Merge branch 'master' of https://github.com/b3yond/solidarityGame
commit
10602c24e3
11
CONCEPT.md
11
CONCEPT.md
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@ -44,7 +44,7 @@ Modules of starting character days, randomly chosen:
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* riding public transport
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* working
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* going to the store
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* surfing fuckbook
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* surfing fakebook
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* sleeping
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If you aren't actively playing, your character just does his routine and sustains himself.
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@ -56,7 +56,7 @@ If you aren't actively playing, your character just does his routine and sustain
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The Interface would be a browser:
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* one window displays the view of the player (ego-perspective, mini-games, information HUD)
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* one window displays a mastodon instance which displays the ingame fediverse, but also connects to IRL fediverses,
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* one window displays the fuckbook, ingame public social network + messenger.
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* one window displays the fakebook, ingame public social network + messenger.
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* other windows are used for links created in the game itself, maybe being displayed on wordpress instances.
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### Gameplay
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@ -72,7 +72,7 @@ Producing
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* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
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* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
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* How can you build networks which can sustain others?
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* Surplus has negative consequences?
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* Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
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* How do you get a market? Shopping infrastructure
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Politics
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@ -141,7 +141,7 @@ Punks are employed only per daily basis, at different times and for 4h each.
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* Delivery: bringing packages to houses
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* Vendor: putting goods in the shelves, selling the goods (ppl will be glad when this gets automated), Vendors suffer from monopolization
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* Control Ads: rate Ads if they are nice, sort out malicious ones.
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* Censorship: review posts on fuckbook, posts are double-checked
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* Censorship: review posts on fakebook, posts are double-checked
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* Security: Control the documents of people coming in (papers please?), beat them up if they aren't allowed to be here
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* Police: use surveillance, beat and lock up perpetrators of crimes, undercover cops
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* Exec: move money from one investment to another to manage employees (production & infrastructure), research, and PR. Command Security.
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@ -184,6 +184,7 @@ People can also point out crime and get a small reward.
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* peacefully protest
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* violently protest
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* Drug consumption
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* using cryptocoins
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Policy can outlaw more actions, but can also legalize some.
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@ -288,6 +289,8 @@ Economic Policy:
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* Universal Basic Income
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* Outlaw or legalize forms of production
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* Privatize or nationalize companies or infrastructures
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* Give subsidies for certain jobs
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* receive taxes
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Security Policy:
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* Outlaw or legalize crimes
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