From 414f838ff10dd4d06a38387bfbb1e64112a2a94d Mon Sep 17 00:00:00 2001 From: b3yond Date: Fri, 18 Aug 2017 11:31:04 +0200 Subject: [PATCH] small rework --- CONCEPT.md | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) diff --git a/CONCEPT.md b/CONCEPT.md index a7e7e1f..5af1de4 100644 --- a/CONCEPT.md +++ b/CONCEPT.md @@ -37,17 +37,12 @@ One day lasts half an hour or so ingame. * 0200 begin of curfew * 0600 end of curfew -Every charakter should sleep around 4 hours a day, else they suffer. +Every charakter should sleep around 4-10 hours a day, else they suffer. +The longer you sleep, the faster you can move by day. Players can read/chat in that time. There should be alarms to wake them up again. -Modules of starting character days, randomly chosen: -* riding public transport -* working -* going to the store -* surfing fakebook -* sleeping - -If you aren't actively playing, your character just does his routine and sustains himself. +If you aren't actively playing, your character just does their routine and sustains themself. +They work just enough to pay their rent, not a bit more. # How you play @@ -71,7 +66,7 @@ Hacking Producing * Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse * Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff -* How can you build networks which can sustain others? +* you can build networks which can sustain other new Commons projects. Just connect with people over mastodon. * Surplus has negative consequences? Your avatar gets uglier? lol. taxes? * How do you get a market? Shopping infrastructure @@ -79,7 +74,6 @@ Politics * Demonstrations build Pressure you can use as political currency * Network of Decision Makers you need to influence and where you can get to * Modules of Policy which help Commoners -* Withstand privatisations Mobility * Fare dodging @@ -89,6 +83,8 @@ Mobility Housing * Rent a standardized container +* Sleep on Coffin Hotels (expensive, but flexible) +* Execs own Penthouses * Alternative living projects * Squats * Wohnbaugenossenschaften @@ -103,7 +99,6 @@ Activism Combat * Nazis * Police -* Machos? * Other forms of crime, which sink with further game progress? * Helping refugees flee? * Corporate Security Forces @@ -567,10 +562,12 @@ Motivation arises from Everything else is related to this: subsystems of the game, roles, classes, minigames. -### yet to conceptualize +### Ideas universal snitch system Teamwork in minigames can players participate in religion? + +Refugees