From ea775bf3f367e682498b7522d2bcc76f5a91bf19 Mon Sep 17 00:00:00 2001 From: b3yond Date: Thu, 3 Aug 2017 13:30:25 +0200 Subject: [PATCH] added readme, further developed the concept --- concept.md => CONCEPT.md | 68 ++++++++++++++++++++++++++++++++-------- README.md | 7 +++++ 2 files changed, 62 insertions(+), 13 deletions(-) rename concept.md => CONCEPT.md (78%) create mode 100644 README.md diff --git a/concept.md b/CONCEPT.md similarity index 78% rename from concept.md rename to CONCEPT.md index c22b562..fe6f824 100644 --- a/concept.md +++ b/CONCEPT.md @@ -1,10 +1,19 @@ -# Solidarity Economy - as a game +# The Concept +This is an open source MMORPG. +The players live in a cyberpunk dystopia, but slowly discover and build alternatives to wageslave life. +## Interface -# Gameplay +The Interface would be a browser: +* one window displays the view of the player (ego-perspective, mini-games, information HUD) +* one window displays a mastodon instance which displays the ingame fediverse, but also connects to IRL fediverses, +* one window displays the fuckbook, ingame public social network + messenger. +* other windows are used for links created in the game itself, maybe being displayed on wordpress instances. -You are not limited to one of these areas of gameplay. +## Gameplay + +Players are not limited to one of these areas of gameplay. Hacking * Science tree - developing FLOSS software for production, malware, defense, social/blogs, encryption, automation, cryptocoins, freifunk firmware @@ -16,7 +25,7 @@ Producing * Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff * How can you build networks which can sustain others? * Surplus has negative consequences? -* How do you get a market? +* How do you get a market? Shopping infrastructure Politics * Demonstrations build Pressure you can use as political currency @@ -25,9 +34,10 @@ Politics * Withstand privatisations Mobility -* Schwarzfahren +* Fare dodging * Finally establishing own Infrastructures * Policy helps a lot +* Automation introduces self-driving trains & cars at some point Housing * Rent a standardized container @@ -71,7 +81,7 @@ Some are enemies, and if players spawn in them, they can choose to play villain * You begin playing one day in corporate life * One day later you hear of collectives, somebody signs you up for the fediverse * You can start to partake in such a collective (will u lose your job one day?) -* You probably need to become criminal to get money to start first collectives - squatting, shoplifting, fare-dodging, bank robbery +* You probably need to become criminal to get money to start first collectives - squatting, shoplifting, fare-dodging, bank robbery, hacking # One day in the game @@ -85,7 +95,17 @@ One day lasts half an hour or so ingame. * 0200 begin of curfew * 0600 end of curfew -Every charakter should sleep around 4 hours a day, else they suffer. Players can read/chat in that time. +Every charakter should sleep around 4 hours a day, else they suffer. +Players can read/chat in that time. There should be alarms to wake them up again. + +Modules of starting character days, randomly chosen: +* riding public transport +* working +* going to the store +* surfing fuckbook +* sleeping + +If you aren't actively playing, your character just does his routine and sustains himself. # Sectors of Wageslave production @@ -100,6 +120,8 @@ Each product has a different minigame. Wageslaves get employed permanently 8h, P * Writing: arrange nonsense texts so the right conjunctions meet up. * Busdriver: Drive from station to station, control tickets * Truckdriver: Drive from station to station, load and unload cargo +* Delivery: bringing packages to houses +* Vendor: putting goods in the shelves, selling the goods (ppl will be glad when this gets automated) * Control Ads: rate Ads if they are nice, sort out malicious ones. * Censorship: review posts on fuckbook, posts are double-checked * Security: Control the documents of people coming in (papers please?), beat them up if they aren't allowed to be here @@ -118,13 +140,14 @@ Each product has a different minigame. Wageslaves get employed permanently 8h, P * Writing: arrange nonsense texts so the right conjunctions meet up. * Busdriver: Drive from station to station, control tickets * Truckdriver: Drive from station to station, load and unload cargo +* Delivery: bringing packages to houses * Build: constructing buildings for private space or public usage * Bank robber: attack banks to steal money for projects to use * Distribute Flyers: stand in the city and give flyers to people # Crime -Police control if crime happens and pursue the perpetrators. +Police control whether crime happens and pursue the perpetrators. People can also point out crime and get a small reward. * Shoplift @@ -140,7 +163,8 @@ People can also point out crime and get a small reward. * peacefully protest * violently protest * Drug consumption -* and whatever else is outlawed or legalized. + +Policy can outlaw more actions, but can also legalize some. # Attributes @@ -148,7 +172,7 @@ Do we need attributes or is gameplay solvable by skill and experience only? Whic Maybe attributes promote specialization and inhibit trying out different work experiences. Maybe attributes for fighting aren't a bad idea? You need to figure that out anyway, and it would give police a comprehensible advantage. -Weapons would soon alter this too much, though. +Weapons would soon become the deciding factor anyway, though. # Other Activities of Commoners @@ -161,7 +185,25 @@ Organize Parties or Demonstrations You can usually use existing infrastructure, until you build up own infrastructure - but it's expensive and helps the enemy. -* Transport: busses and self-driving trains +* Transport: busses and trains, later self-driving * Internet: rented flats have internet, you can build Freifunk -* Logistics: pushcarts, trucks and self-driving trains -* Shops: stores, \ No newline at end of file +* Logistics: pushcarts, trucks and trains, later self-driving +* Shops: stores, black markets, parties +* Delivery: delivery guys, drones + +# Policy Modules + + + + +# Corporate Research Modules + + + + +# Commons Research Modules + + + + + diff --git a/README.md b/README.md new file mode 100644 index 0000000..86a81ea --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ +# Solidarity - the game (working title) + +This is an open source browser MMORPG. + +The players live in a cyberpunk dystopia, but slowly discover and build alternatives to wageslave life. + +You can help developing, just write an e-mail to b3yond@riseup.net.