from ctypes import Structure, c_int, c_char_p, POINTER from .dll import _bind from .stdinc import Uint8, Uint16, Uint32, SDL_bool from .keycode import SDL_Keycode, SDL_Keymod from .scancode import SDL_Scancode from .rect import SDL_Rect from .video import SDL_Window __all__ = ["SDL_Keysym", "SDL_GetKeyboardFocus", "SDL_GetKeyboardState", "SDL_GetModState", "SDL_SetModState", "SDL_GetKeyFromScancode", "SDL_GetScancodeFromKey", "SDL_GetScancodeName", "SDL_GetScancodeFromName", "SDL_GetKeyName", "SDL_GetKeyFromName", "SDL_StartTextInput", "SDL_IsTextInputActive", "SDL_StopTextInput", "SDL_SetTextInputRect", "SDL_HasScreenKeyboardSupport", "SDL_IsScreenKeyboardShown" ] class SDL_Keysym(Structure): _fields_ = [("scancode", SDL_Scancode), ("sym", SDL_Keycode), ("mod", Uint16), ("unused", Uint32) ] SDL_GetKeyboardFocus = _bind("SDL_GetKeyboardFocus", None, POINTER(SDL_Window)) SDL_GetKeyboardState = _bind("SDL_GetKeyboardState", [POINTER(c_int)], POINTER(Uint8)) SDL_GetModState = _bind("SDL_GetModState", None, SDL_Keymod) SDL_SetModState = _bind("SDL_SetModState", [SDL_Keymod]) SDL_GetKeyFromScancode = _bind("SDL_GetKeyFromScancode", [SDL_Scancode], SDL_Keycode) SDL_GetScancodeFromKey = _bind("SDL_GetScancodeFromKey", [SDL_Keycode], SDL_Scancode) SDL_GetScancodeName = _bind("SDL_GetScancodeName", [SDL_Scancode], c_char_p) SDL_GetScancodeFromName = _bind("SDL_GetScancodeFromName", [c_char_p], SDL_Scancode) SDL_GetKeyName = _bind("SDL_GetKeyName", [SDL_Keycode], c_char_p) SDL_GetKeyFromName = _bind("SDL_GetKeyFromName", [c_char_p], SDL_Keycode) SDL_StartTextInput = _bind("SDL_StartTextInput") SDL_IsTextInputActive = _bind("SDL_IsTextInputActive", None, SDL_bool) SDL_StopTextInput = _bind("SDL_StopTextInput") SDL_SetTextInputRect = _bind("SDL_SetTextInputRect", [POINTER(SDL_Rect)]) SDL_HasScreenKeyboardSupport = _bind("SDL_HasScreenKeyboardSupport", None, SDL_bool) SDL_IsScreenKeyboardShown = _bind("SDL_IsScreenKeyboardShown", [POINTER(SDL_Window)], SDL_bool)