66 lines
1.7 KiB
Python
66 lines
1.7 KiB
Python
"""SDL2 wrapper package"""
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from .dll import get_dll_file, _bind
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from ctypes import c_int as _cint
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from .audio import *
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from .blendmode import *
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from .clipboard import *
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from .cpuinfo import *
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from .endian import *
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from .error import *
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from .events import *
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from .filesystem import *
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from .gamecontroller import *
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from .gesture import *
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from .haptic import *
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from .hints import *
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from .joystick import *
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from .keyboard import *
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from .loadso import *
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from .log import *
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from .messagebox import *
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from .mouse import *
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from .pixels import *
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from .platform import *
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from .power import *
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from .rect import *
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from .render import *
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from .rwops import *
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from .shape import *
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from .stdinc import *
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from .surface import *
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from .syswm import *
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from .timer import *
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from .touch import *
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from .version import *
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from .video import *
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from .keycode import *
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from .scancode import *
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# At least Win32 platforms need this now.
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_SDL_SetMainReady = _bind("SDL_SetMainReady")
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_SDL_SetMainReady()
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SDL_INIT_TIMER = 0x00000001
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SDL_INIT_AUDIO = 0x00000010
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SDL_INIT_VIDEO = 0x00000020
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SDL_INIT_JOYSTICK = 0x00000200
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SDL_INIT_HAPTIC = 0x00001000
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SDL_INIT_GAMECONTROLLER = 0x00002000
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SDL_INIT_EVENTS = 0x00004000
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SDL_INIT_NOPARACHUTE = 0x00100000
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SDL_INIT_EVERYTHING = (SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
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SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC |
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SDL_INIT_GAMECONTROLLER)
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SDL_Init = _bind("SDL_Init", [Uint32], _cint)
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SDL_InitSubSystem = _bind("SDL_InitSubSystem", [Uint32], _cint)
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SDL_QuitSubSystem = _bind("SDL_QuitSubSystem", [Uint32])
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SDL_WasInit = _bind("SDL_WasInit", [Uint32], Uint32)
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SDL_Quit = _bind("SDL_Quit")
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__version__ = "0.9.5"
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version_info = (0, 9, 5, "")
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