# Game Modules These modules are in the game. Some are dependent on each other. They could be implemented in this order: ## Interface: Life overview/Profile **Character Class: Wageslave** **Character Class: Precarion** Running Costs * Mobility * Housing Mobility * use public transport system ## Interface: Minigames Minigames * Click on "start working" * Gardening * Coding * Hardware Puzzle * Drink mixing * Ad design / Ad control ## Interface: Fakebook 1 Tag im Leben / Tutorial Climate Catastrophe * Vermittlung der Backgroundstory? News - what happened today in GameCity? Public Figures (Premium NPCs) Relationships with NPCs ## Interface: Plan Production Found an organization **Character Class: Exec** Sell stuff on the market Research Trees ## Interface: Mastodon Build networks of coops Hacking * Attack sites * Build sites ## Interface: 3D-FPS World Generation Crafting * Build Houses * Organize Parties, Demonstrations Build own Infrastructure Grafitti Combat ## Interface: Surveillance interface **Character Class: Police** Police & Crime * crime to survive, as a goal, because it's funny ## Interface: Politics menu Politics * Parliament & Policy Slots * Activism & Public Opinion * Laws * Political Parties Ecosystem of different economic factors * Government subsidies * Market forces * Buying factors... * Interests in Coops