treasurehunting2/PySDL2-0.9.5/sdl2/keyboard.py
2017-05-13 11:00:53 +02:00

41 lines
2.1 KiB
Python

from ctypes import Structure, c_int, c_char_p, POINTER
from .dll import _bind
from .stdinc import Uint8, Uint16, Uint32, SDL_bool
from .keycode import SDL_Keycode, SDL_Keymod
from .scancode import SDL_Scancode
from .rect import SDL_Rect
from .video import SDL_Window
__all__ = ["SDL_Keysym", "SDL_GetKeyboardFocus", "SDL_GetKeyboardState",
"SDL_GetModState", "SDL_SetModState", "SDL_GetKeyFromScancode",
"SDL_GetScancodeFromKey", "SDL_GetScancodeName",
"SDL_GetScancodeFromName", "SDL_GetKeyName", "SDL_GetKeyFromName",
"SDL_StartTextInput", "SDL_IsTextInputActive", "SDL_StopTextInput",
"SDL_SetTextInputRect", "SDL_HasScreenKeyboardSupport",
"SDL_IsScreenKeyboardShown"
]
class SDL_Keysym(Structure):
_fields_ = [("scancode", SDL_Scancode),
("sym", SDL_Keycode),
("mod", Uint16),
("unused", Uint32)
]
SDL_GetKeyboardFocus = _bind("SDL_GetKeyboardFocus", None, POINTER(SDL_Window))
SDL_GetKeyboardState = _bind("SDL_GetKeyboardState", [POINTER(c_int)], POINTER(Uint8))
SDL_GetModState = _bind("SDL_GetModState", None, SDL_Keymod)
SDL_SetModState = _bind("SDL_SetModState", [SDL_Keymod])
SDL_GetKeyFromScancode = _bind("SDL_GetKeyFromScancode", [SDL_Scancode], SDL_Keycode)
SDL_GetScancodeFromKey = _bind("SDL_GetScancodeFromKey", [SDL_Keycode], SDL_Scancode)
SDL_GetScancodeName = _bind("SDL_GetScancodeName", [SDL_Scancode], c_char_p)
SDL_GetScancodeFromName = _bind("SDL_GetScancodeFromName", [c_char_p], SDL_Scancode)
SDL_GetKeyName = _bind("SDL_GetKeyName", [SDL_Keycode], c_char_p)
SDL_GetKeyFromName = _bind("SDL_GetKeyFromName", [c_char_p], SDL_Keycode)
SDL_StartTextInput = _bind("SDL_StartTextInput")
SDL_IsTextInputActive = _bind("SDL_IsTextInputActive", None, SDL_bool)
SDL_StopTextInput = _bind("SDL_StopTextInput")
SDL_SetTextInputRect = _bind("SDL_SetTextInputRect", [POINTER(SDL_Rect)])
SDL_HasScreenKeyboardSupport = _bind("SDL_HasScreenKeyboardSupport", None, SDL_bool)
SDL_IsScreenKeyboardShown = _bind("SDL_IsScreenKeyboardShown", [POINTER(SDL_Window)], SDL_bool)