115 lines
3.3 KiB
Python
115 lines
3.3 KiB
Python
from stockfish import Stockfish
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from playsound import playsound
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from pathlib import Path
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import random
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from pgn_parser import parser, pgn
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# import RPi.GPIO as GPIO
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settings = {
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"Debug Log File": "",
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"Contempt": 0,
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"Min Split Depth": 0,
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"Threads": 1,
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# More threads will make the engine stronger, but should be kept at less than the number of logical processors on
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# your computer.
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"Ponder": "false",
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"Hash": 16,
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# Default size is 16 MB. It's recommended that you increase this value, but keep it as some power of 2. E.g.,
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# if you're fine using 2 GB of RAM, set Hash to 2048 (11th power of 2).
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"MultiPV": 1,
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"Skill Level": 20,
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"Move Overhead": 10,
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"Minimum Thinking Time": 20,
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"Slow Mover": 100,
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"UCI_Chess960": "false",
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"UCI_LimitStrength": "false",
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"UCI_Elo": 1350
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}
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sound_path = [Path("sounds/")]
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class BoardReader:
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"""
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A class containing methods to read the board state through the GPIO matrix.
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"""
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def __init__(self):
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pass
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# TODO WIP
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def get_latest_move(self):
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return ""
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class Game:
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"""
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A class representing the game state
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"""
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def __init__(self, engine_settings: dict):
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self.engine = Stockfish("/usr/bin/stockfish")
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self.settings = engine_settings
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self.engine.update_engine_parameters(self.settings)
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self.matrix = BoardReader()
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self.current_evaluation = self.engine.get_evaluation() # This is not necessary, now that I think about it.
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self.evaluations = []
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self.engine.set_position()
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def move_was_blunder(self) -> bool:
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"""
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Returns true if the last move was a blunder
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:return: bool
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"""
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if len(self.evaluations) > 1:
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previous_evaluation = self.evaluations[-1]
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return abs(self.current_evaluation["value"] - previous_evaluation["value"]) > 300
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# TODO This is not a particularly good way to identify a blunder
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else:
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return False
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def make_move(self, move) -> None:
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"""
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Makes a move on the board and updates the game state
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:param move:
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:return: None
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"""
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if self.engine.is_move_correct(move):
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self.engine.make_moves_from_current_position([move])
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self.current_evaluation = self.engine.get_evaluation()
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self.evaluations.append(self.current_evaluation)
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if self.move_was_blunder():
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# If the played move was a blunder play a random sound from the sound path
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# playsound(random.choice(sound_path))
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print("Blunder!")
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def __str__(self):
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return ""
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def get_moves_from_pgn(pgn_file: Path):
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"""
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Returns a list of moves from a PGN file
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:param pgn_file: str
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:return: list
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"""
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with open(pgn_file, "r") as f:
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pgn_file = f.read()
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return parser.parse(pgn_file, actions=pgn.Actions())
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test_game = Game(settings)
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pgn_path = Path("../spongeboyahoy_vs_tomlx.pgn")
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moves = get_moves_from_pgn(pgn_path)
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for i in range(1, 250):
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print(str(moves.move(i)).split(". ")[1].split(" ")[0])
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test_game.make_move(str(moves.move(i)).split(". ")[1].split(" ")[0])
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print(test_game.current_evaluation)
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test_game.make_move(str(moves.move(i)).split(". ")[1].split(" ")[1])
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print(test_game.current_evaluation)
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