41 lines
2.1 KiB
Python
41 lines
2.1 KiB
Python
from ctypes import Structure, c_int, c_char_p, POINTER
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from .dll import _bind
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from .stdinc import Uint8, Uint16, Uint32, SDL_bool
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from .keycode import SDL_Keycode, SDL_Keymod
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from .scancode import SDL_Scancode
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from .rect import SDL_Rect
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from .video import SDL_Window
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__all__ = ["SDL_Keysym", "SDL_GetKeyboardFocus", "SDL_GetKeyboardState",
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"SDL_GetModState", "SDL_SetModState", "SDL_GetKeyFromScancode",
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"SDL_GetScancodeFromKey", "SDL_GetScancodeName",
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"SDL_GetScancodeFromName", "SDL_GetKeyName", "SDL_GetKeyFromName",
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"SDL_StartTextInput", "SDL_IsTextInputActive", "SDL_StopTextInput",
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"SDL_SetTextInputRect", "SDL_HasScreenKeyboardSupport",
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"SDL_IsScreenKeyboardShown"
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]
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class SDL_Keysym(Structure):
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_fields_ = [("scancode", SDL_Scancode),
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("sym", SDL_Keycode),
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("mod", Uint16),
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("unused", Uint32)
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]
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SDL_GetKeyboardFocus = _bind("SDL_GetKeyboardFocus", None, POINTER(SDL_Window))
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SDL_GetKeyboardState = _bind("SDL_GetKeyboardState", [POINTER(c_int)], POINTER(Uint8))
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SDL_GetModState = _bind("SDL_GetModState", None, SDL_Keymod)
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SDL_SetModState = _bind("SDL_SetModState", [SDL_Keymod])
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SDL_GetKeyFromScancode = _bind("SDL_GetKeyFromScancode", [SDL_Scancode], SDL_Keycode)
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SDL_GetScancodeFromKey = _bind("SDL_GetScancodeFromKey", [SDL_Keycode], SDL_Scancode)
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SDL_GetScancodeName = _bind("SDL_GetScancodeName", [SDL_Scancode], c_char_p)
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SDL_GetScancodeFromName = _bind("SDL_GetScancodeFromName", [c_char_p], SDL_Scancode)
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SDL_GetKeyName = _bind("SDL_GetKeyName", [SDL_Keycode], c_char_p)
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SDL_GetKeyFromName = _bind("SDL_GetKeyFromName", [c_char_p], SDL_Keycode)
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SDL_StartTextInput = _bind("SDL_StartTextInput")
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SDL_IsTextInputActive = _bind("SDL_IsTextInputActive", None, SDL_bool)
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SDL_StopTextInput = _bind("SDL_StopTextInput")
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SDL_SetTextInputRect = _bind("SDL_SetTextInputRect", [POINTER(SDL_Rect)])
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SDL_HasScreenKeyboardSupport = _bind("SDL_HasScreenKeyboardSupport", None, SDL_bool)
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SDL_IsScreenKeyboardShown = _bind("SDL_IsScreenKeyboardShown", [POINTER(SDL_Window)], SDL_bool)
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