treasurehunting2/code/enemies.py

219 lines
8.0 KiB
Python
Executable File

# coding=utf-8
# name, race, cons, strs, agis, mobs, ints, gun, sword, image, bitcoinloot (arguments for randint())
import items
from random import randint
def getenemyid():
""" give a character an unique ID.
in build_battlefield(), a foelist is created, in which the character
objects are created, whose constructor triggers this function, which
gives them an unique ID.
:return integer
"""
global enemyidcounter
enemyidcounter += 1
return enemyidcounter
# This global var increments every time an enemy gets an ID.
enemyidcounter = 0
class Enemy(object):
""" enemy superclass. this one could get some useful methods one day. """
def __init__(self, name, race, image, con, str, agi, mob, int, gun, sword,
loot, experience):
self.name = name # string
self.race = race # string
self.image = image # string: path to image
self.con = con # integer
self.str = str # integer
self.agi = agi # integer
self.mob = mob # integer
self.int = int # integer
allitems = items.AllItems()
if gun == "random":
self.gun = self.randitem(self.allitems.buyablegunsC)
else:
self.gun = allitems.buyablegunsC[gun]() # string: items.gun
if sword == "random":
self.sword = self.randitem(self.allitems.buyableswordsC)
else:
self.sword = allitems.buyableswordsC[sword] # string: items.sword
self.loot = loot # list of 2 arguments for randint()
self.experience = experience
# integer, how much experience player gets at killing asd
self.id = getenemyid()
self.max_hp = self.con * 8 + self.str * 5 + 10
self.hp = self.max_hp
self.ic = 1
def showinfo(self):
pass # open an infobox with info about the enemy on right-click
def walk_ap(self):
"""
returns, how many AP 1 step is costing
:return: integer
"""
walk_ap = 100 / self.mob
return walk_ap
def randitem(self, dict):
lst = []
for i in dict:
if i is not "random":
lst.append(dict[i])
number = randint(0, len(lst))
return lst[number]
"""
class Citizen(Enemy):
def __init__(self):
super(Citizen, self).__init__("Citizen", "human", "", 3, 3, 3, 3, 4,
"None", "None", [5, 15], 0)
class Boss(Enemy):
def __init__(self):
super(Boss, self).__init__("Boss", "human", "", 7, 6, 6, 7, 4,
"random", "random", [40, 70], 9)
class Police(Enemy):
def __init__(self):
super(Police, self).__init__("Police officer", "human", "", 4, 5, 5,
4, 4, "glock", "teli", [5, 10], 5)
class Security(Enemy):
def __init__(self):
super(Security, self).__init__("Private Security", "human", "", 5, 7,
5, 4, 4, "random", "teli", [1, 10], 6)
class Mercenary(Enemy):
def __init__(self):
super(Mercenary, self).__init__("Mercenary", "human", "", 6, 8, 8, 6,
4, "ak74", "knife", [5, 20], 7)
class Soldier(Enemy):
def __init__(self):
super(Soldier, self).__init__("Soldier", "human", "", 7, 8, 8, 7, 4,
"random", "knife", [10, 20], 8)
class Taskforce(Enemy):
def __init__(self):
super(Taskforce, self).__init__("Task Force", "human", "", 9, 10, 10,
9, 7, "random", "random", [10, 5], 10)
class Criminal(Enemy):
def __init__(self):
super(Criminal, self).__init__("Criminal", "human", "", 5, 6, 7, 7, 6,
"random", "random", [1, 15], 6)
class Terrorist(Enemy):
def __init__(self):
super(Terrorist, self).__init__("Terrorist", "human", "", 5, 7, 9, 8,
6, "random", "random", [1, 15], 7)
class Silver1(Enemy):
def __init__(self):
super(Silver1, self).__init__("Besorgt", "human", "", 4, 5, 5, 4, 2,
"random", "silversword",
[1, 10], 7)
class Silver2(Enemy):
def __init__(self):
super(Silver2, self).__init__("Fascist", "human", "", 8, 10, 8, 5, 2,
"random", "whip", [10, 20], 11)
class Angel1(Enemy):
def __init__(self):
super(Angel1, self).__init__("Angel", "angel", "", 5, 3, 8, 7, 6,
"random", "random", [10, 15], 8)
class Angel2(Enemy):
def __init__(self):
super(Angel2, self).__init__("High Angel", "angel", "", 6, 4, 10, 8,
7, "random", "random", [15, 25], 12)
class Vampire1(Enemy):
def __init__(self):
super(Vampire1, self).__init__("Vampire", "vampire", "", 7, 9, 5, 5,
6, "random", "random", [10, 15], 8)
class Vampire2(Enemy):
def __init__(self):
super(Vampire2, self).__init__("Dark Vampire", "vampire", "", 8, 11,
6, 6, 7, "random", "random", [15, 25],
12)
class Werewolf1(Enemy):
def __init__(self):
super(Werewolf1, self).__init__("Werewolf", "werewolf", "", 4, 5, 6,
5, 5, "random", "krallen", [10, 15], 8)
class Werewolf2(Enemy):
def __init__(self):
super(Werewolf2, self).__init__("Furious Werewolf ", "werewolf", "",
5, 8, 6, 6, 5, "random",
"silverkrallen", [15, 25], 12)
# You can create an enemy object by calling: enemies.all_enemies[name]()
all_enemies = {
"Citizen": Citizen, "Boss": Boss, "Police Officer": Police,
"Private Security": Security, "Mercenary": Mercenary, "Soldier": Soldier,
"Task Force": Taskforce, "Criminal": Criminal, "Terrorist": Terrorist,
"Besorgt": Silver1, "Fascist": Silver2, "Angel": Angel1,
"High Angel": Angel2, "Vampire": Vampire1, "Dark Vampire": Vampire2,
"Werewolf": Werewolf1, "Furious Werewolf": Werewolf2
}
civilian = ["Citizen", "human", "", 0, 0, 0, 0, 0, "None", "None", [5, 15], 0]
boss = ["Boss", "human", 7, 6, 6, 7, 0, "random", "random", [40, 70], 9]
police = ["Police Officer", "human", "", 0, 0, 0, 0, 0, "glock", "teli", [5, 10], 5]
security = ["Private Security", "human", "", 1, 2, 0, 0, 0, "random", "teli", [1, 10], 6]
mercenary = ["Mercenary", "human", "", 2, 3, 2, 2, 1, "ak74", "knife", [5, 20], 7]
soldier = ["Soldier", "human", "", 3, 3, 3, 3, 2, "random", "knife", [10, 20], 8]
taskforce = ["Task force", "human", "", 5, 5, 5, 5, 3, "random", "random", [10, 50], 10]
criminal = ["Criminial", "human", "", 1, 1, 2, 3, 2, "random", "random", [1, 15], 6]
terrorist = ["Terrorist", "human", "", 1, 2, 4, 4, 2, "random", "random", [1, 15], 7]
silver1 = ["Besorgt", "human", "", 0, 0, 0, 0, 0, "random", "silversword", [1, 10], 7]
silver2 = ["Fascist", "human", "", 4, 5, 3, 1, 3, "random", "whip", [10, 20], 11]
angel1 = ["Angel", "angel", "", 1, 0, 1, 0, 1, "random", "random", [10, 15], 8]
angel2 = ["Angel", "angel", "", 2, 1, 3, 1, 2, "random", "random", [15, 25], 12]
vampire1 = ["Vampire", "vampire", "", 1, 1, 0, 0, 1, "random", "random", [10, 15], 8]
vampire2 = ["Vampire", "vampire", "", 2, 3, 1, 1, 2, "random", "random", [15, 25], 12]
werewolf1 = ["Werewolf", "werewolf", "", 0, 0, 1, 1, 1, "random", "krallen", [10, 15], 8]
werewolf2 = ["Werewolf", "werewolf", "", 1, 3, 1, 2, 1, "random", "silverkrallen", [15, 25], 12]
all_enemies = {
"Citizen": civilian, "Boss": boss, "Police Officer": police,
"Private Security": security, "Mercenary": mercenary, "Soldier": soldier,
"Task Force": taskforce, "Criminal": criminal, "Terrorist": terrorist,
"Besorgt": silver1, "Fascist": silver2, "Angel": angel1,
"High Angel": angel2, "Vampire": vampire1, "Dark Vampire": vampire2,
"Werewolf": werewolf1, "Furious Werewolf": werewolf2
} """