Merge Python Branch into Main #1
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@ -8,6 +8,8 @@ def main():
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blunder_evaluator = BlunderEvaluator()
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blunder_evaluator = BlunderEvaluator()
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move_generator = MoveGenerator(blunder_evaluator)
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move_generator = MoveGenerator(blunder_evaluator)
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reader = BoardReader(move_generator)
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reader = BoardReader(move_generator)
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reader.scan()
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reader.print()
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while True:
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while True:
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reader.scan()
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reader.scan()
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sleep(0.1)
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sleep(0.1)
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@ -1,18 +1,92 @@
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from blunderboard.blunderevaluator import BlunderEvaluator
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from blunderboard.blunderevaluator import BlunderEvaluator
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class MoveGenerator:
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def coords_to_field(row: int, column: int):
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columns = "abcdefgh"
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columns = "abcdefgh"
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return "%c%d" % (columns[column], row + 1)
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class MoveGenerator:
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def __init__(self, blunder_evaluator: BlunderEvaluator):
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def __init__(self, blunder_evaluator: BlunderEvaluator):
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self.blunder_evaluator = blunder_evaluator
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self.state: State = InitState(blunder_evaluator)
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def reset(self) -> None:
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def reset(self) -> None:
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print("reset")
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print("reset")
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self.blunder_evaluator.reset()
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self.state = self.state.reset()
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def put(self, row: int, column: int) -> None:
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def put(self, row: int, column: int) -> None:
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print("put %c%d" % (self.columns[column], row + 1))
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print("put %s" % coords_to_field(row, column))
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self.state = self.state.put(row, column)
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def take(self, row: int, column: int) -> None:
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def take(self, row: int, column: int) -> None:
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print("take %c%d" % (self.columns[column], row + 1))
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print("take %s" % coords_to_field(row, column))
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self.state = self.state.take(row, column)
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class State:
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def __init__(self, blunder_evaluator: BlunderEvaluator):
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self.blunder_evaluator = blunder_evaluator
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def reset(self) -> "State":
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self.blunder_evaluator.reset()
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return InitState(self.blunder_evaluator)
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def put(self, row: int, column: int) -> "State":
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print("ignored invalid put")
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return self
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def take(self, row: int, column: int) -> "State":
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print("ignored invalid take")
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return self
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class InitState(State):
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def reset(self) -> State:
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super().reset()
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return self
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def take(self, row: int, column: int) -> State:
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return TakeState(self.blunder_evaluator, coords_to_field(row, column))
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class TakeState(State):
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def __init__(self, blunder_evaluator: BlunderEvaluator, from_field: str):
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super().__init__(blunder_evaluator)
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self.from_field = from_field
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def put(self, row: int, column: int) -> State:
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to_field = coords_to_field(row, column)
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if self.from_field == to_field:
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print("ignored self-move")
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return InitState(self.blunder_evaluator)
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move = self.from_field + to_field
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print("move %s" % move)
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self.blunder_evaluator.move(move)
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return InitState(self.blunder_evaluator)
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def take(self, row: int, column: int) -> State:
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return TakeTakeState(
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self.blunder_evaluator, self.from_field, coords_to_field(row, column)
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)
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class TakeTakeState(State):
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def __init__(
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self, blunder_evaluator: BlunderEvaluator, from_field: str, to_field: str
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):
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super().__init__(blunder_evaluator)
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self.from_field = from_field
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self.to_field = to_field
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def put(self, row: int, column: int) -> State:
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field = coords_to_field(row, column)
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if self.to_field == field:
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move = self.from_field + field
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elif self.from_field == field:
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move = self.to_field + field
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else:
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print("ignored invalid put")
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return self
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print("move %s" % move)
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self.blunder_evaluator.move(move)
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return InitState(self.blunder_evaluator)
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