info.Score.CP
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if (num_of_moves % 2 == 1) {
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cp *= -1
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}
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winning_chance := WinningChance(cp)
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if (num_of_moves > 0) {
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delta := prev_winning_chance - winning_chance
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if (num_of_moves % 2 == 0) {
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delta *= -1;
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}
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if delta > 0.3 {
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fmt.Print("B-b-b-blunder!!")
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} else if delta > 0.2 {
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fmt.Print("That was a mistake.")
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} else if delta > 0.1 {
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fmt.Print("Meh...")
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} else {
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fmt.Print("Ok")
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}
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fmt.Printf(" (%0.2f, %0.2f, %0.2f)\n", float64(cp) / 100, winning_chance, -delta)
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}
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// prevprev_winning_chance = prev_winning_chance
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prev_winning_chance = winning_chance
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// fmt.Println(game.Position().Board().Draw())
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// fmt.Println("Score (centipawns):", cp, "Winning chance:", winning_chance, "Best Move: ", search_results.BestMove)
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// fmt.Println("Move: ", search_results.BestMove)
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move := spongeboyahoy_vs_tomlx.Moves()[num_of_moves]
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fmt.Print(num_of_moves / 2 + 1, move, "\t")
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if err := game.Move(move); err != nil {
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panic(err)
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}
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// for {
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// var move string
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// fmt.Print("Move: ")
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// fmt.Scanln(&move)
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// if err := game.MoveStr(move); err == nil {
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// break
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// }
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// fmt.Println("Illegal move!")
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// }
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}
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fmt.Println(game.Outcome())
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fmt.Println(game.Position().Board().Draw())
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}
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3
go.mod
3
go.mod
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module git.0x90.space/0x90/blunderboard
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require github.com/notnil/chess v1.5.0
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3
go.sum
3
go.sum
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github.com/ajstarks/svgo v0.0.0-20200320125537-f189e35d30ca/go.mod h1:K08gAheRH3/J6wwsYMMT4xOr94bZjxIelGM0+d/wbFw=
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github.com/notnil/chess v1.5.0 h1:BcdmSGqZYhoqHsAqNpVTtPwRMOA4Sj8iZY1ZuPW4Umg=
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github.com/notnil/chess v1.5.0/go.mod h1:cRuJUIBFq9Xki05TWHJxHYkC+fFpq45IWwk94DdlCrA=
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6
pyproject.toml
Normal file
6
pyproject.toml
Normal file
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[build-system]
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requires = [
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"setuptools>=42",
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"wheel"
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]
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build-backend = "setuptools.build_meta"
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@ -1,3 +0,0 @@
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home = /usr/bin
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include-system-site-packages = false
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version = 3.10.8
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58
setup.cfg
Normal file
58
setup.cfg
Normal file
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[metadata]
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name = blunderboard
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version = 0.0.1
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author = 0x90.space
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author_email = people@schleuder.0x90.space
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description = Blunderboard
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url = https://git.0x90.space/0x90/blunderboard
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project_urls =
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Bug Tracker = https://git.0x90.space/0x90/blunderboard/issues
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classifiers =
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Programming Language :: Python :: 3 :: Only
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License :: OSI Approved :: ISC License (ISCL)
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Operating System :: POSIX :: Linux
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Topic :: Games/Entertainment :: Board Games
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[options]
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package_dir =
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= src
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packages = find:
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python_requires = >=3.9
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install_requires =
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pygame
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RPi.GPIO
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stockfish
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[options.packages.find]
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where = src
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[options.entry_points]
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console_scripts =
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blunderboard = blunderboard:main
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[tox:tox]
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envlist = lint
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isolated_build = True
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[testenv:lint]
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skip_install = True
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deps =
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black
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flake8
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mypy
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commands =
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black --check --diff src
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flake8 src
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mypy src
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#[testenv]
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#deps =
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# pytest
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#commands =
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# pytest tests
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[flake8]
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max_line_length = 88
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[mypy]
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ignore_missing_imports = True
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2
src/blunderboard/__init__.py
Normal file
2
src/blunderboard/__init__.py
Normal file
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def main():
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pass
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from stockfish import Stockfish
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from pygame import mixer
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import time
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from pathlib import Path
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import random
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import os
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#import RPi.GPIO as GPIO
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from pathlib import Path
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from pygame import mixer
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import random
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from stockfish import Stockfish
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import time
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settings = {
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"Debug Log File": "",
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"Contempt": 0,
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"Min Split Depth": 0,
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"Threads": 10,
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# More threads will make the engine stronger, but should be kept at less than the number of logical processors on
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# your computer.
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"Threads": 1,
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# More threads will make the engine stronger, but should be kept at less than the
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# number of logical processors on your computer.
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"Ponder": "false",
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"Hash": 8100,
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# Default size is 16 MB. It's recommended that you increase this value, but keep it as some power of 2. E.g.,
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# if you're fine using 2 GB of RAM, set Hash to 2048 (11th power of 2).
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"Hash": 16,
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# Default size is 16 MB. It's recommended that you increase this value, but keep it
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# as some power of 2. E.g., if you're fine using 2 GB of RAM, set Hash to 2048
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# (11th power of 2).
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"MultiPV": 1,
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"Skill Level": 20,
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"Move Overhead": 10,
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@ -67,10 +67,12 @@ class Game:
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self.settings = engine_settings
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self.engine.update_engine_parameters(self.settings)
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self.matrix = BoardReader()
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self.current_evaluation = self.engine.get_evaluation() # This is not necessary, now that I think about it.
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self.evaluations = []
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self.current_evaluation = (
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self.engine.get_evaluation()
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) # This is not necessary, now that I think about it.
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self.evaluations: list[dict] = []
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self.current_wdl = self.engine.get_wdl_stats()
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self.wdls = []
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self.wdls: list[tuple[int, int, int]] = []
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self.engine.set_position()
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def move_was_blunder(self) -> bool:
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return True
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else:
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return False
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return False
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def make_move(self, move) -> None:
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"""
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print(self.current_wdl)
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print(self.current_evaluation)
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if self.move_was_blunder():
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# If the played move was a blunder play a random sound from the sound path
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# If the played move was a blunder play a random sound from the sound
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# path
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# play_sound()
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print("Blunder!")
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else:
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@ -114,9 +118,38 @@ class Game:
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test_game = Game(settings)
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moves_manual = ["e2e4", "e7e6", "e4e5", "d7d5", "e5d6", "c7d6", "b1c3", "b8c6", "f1b5", "a7a6", "b5a4", "b7b5", "a4b3",
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"d6d5", "a2a4", "c8b7", "a4b5", "a6b5", "a1a8", "d8a8", "c3b5", "a8a5", "c2c4", "b7a6", "b5c3", "a6c4",
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"b3c4", "d5c4", "d1g4", "a5a1"]
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moves_manual = [
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"e2e4",
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"e7e6",
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"e4e5",
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"d7d5",
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"e5d6",
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"c7d6",
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"b1c3",
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"b8c6",
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"f1b5",
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"a7a6",
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"b5a4",
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"b7b5",
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"a4b3",
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"d6d5",
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"a2a4",
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"c8b7",
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"a4b5",
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"a6b5",
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"a1a8",
|
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"d8a8",
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"c3b5",
|
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"a8a5",
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"c2c4",
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"b7a6",
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"b5c3",
|
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"a6c4",
|
||||
"b3c4",
|
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"d5c4",
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"d1g4",
|
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"a5a1",
|
||||
]
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for move in moves_manual:
|
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print(move)
|
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test_game.make_move(move)
|
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