from ctypes import Structure, c_int, c_char_p, POINTER from .dll import _bind from .stdinc import Uint8, Uint32 from .video import SDL_Window __all__ = ["SDL_MESSAGEBOX_ERROR", "SDL_MESSAGEBOX_WARNING", "SDL_MESSAGEBOX_INFORMATION", "SDL_MessageBoxFlags", "SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT", "SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT", "SDL_MessageBoxButtonFlags", "SDL_MessageBoxButtonData", "SDL_MessageBoxColor", "SDL_MESSAGEBOX_COLOR_BACKGROUND", "SDL_MESSAGEBOX_COLOR_TEXT", "SDL_MESSAGEBOX_COLOR_BUTTON_BORDER", "SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND", "SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED", "SDL_MESSAGEBOX_COLOR_MAX", "SDL_MessageBoxColorType", "SDL_MessageBoxColorScheme", "SDL_MessageBoxData", "SDL_ShowMessageBox", "SDL_ShowSimpleMessageBox" ] SDL_MESSAGEBOX_ERROR = 0x00000010 SDL_MESSAGEBOX_WARNING = 0x00000020 SDL_MESSAGEBOX_INFORMATION = 0x00000040 SDL_MessageBoxFlags = c_int SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001 SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 SDL_MessageBoxButtonFlags = c_int class SDL_MessageBoxButtonData(Structure): _fields_ = [("flags", Uint32), ("buttonid", c_int), ("text", c_char_p)] class SDL_MessageBoxColor(Structure): _fields_ = [("r", Uint8), ("g", Uint8), ("b", Uint8)] SDL_MESSAGEBOX_COLOR_BACKGROUND = 0 SDL_MESSAGEBOX_COLOR_TEXT = 1 SDL_MESSAGEBOX_COLOR_BUTTON_BORDER = 2 SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND = 3 SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED = 4 SDL_MESSAGEBOX_COLOR_MAX = 5 SDL_MessageBoxColorType = c_int class SDL_MessageBoxColorScheme(Structure): _fields_ = [("colors", (SDL_MessageBoxColor * SDL_MESSAGEBOX_COLOR_MAX))] class SDL_MessageBoxData(Structure): _fields_ = [("flags", Uint32), ("window", POINTER(SDL_Window)), ("title", c_char_p), ("message", c_char_p), ("numbuttons", c_int), ("buttons", POINTER(SDL_MessageBoxButtonData)), ("colorScheme", POINTER(SDL_MessageBoxColorScheme)) ] SDL_ShowMessageBox = _bind("SDL_ShowMessageBox", [POINTER(SDL_MessageBoxData), POINTER(c_int)], c_int) SDL_ShowSimpleMessageBox = _bind("SDL_ShowSimpleMessageBox", [Uint32, c_char_p, c_char_p, POINTER(SDL_Window)], c_int)