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b3yond 2017-08-06 13:19:39 +02:00
parent 241efbb492
commit 8a866d1eb3
1 changed files with 7 additions and 4 deletions

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@ -44,7 +44,7 @@ Modules of starting character days, randomly chosen:
* riding public transport
* working
* going to the store
* surfing fuckbook
* surfing fakebook
* sleeping
If you aren't actively playing, your character just does his routine and sustains himself.
@ -56,7 +56,7 @@ If you aren't actively playing, your character just does his routine and sustain
The Interface would be a browser:
* one window displays the view of the player (ego-perspective, mini-games, information HUD)
* one window displays a mastodon instance which displays the ingame fediverse, but also connects to IRL fediverses,
* one window displays the fuckbook, ingame public social network + messenger.
* one window displays the fakebook, ingame public social network + messenger.
* other windows are used for links created in the game itself, maybe being displayed on wordpress instances.
### Gameplay
@ -72,7 +72,7 @@ Producing
* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
* How can you build networks which can sustain others?
* Surplus has negative consequences?
* Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
* How do you get a market? Shopping infrastructure
Politics
@ -141,7 +141,7 @@ Punks are employed only per daily basis, at different times and for 4h each.
* Delivery: bringing packages to houses
* Vendor: putting goods in the shelves, selling the goods (ppl will be glad when this gets automated)
* Control Ads: rate Ads if they are nice, sort out malicious ones.
* Censorship: review posts on fuckbook, posts are double-checked
* Censorship: review posts on fakebook, posts are double-checked
* Security: Control the documents of people coming in (papers please?), beat them up if they aren't allowed to be here
* Police: use surveillance, beat and lock up perpetrators of crimes, undercover cops
* Exec: move money from one investment to another to manage employees (production & infrastructure), research, and PR. Command Security.
@ -184,6 +184,7 @@ People can also point out crime and get a small reward.
* peacefully protest
* violently protest
* Drug consumption
* using cryptocoins
Policy can outlaw more actions, but can also legalize some.
@ -288,6 +289,8 @@ Economic Policy:
* Universal Basic Income
* Outlaw or legalize forms of production
* Privatize or nationalize companies or infrastructures
* Give subsidies for certain jobs
* receive taxes
Security Policy:
* Outlaw or legalize crimes