# coding=utf-8 # name, race, cons, strs, agis, mobs, ints, gun, sword, image, bitcoinloot (arguments for randint()) import items from random import randint def getenemyid(): """ give a character an unique ID. in build_battlefield(), a foelist is created, in which the character objects are created, whose constructor triggers this function, which gives them an unique ID. :return integer """ global enemyidcounter enemyidcounter += 1 return enemyidcounter # This global var increments every time an enemy gets an ID. enemyidcounter = 0 class Enemy(object): """ enemy superclass. this one could get some useful methods one day. """ def __init__(self, name, race, image, con, str, agi, mob, int, gun, sword, loot, experience): self.name = name # string self.race = race # string self.image = image # string: path to image self.con = con # integer self.str = str # integer self.agi = agi # integer self.mob = mob # integer self.int = int # integer allitems = items.AllItems() if gun == "random": self.gun = self.randitem(self.allitems.buyablegunsC) else: self.gun = allitems.buyablegunsC[gun]() # string: items.gun if sword == "random": self.sword = self.randitem(self.allitems.buyableswordsC) else: self.sword = allitems.buyableswordsC[sword] # string: items.sword self.loot = loot # list of 2 arguments for randint() self.experience = experience # integer, how much experience player gets at killing asd self.id = getenemyid() self.max_hp = self.con * 8 + self.str * 5 + 10 self.hp = self.max_hp self.ic = 1 def showinfo(self): pass # open an infobox with info about the enemy on right-click def walk_ap(self): """ returns, how many AP 1 step is costing :return: integer """ walk_ap = 100 / self.mob return walk_ap def randitem(self, dict): lst = [] for i in dict: if i is not "random": lst.append(dict[i]) number = randint(0, len(lst)) return lst[number] """ class Citizen(Enemy): def __init__(self): super(Citizen, self).__init__("Citizen", "human", "", 3, 3, 3, 3, 4, "None", "None", [5, 15], 0) class Boss(Enemy): def __init__(self): super(Boss, self).__init__("Boss", "human", "", 7, 6, 6, 7, 4, "random", "random", [40, 70], 9) class Police(Enemy): def __init__(self): super(Police, self).__init__("Police officer", "human", "", 4, 5, 5, 4, 4, "glock", "teli", [5, 10], 5) class Security(Enemy): def __init__(self): super(Security, self).__init__("Private Security", "human", "", 5, 7, 5, 4, 4, "random", "teli", [1, 10], 6) class Mercenary(Enemy): def __init__(self): super(Mercenary, self).__init__("Mercenary", "human", "", 6, 8, 8, 6, 4, "ak74", "knife", [5, 20], 7) class Soldier(Enemy): def __init__(self): super(Soldier, self).__init__("Soldier", "human", "", 7, 8, 8, 7, 4, "random", "knife", [10, 20], 8) class Taskforce(Enemy): def __init__(self): super(Taskforce, self).__init__("Task Force", "human", "", 9, 10, 10, 9, 7, "random", "random", [10, 5], 10) class Criminal(Enemy): def __init__(self): super(Criminal, self).__init__("Criminal", "human", "", 5, 6, 7, 7, 6, "random", "random", [1, 15], 6) class Terrorist(Enemy): def __init__(self): super(Terrorist, self).__init__("Terrorist", "human", "", 5, 7, 9, 8, 6, "random", "random", [1, 15], 7) class Silver1(Enemy): def __init__(self): super(Silver1, self).__init__("Besorgt", "human", "", 4, 5, 5, 4, 2, "random", "silversword", [1, 10], 7) class Silver2(Enemy): def __init__(self): super(Silver2, self).__init__("Fascist", "human", "", 8, 10, 8, 5, 2, "random", "whip", [10, 20], 11) class Angel1(Enemy): def __init__(self): super(Angel1, self).__init__("Angel", "angel", "", 5, 3, 8, 7, 6, "random", "random", [10, 15], 8) class Angel2(Enemy): def __init__(self): super(Angel2, self).__init__("High Angel", "angel", "", 6, 4, 10, 8, 7, "random", "random", [15, 25], 12) class Vampire1(Enemy): def __init__(self): super(Vampire1, self).__init__("Vampire", "vampire", "", 7, 9, 5, 5, 6, "random", "random", [10, 15], 8) class Vampire2(Enemy): def __init__(self): super(Vampire2, self).__init__("Dark Vampire", "vampire", "", 8, 11, 6, 6, 7, "random", "random", [15, 25], 12) class Werewolf1(Enemy): def __init__(self): super(Werewolf1, self).__init__("Werewolf", "werewolf", "", 4, 5, 6, 5, 5, "random", "krallen", [10, 15], 8) class Werewolf2(Enemy): def __init__(self): super(Werewolf2, self).__init__("Furious Werewolf ", "werewolf", "", 5, 8, 6, 6, 5, "random", "silverkrallen", [15, 25], 12) # You can create an enemy object by calling: enemies.all_enemies[name]() all_enemies = { "Citizen": Citizen, "Boss": Boss, "Police Officer": Police, "Private Security": Security, "Mercenary": Mercenary, "Soldier": Soldier, "Task Force": Taskforce, "Criminal": Criminal, "Terrorist": Terrorist, "Besorgt": Silver1, "Fascist": Silver2, "Angel": Angel1, "High Angel": Angel2, "Vampire": Vampire1, "Dark Vampire": Vampire2, "Werewolf": Werewolf1, "Furious Werewolf": Werewolf2 } civilian = ["Citizen", "human", "", 0, 0, 0, 0, 0, "None", "None", [5, 15], 0] boss = ["Boss", "human", 7, 6, 6, 7, 0, "random", "random", [40, 70], 9] police = ["Police Officer", "human", "", 0, 0, 0, 0, 0, "glock", "teli", [5, 10], 5] security = ["Private Security", "human", "", 1, 2, 0, 0, 0, "random", "teli", [1, 10], 6] mercenary = ["Mercenary", "human", "", 2, 3, 2, 2, 1, "ak74", "knife", [5, 20], 7] soldier = ["Soldier", "human", "", 3, 3, 3, 3, 2, "random", "knife", [10, 20], 8] taskforce = ["Task force", "human", "", 5, 5, 5, 5, 3, "random", "random", [10, 50], 10] criminal = ["Criminial", "human", "", 1, 1, 2, 3, 2, "random", "random", [1, 15], 6] terrorist = ["Terrorist", "human", "", 1, 2, 4, 4, 2, "random", "random", [1, 15], 7] silver1 = ["Besorgt", "human", "", 0, 0, 0, 0, 0, "random", "silversword", [1, 10], 7] silver2 = ["Fascist", "human", "", 4, 5, 3, 1, 3, "random", "whip", [10, 20], 11] angel1 = ["Angel", "angel", "", 1, 0, 1, 0, 1, "random", "random", [10, 15], 8] angel2 = ["Angel", "angel", "", 2, 1, 3, 1, 2, "random", "random", [15, 25], 12] vampire1 = ["Vampire", "vampire", "", 1, 1, 0, 0, 1, "random", "random", [10, 15], 8] vampire2 = ["Vampire", "vampire", "", 2, 3, 1, 1, 2, "random", "random", [15, 25], 12] werewolf1 = ["Werewolf", "werewolf", "", 0, 0, 1, 1, 1, "random", "krallen", [10, 15], 8] werewolf2 = ["Werewolf", "werewolf", "", 1, 3, 1, 2, 1, "random", "silverkrallen", [15, 25], 12] all_enemies = { "Citizen": civilian, "Boss": boss, "Police Officer": police, "Private Security": security, "Mercenary": mercenary, "Soldier": soldier, "Task Force": taskforce, "Criminal": criminal, "Terrorist": terrorist, "Besorgt": silver1, "Fascist": silver2, "Angel": angel1, "High Angel": angel2, "Vampire": vampire1, "Dark Vampire": vampire2, "Werewolf": werewolf1, "Furious Werewolf": werewolf2 } """