From df163a8b9d4d13edb05679b887eab183bd230239 Mon Sep 17 00:00:00 2001 From: b3yond Date: Tue, 17 Jul 2018 15:39:35 +0200 Subject: [PATCH] Insights from first meeting --- CONCEPT.md | 6 ++-- game_modules.md | 94 +++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 98 insertions(+), 2 deletions(-) create mode 100644 game_modules.md diff --git a/CONCEPT.md b/CONCEPT.md index 76ec977..a3c1927 100644 --- a/CONCEPT.md +++ b/CONCEPT.md @@ -54,9 +54,9 @@ sustains themself. They work just enough to pay their rent, not a bit more. The Interface would be a browser: * one window displays the view of the player (ego-perspective, mini-games, information HUD) -* one window displays a mastodon instance which displays the ingame fediverse, but also connects to IRL fediverses, +* one window displays a mastodon instance which displays the ingame fediverse, but also connects to RL fediverses, * one window displays the fakebook, ingame public social network + messenger. -* other windows are used for links created in the game itself, maybe being displayed on wordpress instances. +* other windows are used for links created in the game itself, maybe being displayed on wordpress/hugo instances. ### Gameplay @@ -71,6 +71,7 @@ Producing * Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse * Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff * you can build networks which can sustain other new Commons projects. Just connect with people over mastodon. +* You have to work the full time, or you can violate strike law. But how much you earn depends on how good you are. * Commoners Production minigames could include cooperation elements. * Surplus has negative consequences? Your avatar gets uglier? lol. taxes? * How do you get a market? Shopping infrastructure @@ -261,6 +262,7 @@ Software * cryptoMSG * Blogs * Cryptocoin +* Reverse Engineering (allows to use Corporate Research) * A Game to promote solidary economies (very meta, but why not?) Hardware diff --git a/game_modules.md b/game_modules.md new file mode 100644 index 0000000..b79cce5 --- /dev/null +++ b/game_modules.md @@ -0,0 +1,94 @@ +# Game Modules + +These modules are in the game. Some are dependent on each other. They could be +implemented in this order: + +## Interface: Life overview/Profile + +**Character Class: Wageslave** + +**Character Class: Precarion** + +Running Costs +* Mobility +* Housing + +Mobility +* use public transport system + +## Interface: Minigames + +Minigames +* Click on "start working" +* Gardening +* Coding +* Hardware Puzzle +* Drink mixing +* Ad design / Ad control + +## Interface: Fakebook + +1 Tag im Leben / Tutorial + +Climate Catastrophe +* Vermittlung der Backgroundstory? + +News - what happened today in GameCity? + +Public Figures (Premium NPCs) + +Relationships with NPCs + +## Interface: Plan Production + +Found an organization + +**Character Class: Exec** + +Sell stuff on the market + +Research Trees + +## Interface: Mastodon + +Build networks of coops + +Hacking +* Attack sites +* Build sites + +## Interface: 3D-FPS + +World Generation + +Crafting +* Build Houses +* Organize Parties, Demonstrations + +Build own Infrastructure + +Grafitti + +Combat + +## Interface: Surveillance interface + +**Character Class: Police** + +Police & Crime +* crime to survive, as a goal, because it's funny + +## Interface: Politics menu + +Politics +* Parliament & Policy Slots +* Activism & Public Opinion +* Laws +* Political Parties + +Ecosystem of different economic factors +* Government subsidies +* Market forces + * Buying factors... +* Interests in Coops +