"""SDL2 wrapper package""" from .dll import get_dll_file, _bind from ctypes import c_int as _cint from .audio import * from .blendmode import * from .clipboard import * from .cpuinfo import * from .endian import * from .error import * from .events import * from .filesystem import * from .gamecontroller import * from .gesture import * from .haptic import * from .hints import * from .joystick import * from .keyboard import * from .loadso import * from .log import * from .messagebox import * from .mouse import * from .pixels import * from .platform import * from .power import * from .rect import * from .render import * from .rwops import * from .shape import * from .stdinc import * from .surface import * from .syswm import * from .timer import * from .touch import * from .version import * from .video import * from .keycode import * from .scancode import * # At least Win32 platforms need this now. _SDL_SetMainReady = _bind("SDL_SetMainReady") _SDL_SetMainReady() SDL_INIT_TIMER = 0x00000001 SDL_INIT_AUDIO = 0x00000010 SDL_INIT_VIDEO = 0x00000020 SDL_INIT_JOYSTICK = 0x00000200 SDL_INIT_HAPTIC = 0x00001000 SDL_INIT_GAMECONTROLLER = 0x00002000 SDL_INIT_EVENTS = 0x00004000 SDL_INIT_NOPARACHUTE = 0x00100000 SDL_INIT_EVERYTHING = (SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER) SDL_Init = _bind("SDL_Init", [Uint32], _cint) SDL_InitSubSystem = _bind("SDL_InitSubSystem", [Uint32], _cint) SDL_QuitSubSystem = _bind("SDL_QuitSubSystem", [Uint32]) SDL_WasInit = _bind("SDL_WasInit", [Uint32], Uint32) SDL_Quit = _bind("SDL_Quit") __version__ = "0.9.5" version_info = (0, 9, 5, "")