treasurehunting2/PySDL2-0.9.5/sdl2/render.py
2017-05-13 11:00:53 +02:00

136 lines
9.4 KiB
Python

from ctypes import Structure, POINTER, c_int, c_char_p, c_void_p, c_float, \
c_double
from .dll import _bind, nullfunc
from .stdinc import Uint8, Uint32, SDL_bool
from .blendmode import SDL_BlendMode
from .rect import SDL_Point, SDL_Rect
from .surface import SDL_Surface
from .video import SDL_Window
__all__ = ["SDL_RendererFlags", "SDL_RENDERER_SOFTWARE",
"SDL_RENDERER_ACCELERATED", "SDL_RENDERER_PRESENTVSYNC",
"SDL_RENDERER_TARGETTEXTURE", "SDL_RendererInfo",
"SDL_TextureAccess", "SDL_TEXTUREACCESS_STATIC",
"SDL_TEXTUREACCESS_STREAMING", "SDL_TEXTUREACCESS_TARGET",
"SDL_TextureModulate", "SDL_TEXTUREMODULATE_NONE",
"SDL_TEXTUREMODULATE_COLOR", "SDL_TEXTUREMODULATE_ALPHA",
"SDL_RendererFlip", "SDL_FLIP_NONE", "SDL_FLIP_HORIZONTAL",
"SDL_FLIP_VERTICAL", "SDL_Renderer", "SDL_Texture",
"SDL_GetNumRenderDrivers", "SDL_GetRenderDriverInfo",
"SDL_CreateWindowAndRenderer", "SDL_CreateRenderer",
"SDL_CreateSoftwareRenderer", "SDL_GetRenderer",
"SDL_GetRendererInfo", "SDL_CreateTexture",
"SDL_CreateTextureFromSurface", "SDL_QueryTexture",
"SDL_SetTextureColorMod", "SDL_GetTextureColorMod",
"SDL_SetTextureAlphaMod", "SDL_GetTextureAlphaMod",
"SDL_SetTextureBlendMode", "SDL_GetTextureBlendMode",
"SDL_UpdateTexture", "SDL_LockTexture", "SDL_UnlockTexture",
"SDL_RenderTargetSupported", "SDL_SetRenderTarget",
"SDL_GetRenderTarget", "SDL_RenderSetLogicalSize",
"SDL_RenderGetLogicalSize", "SDL_RenderSetViewport",
"SDL_RenderGetClipRect", "SDL_RenderSetClipRect",
"SDL_RenderGetViewport", "SDL_RenderSetScale", "SDL_RenderGetScale",
"SDL_SetRenderDrawColor", "SDL_GetRenderDrawColor",
"SDL_SetRenderDrawBlendMode", "SDL_GetRenderDrawBlendMode",
"SDL_RenderClear", "SDL_RenderDrawPoint", "SDL_RenderDrawPoints",
"SDL_RenderDrawLine", "SDL_RenderDrawLines", "SDL_RenderDrawRect",
"SDL_RenderDrawRects", "SDL_RenderFillRect", "SDL_RenderFillRects",
"SDL_RenderCopy", "SDL_RenderCopyEx", "SDL_RenderReadPixels",
"SDL_RenderPresent", "SDL_DestroyTexture", "SDL_DestroyRenderer",
"SDL_UpdateYUVTexture", "SDL_GL_BindTexture", "SDL_GL_UnbindTexture",
"SDL_GetRendererOutputSize", "SDL_RenderGetIntegerScale",
"SDL_RenderSetIntegerScale"
]
SDL_RendererFlags = c_int
SDL_RENDERER_SOFTWARE = 0x00000001
SDL_RENDERER_ACCELERATED = 0x00000002
SDL_RENDERER_PRESENTVSYNC = 0x00000004
SDL_RENDERER_TARGETTEXTURE = 0x00000008
class SDL_RendererInfo(Structure):
_fields_ = [("name", c_char_p),
("flags", Uint32),
("num_texture_formats", Uint32),
("texture_formats", Uint32 * 16),
("max_texture_width", c_int),
("max_texture_height", c_int)]
SDL_TextureAccess = c_int
SDL_TEXTUREACCESS_STATIC = 0
SDL_TEXTUREACCESS_STREAMING = 1
SDL_TEXTUREACCESS_TARGET = 2
SDL_TextureModulate = c_int
SDL_TEXTUREMODULATE_NONE = 0x00000000
SDL_TEXTUREMODULATE_COLOR = 0x00000001
SDL_TEXTUREMODULATE_ALPHA = 0x00000002
SDL_RendererFlip = c_int
SDL_FLIP_NONE = 0x00000000
SDL_FLIP_HORIZONTAL = 0x00000001
SDL_FLIP_VERTICAL = 0x00000002
class SDL_Renderer(Structure):
pass
class SDL_Texture(Structure):
pass
SDL_GetNumRenderDrivers = _bind("SDL_GetNumRenderDrivers", None, c_int)
SDL_GetRenderDriverInfo = _bind("SDL_GetRenderDriverInfo", [c_int, POINTER(SDL_RendererInfo)], c_int)
SDL_CreateWindowAndRenderer = _bind("SDL_CreateWindowAndRenderer", [c_int, c_int, Uint32, POINTER(POINTER(SDL_Window)), POINTER(POINTER(SDL_Renderer))], c_int)
SDL_CreateRenderer = _bind("SDL_CreateRenderer", [POINTER(SDL_Window), c_int, Uint32], POINTER(SDL_Renderer))
SDL_CreateSoftwareRenderer = _bind("SDL_CreateSoftwareRenderer", [POINTER(SDL_Surface)], POINTER(SDL_Renderer))
SDL_GetRenderer = _bind("SDL_GetRenderer", [POINTER(SDL_Window)], POINTER(SDL_Renderer))
SDL_GetRendererInfo = _bind("SDL_GetRendererInfo", [POINTER(SDL_Renderer), POINTER(SDL_RendererInfo)], c_int)
SDL_GetRendererOutputSize = _bind("SDL_GetRendererOutputSize", [POINTER(SDL_Renderer), POINTER(c_int), POINTER(c_int)], c_int)
SDL_CreateTexture = _bind("SDL_CreateTexture", [POINTER(SDL_Renderer), Uint32, c_int, c_int, c_int], POINTER(SDL_Texture))
SDL_CreateTextureFromSurface = _bind("SDL_CreateTextureFromSurface", [POINTER(SDL_Renderer), POINTER(SDL_Surface)], POINTER(SDL_Texture))
SDL_QueryTexture = _bind("SDL_QueryTexture", [POINTER(SDL_Texture), POINTER(Uint32), POINTER(c_int), POINTER(c_int), POINTER(c_int)], c_int)
SDL_SetTextureColorMod = _bind("SDL_SetTextureColorMod", [POINTER(SDL_Texture), Uint8, Uint8, Uint8], c_int)
SDL_GetTextureColorMod = _bind("SDL_GetTextureColorMod", [POINTER(SDL_Texture), POINTER(Uint8), POINTER(Uint8), POINTER(Uint8)], c_int)
SDL_SetTextureAlphaMod = _bind("SDL_SetTextureAlphaMod", [POINTER(SDL_Texture), Uint8], c_int)
SDL_GetTextureAlphaMod = _bind("SDL_GetTextureAlphaMod", [POINTER(SDL_Texture), POINTER(Uint8)], c_int)
SDL_SetTextureBlendMode = _bind("SDL_SetTextureBlendMode", [POINTER(SDL_Texture), SDL_BlendMode], c_int)
SDL_GetTextureBlendMode = _bind("SDL_GetTextureBlendMode", [POINTER(SDL_Texture), POINTER(SDL_BlendMode)], c_int)
SDL_UpdateTexture = _bind("SDL_UpdateTexture", [POINTER(SDL_Texture), POINTER(SDL_Rect), c_void_p, c_int], c_int)
SDL_LockTexture = _bind("SDL_LockTexture", [POINTER(SDL_Texture), POINTER(SDL_Rect), POINTER(c_void_p), POINTER(c_int)], c_int)
SDL_UnlockTexture = _bind("SDL_UnlockTexture", [POINTER(SDL_Texture)])
SDL_RenderTargetSupported = _bind("SDL_RenderTargetSupported", [POINTER(SDL_Renderer)], SDL_bool)
SDL_SetRenderTarget = _bind("SDL_SetRenderTarget", [POINTER(SDL_Renderer), POINTER(SDL_Texture)], c_int)
SDL_GetRenderTarget = _bind("SDL_GetRenderTarget", [POINTER(SDL_Renderer)], POINTER(SDL_Texture))
SDL_RenderSetLogicalSize = _bind("SDL_RenderSetLogicalSize", [POINTER(SDL_Renderer), c_int, c_int], c_int)
SDL_RenderGetLogicalSize = _bind("SDL_RenderGetLogicalSize", [POINTER(SDL_Renderer), POINTER(c_int), POINTER(c_int)])
SDL_RenderSetViewport = _bind("SDL_RenderSetViewport", [POINTER(SDL_Renderer), POINTER(SDL_Rect)], c_int)
SDL_RenderGetViewport = _bind("SDL_RenderGetViewport", [POINTER(SDL_Renderer), POINTER(SDL_Rect)])
SDL_RenderGetClipRect = _bind("SDL_RenderGetClipRect", [POINTER(SDL_Renderer), POINTER(SDL_Rect)])
SDL_RenderSetClipRect = _bind("SDL_RenderSetClipRect", [POINTER(SDL_Renderer), POINTER(SDL_Rect)], c_int)
SDL_RenderIsClipEnabled = _bind("SDL_RenderIsClipEnabled", [POINTER(SDL_Renderer)], SDL_bool, nullfunc)
SDL_RenderSetScale = _bind("SDL_RenderSetScale", [POINTER(SDL_Renderer), c_float, c_float], c_int)
SDL_RenderGetScale = _bind("SDL_RenderGetScale", [POINTER(SDL_Renderer), POINTER(c_float), POINTER(c_float)])
SDL_RenderGetIntegerScale = _bind("SDL_RenderGetIntegerScale", [POINTER(SDL_Renderer)], SDL_bool, optfunc=nullfunc)
SDL_RenderSetIntegerScale = _bind("SDL_RenderSetIntegerScale", [POINTER(SDL_Renderer), SDL_bool], c_int, optfunc=nullfunc)
SDL_SetRenderDrawColor = _bind("SDL_SetRenderDrawColor", [POINTER(SDL_Renderer), Uint8, Uint8, Uint8, Uint8], c_int)
SDL_GetRenderDrawColor = _bind("SDL_GetRenderDrawColor", [POINTER(SDL_Renderer), POINTER(Uint8), POINTER(Uint8), POINTER(Uint8), POINTER(Uint8)], c_int)
SDL_SetRenderDrawBlendMode = _bind("SDL_SetRenderDrawBlendMode", [POINTER(SDL_Renderer), SDL_BlendMode], c_int)
SDL_GetRenderDrawBlendMode = _bind("SDL_GetRenderDrawBlendMode", [POINTER(SDL_Renderer), POINTER(SDL_BlendMode)], c_int)
SDL_RenderClear = _bind("SDL_RenderClear", [POINTER(SDL_Renderer)], c_int)
SDL_RenderDrawPoint = _bind("SDL_RenderDrawPoint", [POINTER(SDL_Renderer), c_int, c_int], c_int)
SDL_RenderDrawPoints = _bind("SDL_RenderDrawPoints", [POINTER(SDL_Renderer), POINTER(SDL_Point), c_int], c_int)
SDL_RenderDrawLine = _bind("SDL_RenderDrawLine", [POINTER(SDL_Renderer), c_int, c_int, c_int, c_int], c_int)
SDL_RenderDrawLines = _bind("SDL_RenderDrawLines", [POINTER(SDL_Renderer), POINTER(SDL_Point), c_int], c_int)
SDL_RenderDrawRect = _bind("SDL_RenderDrawRect", [POINTER(SDL_Renderer), POINTER(SDL_Rect)], c_int)
SDL_RenderDrawRects = _bind("SDL_RenderDrawRects", [POINTER(SDL_Renderer), POINTER(SDL_Rect), c_int], c_int)
SDL_RenderFillRect = _bind("SDL_RenderFillRect", [POINTER(SDL_Renderer), POINTER(SDL_Rect)], c_int)
SDL_RenderFillRects = _bind("SDL_RenderFillRects", [POINTER(SDL_Renderer), POINTER(SDL_Rect), c_int], c_int)
SDL_RenderCopy = _bind("SDL_RenderCopy", [POINTER(SDL_Renderer), POINTER(SDL_Texture), POINTER(SDL_Rect), POINTER(SDL_Rect)], c_int)
SDL_RenderCopyEx = _bind("SDL_RenderCopyEx", [POINTER(SDL_Renderer), POINTER(SDL_Texture), POINTER(SDL_Rect), POINTER(SDL_Rect), c_double, POINTER(SDL_Point), SDL_RendererFlip], c_int)
SDL_RenderReadPixels = _bind("SDL_RenderReadPixels", [POINTER(SDL_Renderer), POINTER(SDL_Rect), Uint32, c_void_p, c_int], c_int)
SDL_RenderPresent = _bind("SDL_RenderPresent", [POINTER(SDL_Renderer)])
SDL_DestroyTexture = _bind("SDL_DestroyTexture", [POINTER(SDL_Texture)])
SDL_DestroyRenderer = _bind("SDL_DestroyRenderer", [POINTER(SDL_Renderer)])
SDL_GL_BindTexture = _bind("SDL_GL_BindTexture", [POINTER(SDL_Texture), POINTER(c_float), POINTER(c_float)], c_int)
SDL_GL_UnbindTexture = _bind("SDL_GL_UnbindTexture", [POINTER(SDL_Texture)], c_int)
SDL_UpdateYUVTexture = _bind("SDL_UpdateYUVTexture", [POINTER(SDL_Texture), POINTER(SDL_Rect), POINTER(Uint8), c_int, POINTER(Uint8), c_int, POINTER(Uint8), c_int], c_int, nullfunc)