blunderboard/src/blunderboard/blunderevaluator.py

149 lines
5.1 KiB
Python

import os
from pathlib import Path
from pygame import mixer
import random
from stockfish import Stockfish
import sys
import requests
API_TOKEN = "blunderboard-security-token"
sound_path = Path(sys.prefix) / "share" / "blunderboard" / "sounds"
api = "http://5.75.138.151:5000/api/get_evaluation"
wdl_api = "http://5.75.138.151:5000/api/get_wdl"
class BlunderEvaluator:
default_engine_settings = {
"Debug Log File": "stocklog.txt",
"Contempt": 0,
"Min Split Depth": 0,
"Threads": 1,
# More threads will make the engine stronger, but should be kept at less than
# the number of logical processors on your computer.
"Ponder": "false",
"Hash": 16,
# Default size is 16 MB. It's recommended that you increase this value, but keep
# it as some power of 2. E.g., if you're fine using 2 GB of RAM, set Hash to
# 2048 (11th power of 2).
"MultiPV": 1,
"Skill Level": 20,
"Move Overhead": 10,
"Minimum Thinking Time": 20,
"Slow Mover": 100,
"UCI_Chess960": "false",
"UCI_LimitStrength": "false",
"UCI_Elo": 1350,
# "NNUE": "true", # TODO Find out if NNUE can be used with the python wrapper
}
def __init__(self, engine_settings: dict = default_engine_settings):
self.engine = Stockfish()
self.settings = engine_settings
self.engine.update_engine_parameters(self.settings)
self.engine.set_position()
self.current_evaluation = self.api_evaluation()
self.evaluations: list[dict] = []
self.current_wdl = self.api_wdl()
self.wdls: list = []
self.current_fen = self.engine.get_fen_position()
self.white_to_move = True
def reset(self):
self.engine.set_position()
self.white_to_move = True
def move(self, move) -> None:
"""
Makes a move on the board and updates the game state
:param move: str
:return: None
"""
if self.engine.is_move_correct(move):
self.engine.make_moves_from_current_position([move])
self.current_evaluation = self.api_evaluation()
self.evaluations.append(self.current_evaluation)
self.current_wdl = self.api_wdl()
self.wdls.append(self.current_wdl)
print(self.current_wdl)
print(self.current_evaluation)
print(self.get_board())
if self.move_was_blunder():
# If the played move was a blunder play a random sound from the blunder
# path
self.play_sound("blunder")
print("Blunder!")
if self.white_to_move:
self.white_to_move = False
elif not self.white_to_move:
self.white_to_move = True
else:
print("Invalid move")
self.play_sound("illegal")
def api_evaluation(self) -> dict:
"""
Returns the current evaluation from the REST API
:return: str
"""
data = {"position": self.engine.get_fen_position(), "depth": 20}
# Set the API token in the request header
headers = {"Authorization": API_TOKEN}
# Send a POST request to the API endpoint
response = requests.post(api, json=data, headers=headers)
if response.status_code == 200:
return response.json()["value"]
else:
print("API Error: " + response.json()["error"])
return {"NOPE": "PLEASE CRASH"}
def api_wdl(self) -> str:
"""
Returns the current wdl from the REST API
:return: str
"""
data = {"position": self.engine.get_fen_position(), "depth": 20}
# Set the API token in the request header
headers = {"Authorization": API_TOKEN}
# Send a POST request to the API endpoint
response = requests.post(wdl_api, json=data, headers=headers)
if response.status_code == 200:
return response.json()
else:
print("API Error: " + response.json()["error"])
return "API Error"
def move_was_blunder(self) -> bool:
"""
Returns true if the last move was a blunder
:return: bool
"""
if len(self.wdls) > 1: # Don't check for blunders on the first move
previous_wdl = self.wdls[len(self.evaluations) - 2]
if abs(previous_wdl[0] - self.current_wdl[2]) > 300:
return True
else:
return False
return False
@staticmethod
def play_sound(move_type: str) -> None:
"""
Plays a random sound for the type of move (blunder, illegal)
:param move_type: str
:return: None
"""
path = sound_path / move_type
mixer.init()
mixer.music.load(path / random.choice(os.listdir(path)))
mixer.music.play()
# while mixer.music.get_busy():
# time.sleep(0.)
# I guess we won't want this, since it will block the main thread.
def get_board(self) -> str:
"""
Returns the current board state
:return: str
"""
return self.engine.get_board_visual()